1 新建c++ 类
2 MyActor.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"
UCLASS()
class ROTATE_API AMyActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AMyActor();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// declare variables
UPROPERTY(EditAnywhere)
AActor* MyActor2;
};
MyActor.cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "MyActor.h"
// include gameplay statics header file
#include "Kismet/GameplayStatics.h"
// Sets default values
AMyActor::AMyActor()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AMyActor::BeginPlay()
{
Super::BeginPlay();
//Find the actor that handles control for the local player.
APlayerController* OurPlayerController = UGameplayStatics::GetPlayerController(this, 0);
//Cut instantly to our actor on begin play.
if (OurPlayerController)
{
if ((OurPlayerController->GetViewTarget() != MyActor2) && (MyActor2!= nullptr))
{
OurPlayerController->SetViewTarget(MyActor2);
}
}
}
// Called every frame
void AMyActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
3 添加actor组件,设置Myactor2参数并运行程序