TestController

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(LineRenderer))]
public class TestController : MonoBehaviour {

SteamVR_TrackedObject tracked;
LineRenderer line;
public GameObject model;

// Use this for initialization
void Start () {

    tracked = this.GetComponent<SteamVR_TrackedObject>();
    line = this.GetComponent<LineRenderer>();
}

// Update is called once per frame
void Update () {


    SteamVR_Controller.Device device = SteamVR_Controller.Input((int)tracked.index);

    if (device.GetPress(SteamVR_Controller.ButtonMask.Trigger))
    {
        Debug.Log("按下扳机键");

        Ray ray = new Ray(model.transform.position, model.transform.forward);
        RaycastHit hit;
        if (Physics.Raycast(ray, out hit))
        {
            line.SetPosition(0, ray.origin);
            line.SetPosition(1, hit.point);
        }
    }

    //if ( device.GetPressDown(SteamVR_Controller.ButtonMask.ApplicationMenu))
    //{
    //    Debug.Log("按下应用菜单键");
    //}

    //if (device.GetPressDown(SteamVR_Controller.ButtonMask.Axis0))
    //{
    //    Debug.Log("按下控制轴0键");
    //}

    //if (device.GetPressDown(SteamVR_Controller.ButtonMask.Axis1))
    //{
    //    Debug.Log("按下控制轴1键");
    //}


    //if (device.GetPressDown(SteamVR_Controller.ButtonMask.Axis2))
    //{
    //    Debug.Log("按下控制轴2键");
    //}


    //if (device.GetPressDown(SteamVR_Controller.ButtonMask.Axis3))
    //{
    //    Debug.Log("按下控制轴3键");
    //}


    //if (device.GetPressDown(SteamVR_Controller.ButtonMask.Axis4))
    //{
    //    Debug.Log("按下控制轴4键");
    //}

    //if (device.GetPressDown(SteamVR_Controller.ButtonMask.Grip))
    //{
    //    Debug.Log("按下手柄两侧的键位");
    //}

    //if (device.GetPressDown(SteamVR_Controller.ButtonMask.System))
    //{
    //    Debug.Log("按下系统键");
    //}

    //if (device.GetPressDown(SteamVR_Controller.ButtonMask.Touchpad))
    //{
    //    Debug.Log("按下触摸板键");
    //}



}

}

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