生成曲线接口
//实例化工具类
var newutiltool = new utiltool();
var positionList = [
114.02048399607341, 22.757323501356566,
114.01985896451872,22.759784413255586,
114.01960650640102,22.757819762637702
];
var positionsshow = newutiltool.createcurveline(positionList);
var e= viewer.entities.add({
name: "Red line on terrain",
polyline: {
positions: positionsshow,
width: 5,
material: Cesium.Color.RED,
clampToGround: true,
},
});
效果图:
打印结果:
贝塞尔曲线源码
偷懒一下,各位可以查看一下文献
贝塞尔曲线
生成抛物线
var startPoint1 = Cesium.Cartesian3.fromDegrees(114.049505, 22.528752, 1.9);
var endPoint1 = Cesium.Cartesian3.fromDegrees(114.060201,22.529449, 1.8);
var height1 = 10000;//抛物线高度
var pointnum1 = 40;//返回多少个点
var parabolapositions1 = newutiltool.getParabolaPositions(startPoint1,endPoint1,height1,pointnum1);
var line = viewer.entities.add({
polyline: {
positions: parabolapositions1,
width: 5,
material: Cesium.Color.RED,
}
});
效果图
打印结果:
抛物线源码
1、首先将笛卡尔坐标转成经纬度
var startPosition = Cesium.Cartographic.fromCartesian(“起点-笛卡尔坐标”);
var endPosition = Cesium.Cartographic.fromCartesian(“终点-笛卡尔坐标”);
var startLon = startPosition.longitude * 180 / Math.PI;
var startLat = startPosition.latitude * 180 / Math.PI;
var endLon = endPosition.longitude * 180 / Math.PI;
var endLat = endPosition.latitude * 180 / Math.PI;
2、根据抛物线高度和点集数量计算抛物线
//numOfSingleLine 为 抛物线由多少个点组成 (笛卡尔坐标数组)
var result = [];
//计算两点之间的角度
var omega = Cesium.Cartesian3.angleBetween(“起点-笛卡尔坐标”, “终点-笛卡尔坐标”);
result.push(“起点-笛卡尔坐标”);
for (var i = 1; i < numOfSingleLine - 1; i++) {
var t = i * 1.0 / (numOfSingleLine - 1);
var invT = 1 - t;
//正弦
var startScalar = Math.sin(invT * omega) / Math.sin(omega);
var endScalar = Math.sin(t * omega) / Math.sin(omega);
//两个笛卡尔坐标实例的相减(分量差)后的笛卡尔坐标
var startScalarVec = Cesium.Cartesian3.multiplyByScalar(startVec, “起点-笛卡尔坐标”, new Cesium.Cartesian3());
var endScalarVec = Cesium.Cartesian3.multiplyByScalar(endVec, “终点-笛卡尔坐标”, new Cesium.Cartesian3());
var centerVec = Cesium.Cartesian3.add(startScalarVec, endScalarVec, new Cesium.Cartesian3());
var ht = t * Math.PI;
//startLength 为“起点-笛卡尔坐标”到原点(0,0,0)的距离
//endLength 为“终点-笛卡尔坐标”到原点(0,0,0)的距离
var centerLength = startLength * invT + endLength * t + Math.sin(ht) * “抛物线高度”;
centerVec = Cesium.Cartesian3.multiplyByScalar(centerVec, centerLength, centerVec);
result.push(centerVec);
}
result.push(endPoint);//result为图上打印结果
资源链接:
脚本有混淆,请慎重下载
https://download.csdn.net/download/qq_35984445/85064658