这个脚本感觉像是获取GameFramework预制件上的各个组件来调用
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class GameEntry : MonoBehaviour
{
private void Start()
{
InitBuiltinComponents();
}
}
//------------------------------------------------------------
//------------------------------------------------------------
using UnityEngine;
using UnityGameFramework.Runtime;
/// <summary>
/// 游戏入口。
/// </summary>
public partial class GameEntry : MonoBehaviour
{
/// <summary>
/// 获取游戏基础组件。
/// </summary>
public static BaseComponent Base
{
get;
private set;
}
/// <summary>
/// 获取配置组件。
/// </summary>
public static ConfigComponent Config
{
get;
private set;
}
/// <summary>
/// 获取数据结点组件。
/// </summary>
public static DataNodeComponent DataNode
{
get;
private set;
}
/// <summary>
/// 获取数据表组件。
/// </summary>
public static DataTableComponent DataTable
{
get;
private set;
}
/// <summary>
/// 获取调试组件。
/// </summary>
public static DebuggerComponent Debugger
{
get;
private set;
}
/// <summary>
/// 获取下载组件。
/// </summary>
public static DownloadComponent Download
{
get;
private set;
}
/// <summary>
/// 获取实体组件。
/// </summary>
public static EntityComponent Entity
{
get;
private set;
}
/// <summary>
/// 获取事件组件。
/// </summary>
public static EventComponent Event
{
get;
private set;
}
/// <summary>
/// 获取文件系统组件。
/// </summary>
public static FileSystemComponent FileSystem
{
get;
private set;
}
/// <summary>
/// 获取有限状态机组件。
/// </summary>
public static FsmComponent Fsm
{
get;
private set;
}
/// <summary>
/// 获取本地化组件。
/// </summary>
public static LocalizationComponent Localization
{
get;
private set;
}
/// <summary>
/// 获取网络组件。
/// </summary>
public static NetworkComponent Network
{
get;
private set;
}
/// <summary>
/// 获取对象池组件。
/// </summary>
public static ObjectPoolComponent ObjectPool
{
get;
private set;
}
/// <summary>
/// 获取流程组件。
/// </summary>
public static ProcedureComponent Procedure
{
get;
private set;
}
/// <summary>
/// 获取资源组件。
/// </summary>
public static ResourceComponent Resource
{
get;
private set;
}
/// <summary>
/// 获取场景组件。
/// </summary>
public static SceneComponent Scene
{
get;
private set;
}
/// <summary>
/// 获取配置组件。
/// </summary>
public static SettingComponent Setting
{
get;
private set;
}
/// <summary>
/// 获取声音组件。
/// </summary>
public static SoundComponent Sound
{
get;
private set;
}
/// <summary>
/// 获取界面组件。
/// </summary>
public static UIComponent UI
{
get;
private set;
}
/// <summary>
/// 获取网络组件。
/// </summary>
public static WebRequestComponent WebRequest
{
get;
private set;
}
private static void InitBuiltinComponents()
{
Base = UnityGameFramework.Runtime.GameEntry.GetComponent<BaseComponent>();
Config = UnityGameFramework.Runtime.GameEntry.GetComponent<ConfigComponent>();
DataNode = UnityGameFramework.Runtime.GameEntry.GetComponent<DataNodeComponent>();
DataTable = UnityGameFramework.Runtime.GameEntry.GetComponent<DataTableComponent>();
Debugger = UnityGameFramework.Runtime.GameEntry.GetComponent<DebuggerComponent>();
Download = UnityGameFramework.Runtime.GameEntry.GetComponent<DownloadComponent>();
Entity = UnityGameFramework.Runtime.GameEntry.GetComponent<EntityComponent>();
Event = UnityGameFramework.Runtime.GameEntry.GetComponent<EventComponent>();
FileSystem = UnityGameFramework.Runtime.GameEntry.GetComponent<FileSystemComponent>();
Fsm = UnityGameFramework.Runtime.GameEntry.GetComponent<FsmComponent>();
Localization = UnityGameFramework.Runtime.GameEntry.GetComponent<LocalizationComponent>();
Network = UnityGameFramework.Runtime.GameEntry.GetComponent<NetworkComponent>();
ObjectPool = UnityGameFramework.Runtime.GameEntry.GetComponent<ObjectPoolComponent>();
Procedure = UnityGameFramework.Runtime.GameEntry.GetComponent<ProcedureComponent>();
Resource = UnityGameFramework.Runtime.GameEntry.GetComponent<ResourceComponent>();
Scene = UnityGameFramework.Runtime.GameEntry.GetComponent<SceneComponent>();
Setting = UnityGameFramework.Runtime.GameEntry.GetComponent<SettingComponent>();
Sound = UnityGameFramework.Runtime.GameEntry.GetComponent<SoundComponent>();
UI = UnityGameFramework.Runtime.GameEntry.GetComponent<UIComponent>();
WebRequest = UnityGameFramework.Runtime.GameEntry.GetComponent<WebRequestComponent>();
}
}
//-----------------------------------------------------------------------------------------------------//
然后运行就OK了