A1042 Shuffling Machine 洗牌机

#include<cstdio>
int main()
{
	int cnt;
	scanf("%d",&cnt);
	int start[55],end[55],scan[55];
	for(int i=1;i<55;i++)
	{
		scanf("%d",&scan[i]);
		end[i]=i;
	}
	for(int i=0;i<cnt;i++)
	{
		for(int j=1;j<55;j++) start[j]=end[j];
		for(int k=1;k<55;k++) end[scan[k]]=start[k];
	}
	char c[6]={"SHCDJ"};
	for(int i=1;i<55;i++)
	{
		end[i] = end[i] - 1;
        printf("%c%d", c[end[i]/13], end[i]%13+1);
        if(i != 54) printf(" ");	
	}
	return 0;
}

注意点:

1.内部每循环一次必须用end的值对start实现覆盖

2.牌的初始化 end[i]=i;

3.最重要公式:

end[scan[k]]=start[k];

实现跳转功能,相当于根据scan的值,将start中的值跳到end中的某个地方

4,数字是从1编号,而数组是从0开始,所以减1不能漏。

A shuffling machine in C++ can be implemented using an array to represent the deck of cards and using the random number generator to shuffle the cards. Here is a sample code for a shuffling machine: ``` #include <iostream> #include <cstdlib> #include <ctime> using namespace std; const int NUM_CARDS = 52; class ShufflingMachine { private: int deck[NUM_CARDS]; int position; public: ShufflingMachine() { for (int i = 0; i < NUM_CARDS; i++) { deck[i] = i; } position = 0; } void shuffle() { srand(time(NULL)); for (int i = 0; i < NUM_CARDS; i++) { int j = rand() % NUM_CARDS; swap(deck[i], deck[j]); } position = 0; } int dealCard() { if (position >= NUM_CARDS) { shuffle(); } return deck[position++]; } }; int main() { ShufflingMachine shuffler; shuffler.shuffle(); for (int i = 0; i < NUM_CARDS; i++) { cout << shuffler.dealCard() << " "; } cout << endl; return 0; } ``` In this code, the `ShufflingMachine` class represents the shuffling machine. The `deck` array stores the deck of cards, and the `position` variable keeps track of the current position in the deck. The `shuffle` method shuffles the deck by randomly swapping cards. It uses the `srand` function to seed the random number generator with the current time, and the `rand` function to generate random indices for swapping cards. The `dealCard` method deals the next card from the deck. If the deck has been exhausted, it calls the `shuffle` method to shuffle the cards again. In the `main` function, we create a `ShufflingMachine` object and shuffle the cards. Then we deal all the cards and print them out.
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