addEventListener('click',Ray);// 监听窗口鼠标单击事件
function Ray() {
var windowX = event.clientX;//鼠标单击位置横坐标
var windowY = event.clientY;//鼠标单击位置纵坐标
var x = (windowX / window.innerWidth) * 2 - 1;//标准设备横坐标
var y = -(windowY / window.innerHeight) * 2 + 1;//标准设备纵坐标
var standardVector = new THREE.Vector3(x, y, 0.5);//标准设备坐标
//标准设备坐标转世界坐标
var worldVector = standardVector.unproject(camera);
var ray = worldVector.sub(camera.position).normalize();
//创建射线投射器对象
var raycaster = new THREE.Raycaster(camera.position, ray);
//返回射线选中的对象
var intersects = raycaster.intersectObjects(floorChildrenGroup);
console.log(intersects);
if (intersects.length > 0) {
var point=intersects[0].point; //射线在模型表面拾取的点坐标
var mesh=intersects[0].object;
}
}
补充一个三维坐标转屏幕坐标