using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletPool : MonoBehaviour {
public float poolCount = 30;
public GameObject bulletPrefab;
private List<GameObject> bulletList = new List<GameObject>();
private void Start()
{
InitPool();
}
//初始化池子
void InitPool()
{
for(int i = 0; i < bulletList.Count; i++)
{
GameObject go = GameObject.Instantiate(bulletPrefab);
bulletList.Add(go);
go.SetActive(false);
go.transform.parent = this.transform;
}
}
GameObject GetBullet()
{
foreach (GameObject go in bulletList)
{
if (go.activeInHierarchy == false)
{
go.SetActive(true);
return go;
}
}
return null;
}
}
shoot脚本