ReentrantLock
加锁逻辑
独占锁的正常使用方式,先从加锁逻辑开始。
Lock lock = new ReentrantLock();
public void test() {
try{
lock.lock();
//todo
}finally {
lock.unlock();
}
}
ReentrantLock分公平锁和非公平锁
,公平锁指抢锁的线程进来先入队列排队,按照FIFO的方式获取锁。而非公平锁指线程开始可以插队尝试获取锁,如果获取失败,才入队列排队,接着按照FIFO的方式获取锁。其实非公平锁的后一部分逻辑和公平锁一样,下面以非公平锁分析。
final void lock() {
//进来首先使用CAS尝试获取锁
if (compareAndSetState(0, 1))
//获取锁成功,设置当前独占锁线程为本线程
setExclusiveOwnerThread(Thread.currentThread());
else
//进到这里说明第一次尝试获取锁失败
acquire(1);
}
下面接着看acquire(1):
public final void acquire(int arg) {
//tryAcquire(arg)是子类的实现方法,这里用了模板方法设计模式
if (!tryAcquire(arg) &&
acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
selfInterrupt();
}
下面把acquire(int arg)下的几个方法拆开来看:
protected final boolean tryAcquire(int acquires) {
//非公平锁尝试申请获取锁
return nonfairTryAcquire(acquires);
}
final boolean nonfairTryAcquire(int acquires) {
final Thread current = Thread.currentThread();
int c = getState();
//如果c==0,说明没有线程持有锁,接下来使用CAS尝试获取锁
if (c == 0) {
if (compareAndSetState(0, acquires)) {
setExclusiveOwnerThread(current);
return true;
}
}
//如果c!=0,判断持有锁的线程是否是当前线程,这里支持锁的可重入性
else if (current == getExclusiveOwnerThread()) {
int nextc = c + acquires;
if (nextc < 0) // overflow
throw new Error("Maximum lock count exceeded");
setState(nextc);
return true;
}
//拿锁失败
return false;
}
分析完了acquire(1),接下来分析addWaiter(Node.EXCLUSIVE),走到这里说明锁被其他线程拿去了:
private Node addWaiter(Node mode) {
//为当前线程新建一个节点,准备加入到尾节点
Node node = new Node(Thread.currentThread(), mode);
// Try the fast path of enq; backup to full enq on failure
Node pred = tail;
if (pred != null) {
//设置新节点的前驱节点
node.prev = pred;
//把新节点添加到原来的尾节点后,成为新的尾节点
if (compareAndSetTail(pred, node)) {
//双向链表形成
pred.next = node;
return node;
}
}
//如果走到这里,说明更新尾节点失败,进入自旋,不断尝试将自己添加到尾节点
enq(node);
return node;
}
private Node enq(final Node node) {
//for循环自旋操作,如果更新失败,会再次尝试更新,直到成功为止
for (;;) {
Node t = tail;
if (t == null) { // Must initialize
if (compareAndSetHead(new Node()))
tail = head;
} else {
node.prev = t;
//重新尝试将新节点添加到尾节点,直到成功为止
if (compareAndSetTail(t, node)) {
t.next = node;
return t;
}
}
}
}
这时候已经将新节点添加到队列尾部了,接下来往下看:
//node就是新加进去的尾节点
final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
//for循环自旋操作
for (;;) {
final Node p = node.predecessor();
//如果新节点的前驱节点是头节点,并且新节点再次尝试获取锁成功了,说明头节点释放了锁,头节点出链表,新节点成为新的头节点
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
failed = false;
return interrupted;
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
//如果请求抛出了异常,取消当前线程获取锁的权力
if (failed)
cancelAcquire(node);
}
}
下面是挂起逻辑:
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
int ws = pred.waitStatus;
//如果前驱节点是SINGNAL,当前线程可以安心睡大觉了(挂起),等待前驱节点唤醒即可
if (ws == Node.SIGNAL)
/*
* This node has already set status asking a release
* to signal it, so it can safely park.
