PTA A1042 Shuffling Machine

英文题目也看懂了厉害୧(๑•̀◡•́๑)૭

思路:

1.由于输出要用花色表示,且每种花色有13张牌。可以存个数组,char hs[5]={'S','H','C','D','J'},对牌排序号,1-54号,

  序号hs[(k-1)/13]即为对应花色。序号(k-1)%13+1为对应花色下的牌号。

2.洗牌。start[]和end[],把start[]按next[]的顺序排后,给end[]。然后把end[]赋给start[]。这样可以重复洗牌。

3.输出注意格式控制。if(i!=1) printf(" ")不是第一个牌,就输出空格,可以保证第二个到最后一个前面都有空格。

#include<cstdio>
#include<cstring>
const int N=54;
int main(){
  int k;
  char hs[5]={'S','H','C','D','J'};
  int start[N+1],next[N+1],end[N+1];
  scanf("%d",&k);
  for(int i=1;i<=54;i++){
    start[i]=i;
  }
  for(int i=1;i<=54;i++){
    scanf("%d",&next[i]);
  }
  for(int step=0;step<k;step++){
    for(int i=1;i<=54;i++){
      end[next[i]]=start[i];
    }
    for(int i=1;i<=54;i++){
      start[i]=end[i];
    }
  }
  for(int i=1;i<=54;i++){
    if(i!=1) printf(" ");
    start[i]--;
    printf("%c%d",hs[start[i]/13],start[i]%13+1);
  }
  return 0;
}

 

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A shuffling machine in C++ can be implemented using an array to represent the deck of cards and using the random number generator to shuffle the cards. Here is a sample code for a shuffling machine: ``` #include <iostream> #include <cstdlib> #include <ctime> using namespace std; const int NUM_CARDS = 52; class ShufflingMachine { private: int deck[NUM_CARDS]; int position; public: ShufflingMachine() { for (int i = 0; i < NUM_CARDS; i++) { deck[i] = i; } position = 0; } void shuffle() { srand(time(NULL)); for (int i = 0; i < NUM_CARDS; i++) { int j = rand() % NUM_CARDS; swap(deck[i], deck[j]); } position = 0; } int dealCard() { if (position >= NUM_CARDS) { shuffle(); } return deck[position++]; } }; int main() { ShufflingMachine shuffler; shuffler.shuffle(); for (int i = 0; i < NUM_CARDS; i++) { cout << shuffler.dealCard() << " "; } cout << endl; return 0; } ``` In this code, the `ShufflingMachine` class represents the shuffling machine. The `deck` array stores the deck of cards, and the `position` variable keeps track of the current position in the deck. The `shuffle` method shuffles the deck by randomly swapping cards. It uses the `srand` function to seed the random number generator with the current time, and the `rand` function to generate random indices for swapping cards. The `dealCard` method deals the next card from the deck. If the deck has been exhausted, it calls the `shuffle` method to shuffle the cards again. In the `main` function, we create a `ShufflingMachine` object and shuffle the cards. Then we deal all the cards and print them out.
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