《Unreal Engine4 Scripting with C++ CookBook》:Chapter 1: UE4 Development Tools

 

1.  Visual Studio分community版本和专业版本,community免费。

 

2.  logging with UE_LOG

Logging is extremely important for outputting internal game data. Using log tools lets you print information into a Output Log window in the UE4 editor.

格式:

UE_LOG(LogTemp, Warning, TEXT("Some warning message") );

Turn on the Output Log inside the UE4 editor to see your log messages printed in that window as your program is running

 


3. 构造FString变量

1)方法1:Printf函数

2)方法2:Format函数

 

4. github上的issue track功能

可设置label等。。。

 

5.Project management on VisualStudio.com –managing the tasks in your project
 

1) 原来visual studio也提供了任务管理的工具:

Microsoft's Visual Studio Team Services offers planning tools for Scrum and Kanban style programming assignment of tasks (Features, Bugs, and so on).    When you sign up for Visual Studio's Community Edition during setup, your account includes free use of these tools.

---用到时候可以研究。

 

2)一些scram方面的概念:user story

 

可以建立一个专题学习以下agile software,jira:

https://www.cnblogs.com/LewisMen/p/5975324.html

https://www.amazon.cn/dp/B07FNYBHXS/ref=sr_1_1?__mk_zh_CN=%E4%BA%9A%E9%A9%AC%E9%80%8A%E7%BD%91%E7%AB%99&keywords=agile+software&qid=1575213681&s=digital-text&sr=1-1

 

 

Unreal Engine 4 Scripting with C++ Cookbook 2016 | ISBN-10: 1785885545 | 431 pages | PDF | 7 MB Key Features A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Book Description Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. What you will learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements
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