*/
return true;
//如果前驱节点被取消(waitStatus>0表示无效节点),会一直往前找有效的节点,把新节点加到后面
if (ws > 0) {
/*
* Predecessor was cancelled. Skip over predecessors and
* indicate retry.
*/
do {
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0);
pred.next = node;
} else {
/*
* waitStatus must be 0 or PROPAGATE. Indicate that we
* need a signal, but don't park yet. Caller will need to
* retry to make sure it cannot acquire before parking.
*/
//表示ws<0且ws !=Node.SIGNAL,修改前驱节点的状态为Node.SIGNAL,返回false后进入acquireQueued(final Node node, int arg)的下一次自旋,然后返回true
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
}
//返回false后会进入for(;;)的下一次自旋
return false;
}
在上述代码中返回true后,下面是真正的挂起逻辑,将当前线程挂起,避免无休止的自旋消耗CPU资源。注意,后面将唤醒已挂起的线程的时候,从这里开始唤醒,成功获取锁,走完lock.lock()方法,进入业务代码:
private final boolean parkAndCheckInterrupt() {
LockSupport.park(this);
return Thread.interrupted();
}
释放锁逻辑
释放锁的逻辑,无论公平锁还是非公平锁都是一样的。
public void unlock() {
sync.release(1);
}
//释放锁
public final boolean release(int arg) {
//tryRelease(arg) 返回true,表示成功释放了锁
if (tryRelease(arg)) {
Node h = head;
if (h != null && h.waitStatus != 0)
//头节点其实就是刚释放了锁的线程,自己释放了锁后,唤醒后继节点
unparkSuccessor(h);
return true;
}
return false;
}
尝试释放锁:
protected final boolean tryRelease(int releases) {
int c = getState() - releases;
//先判断当前请求释放锁的线程是否是当前持有锁的线程
if (Thread.currentThread() != getExclusiveOwnerThread())
throw new IllegalMonitorStateException();
boolean free = false;
//c == 0 说明将进入无锁状态。因我如果是可重入锁,进入一次state+1,同理,释放锁一次state-1,直到state == 0说明完全释放锁
if (c == 0) {
free = true;
setExclusiveOwnerThread(null);
}
setState(c);
//标志是否释放了锁
return free;
}
唤醒后继节点:
private void unparkSuccessor(Node node) {
/*
* If status is negative (i.e., possibly needing signal) try
* to clear in anticipation of signalling. It is OK if this
* fails or if status is changed by waiting thread.
*/
int ws = node.waitStatus;
//更新当前节点的状态为0
if (ws < 0)
compareAndSetWaitStatus(node, ws, 0);
/*
* Thread to unpark is held in successor, which is normally
* just the next node. But if cancelled or apparently null,
* traverse backwards from tail to find the actual
* non-cancelled successor.
*/
//获取后继节点
Node s = node.next;
if (s == null || s.waitStatus > 0) {
s = null;
//如果后继节点为空或者后继节点的状态为cancel,从尾节点一直往前找,去除掉链表中所有不满足要求的节点
for (Node t = tail; t != null && t != node; t = t.prev)
if (t.waitStatus <= 0)
s = t;
}
//唤醒线程
if (s != null)
LockSupport.unpark(s.thread);
}
总结
在获取同步状态时,同步器维护一个同步队列,获取状态失败的线程都会被加入到队列中并在队列中进行自旋;移出队列(或停止自旋)的条件是前驱节点为头节点且成功获取了同步状态。在释放同步状态时,同步器调用tryRelease(int arg)方法释放同步状态,然后唤醒head指向节点的后继节点。
节点加入到链表尾部和从链表移出示意图
通过上面的源码分析,结合下图理解。
节点加入到链表尾部:
节点从链表移除:
独占式同步状态获取与释放流程图: