C# 单链表的实现

    /// <summary>
    /// 节点类
    /// </summary>
    public class Node<T>
    {
        private T _data;
        private Node<T> _next;

        public T Data
        {
            get { return _data; }
            set { _data = value; }
        }

        public Node<T> Next
        {
            get { return _next; }
            set { _next = value; }
        }

        public Node()
        {
            this._data = default(T);
            this._next = null;
        }

        public Node(T data)
        {
            this._data = data;
            this._next = null;
        }
    }

    /// <summary>
    /// 单链表
    /// </summary>
    public class SingleLinked<T>
    {
        private Node<T> _head;
        private int _count;

        public Node<T> Head
        {
            get { return _head; }
        }

        public int Count
        {
            get { return _count; }
        }

        public SingleLinked()
        {
            _head = null;
        }

        /// <summary>
        /// 清空
        /// </summary>
        public void Clear()
        {
            _head = null;
            _count=0;
        }

        /// <summary>
        /// 判断链表是否为空
        /// </summary>
        /// <returns></returns>
        public bool IsEmpty()
        {
            if (_head == null)
            {
                return true;
            }
            return false;
        }

        /// <summary>
        /// 添加元素
        /// </summary>
        /// <param name="data"></param>
        public void Add(T data)
        {
            Node<T> newNode = new Node<T>(data);//将数据放入节点
            if (_head == null)
            {
                _head = newNode;
                _count++;
                return;
            }
            Node<T> p = new Node<T>();
            p = _head;
            while (p.Next != null)
            {
                p = p.Next;
            }
            p.Next = newNode;
            _count++;
        }

        /// <summary>
        /// 移除指定的节点
        /// </summary>
        /// <param name="index"></param>
        /// <returns></returns>
        public T RemoveAt(int index)
        {
            if (IsEmpty() || index > _count - 1 || index < 0)
            {
                Console.WriteLine("SingleLinked is empty or index is error!");
                throw new Exception("SingleLinked is empty or index is error!");
            }

            Node<T> p = new Node<T>();
            p = _head;
            if (index == 0) //删除头节点
            {
                _head = p.Next;
                _count--;
                return p.Data;
            }

            int i = 0;
            Node<T> frontNode = new Node<T>();//要删除节点的前一个节点
            while (p.Next != null)
            {
                frontNode = p;
                p = p.Next;
                if (index == ++i)
                {
                    break;
                }
            }
            frontNode.Next = p.Next;
            _count--;
            return p.Data;
        }

        /// <summary>
        /// 在指定位置插入节点(前插)
        /// </summary>
        /// <param name="data"></param>
        /// <param name="index"></param>
        /// <returns></returns>
        public bool Insert(int index, T data)
        {
            if (IsEmpty() || index > _count - 1 || index < 0)
            {
                Console.WriteLine("SingleLinked is empty or index is error!");
                throw new Exception("SingleLinked is empty or index is error!");
            }
            Node<T> newNode = new Node<T>(data);
            Node<T> p = _head;
            if (index == 0) 
            {
                _head = newNode;
                _head.Next = p;
                _count++;
                return true;
            }

            Node<T> frontNode = new Node<T>();
            int i = 0;
            while (p.Next != null)
            {
                frontNode = p;
                p = p.Next;
                if (index == ++i)
                {
                    break;
                }
            }
            frontNode.Next = newNode;
            newNode.Next = p;
            _count++;
            return true;

        }

        /// <summary>
        /// 获取指定节点的元素
        /// </summary>
        /// <param name="index"></param>
        /// <returns></returns>
        public T GetData(int index)
        {
            if (IsEmpty() || index > _count - 1 || index < 0)
            {
                Console.WriteLine("SingleLinked is empty or index is error!");
                throw new Exception("SingleLinked is empty or index is error!");
            }
            Node<T> p = new Node<T>();
            p = _head;
            if (index == 0)
            {
                return p.Data;
            }

            int i = 0;

            while (p.Next != null)
            {
                p = p.Next;
                if (index == ++i)
                {
                    break;
                }
            }

            return p.Data;
        }

        /// <summary>
        /// 判断节点时候包含指定元素
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        public bool Contains(T data)
        {
            if (IsEmpty()) return false;
            if (_head.Data.Equals(data)) return true;

            Node<T> p = _head;
            while (p.Next != null)
            {
                p = p.Next;
                if (p.Data.Equals(data))
                {
                    return true;
                }

            }
            return false;
        }

        /// <summary>
        /// 获取与元指定素匹配的最后一个元素的索引
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        public int LastIndexOf(T data)
        {
            if (IsEmpty()) return -1;
            Node<T> p = _head;
            int index = -1;
            int lastIndex = -1;
            while (p != null)
            {
                index++;
                if (p.Data.Equals(data))
                {
                    lastIndex = index; 
                }
                p = p.Next;
            }
            return lastIndex;
        }

        /// <summary>
        ///  获取与元指定素匹配的第一个元素的索引
        /// </summary>
        /// <param name="data"></param>
        /// <returns></returns>
        public int FirstIndexOf(T data)
        {
            if (IsEmpty()) return -1;
            Node<T> p = _head;
            int index = -1;
            while (p!=null)
            {
                index++;
                if (p.Data.Equals(data))
                {
                    return index;
                }
                p = p.Next;
            }
            return index;
        }

        /// <summary>
        /// 显示链表节点
        /// </summary>
        public void Display()
        {
            Node<T> p = new Node<T>();
            p = _head;
            while (p != null)
            {
                Console.WriteLine(p.Data);
                p = p.Next;
            }
        }

        /// <summary>
        /// 逆置
        /// </summary>
        public void Reverse()
        {
            //头插法:将原链表的头节点的下一个节点插入到当前头接点的前面
            Node<T> oriHead = _head;//记录原始头节点
            Node<T> tempCurHead = _head;//当前临时头节点
            Node<T> nextNode=new Node<T>();//原始节点的下一个节点

            //将原始头节点的下一个节点设置为当前的头节点

            while (oriHead.Next != null)
            {
                nextNode = oriHead.Next;//记录原始节点的下一个节点
                oriHead.Next = nextNode.Next;//原始节点的下一个节点指向下下个节点
                nextNode.Next = tempCurHead;//原始节点的下一个节点指向当前头节点
                tempCurHead = nextNode;//原始节点的下一个节点设置为临时头节点
            }
            _head = tempCurHead;
        }
    }
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