//Product类,由多个部件组成
class Product
{
List<string> Parts = new List<string>();
public void Add(string part)
{
Parts.Add(part);
}
public void Show()
{
Console.WriteLine("\n产品 创建-----");
foreach (string part in Parts)
{
Console.WriteLine(part);
}
}
}
//抽象建造者,产品由两部分组成
abstract class Builder
{
public abstract void BuilderPartA();
public abstract void BuilderPartB();
//声明一个得到产品建造后结果的方法
public abstract Product GetResult();
}
//具体建造类
class ConcreteBuilder1 : Builder
{
Product product = new Product();
public override void BuilderPartA()
{
product.Add("部件A");
}
public override void BuilderPartB()
{
product.Add("部件B");
}
public override Product GetResult()
{
return product;
}
}
//具体建造类
class ConcreteBuilder2 : Builder
{
Product product = new Product();
public override void BuilderPartA()
{
product.Add("部件A");
}
public override void BuilderPartB()
{
product.Add("部件B");
}
public override Product GetResult()
{
return product;
}
}
//指挥者类
class Director
{
public void Construct(Builder builder)
{
builder.BuilderPartA();
builder.BuilderPartB();
}
}
//客户端不需要知道具体的建造过程
class KeHuDuan
{
public void ShowKeHuDuan()
{
Director director = new Director();
Builder b1 = new ConcreteBuilder1();
Builder b2 = new ConcreteBuilder2();
director.Construct(b1);
Product p1 = b1.GetResult();
p1.Show();
director.Construct(b2);
Product p2 = b2.GetResult();
p2.Show();
Console.Read();
}
}
设计模式之建造者模式
于 2018-08-04 19:42:43 首次发布