设计模式——01工厂模式

工厂模式:所有的对象,都用一个对象去创造

public class Operation
{
    private double number1 = 0;
    private double number2 = 0;
    public double Number1
    {
        get { return number1; }
        set { number1 = value; }
    }
    public double Number2
    {
        get { return number2; }
        set { number2 = value; }
    }
    public virtual double GetResult()
    {
        double result = 0;
        return result;
    }
}

//加法

class OpertionAdd : Operation
{
    public override double GetResult()
    {
        double result = 0;
        return result=Number1 + Number2;
    }
}

//减法

class OperationSub : Operation
{
    public override double GetResult()
    {
        double result = 0;
        return result = Number1 - Number2;
    }
}

//乘法

class OperationMul : Operation
{
    public override double GetResult()
    {
        double result = 0;
        return result = Number1 * Number2;
    }
}

//除法

class OperationDiv : Operation
{
    public override double GetResult()
    {
        double result = 0;
        if (Number2 == 0)
        {
            throw new System.Exception("除数不能为0。");
        }
        else
        {
            return result = Number1 / Number2;
        }
    }
}

public class OperationFactory
{
    public static Operation CreateOperation(string operate)
    {
        Operation oper = null;
        switch (operate)
        {
            case "+":
                oper = new OpertionAdd();
                break;
            case "-":
                oper = new OperationSub();
                break;
            case "*":
                oper = new OperationMul();
                break;
            case "/":
                oper = new OperationDiv();
                break;
        }
        return oper; 
    }
}

//客户端代码
class MainScrip
{
    Operation oper;
    oper=OperationFactory.CreateOperation("+");
    oper.Number1=1;
    oper.Number2=2;
    double result = oper.GetResult();
 } 

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