96.网络游戏逆向分析与漏洞攻防-ui界面的设计-角色管理功能的界面设计

免责声明:内容仅供学习参考,请合法利用知识,禁止进行违法犯罪活动!

如果看不懂、不知道现在做的什么,那就跟着做完看效果,代码看不懂是正常的,只要会抄就行,抄着抄着就能懂了

内容参考于:易道云信息技术研究院

上一个内容:95.ui的设计与架构

码云版本号:1ce8ea07c69526db8223376ef950f80034305a83

代码下载地址,在 titan 目录下,文件名为:titan-角色管理功能的界面设计.zip

链接:https://pan.baidu.com/s/1W-JpUcGOWbSJmMdmtMzYZg

提取码:q9n5

--来自百度网盘超级会员V4的分享

HOOK引擎,文件名为:黑兔sdk升级版.zip

链接:https://pan.baidu.com/s/1IB-Zs6hi3yU8LC2f-8hIEw

提取码:78h8

--来自百度网盘超级会员V4的分享

95.ui的设计与架构 它的代码为基础进行修改

上一个内容把界面的框架搭建起来了,可以实现在CUI里调用网络,然后本次把角色管理功能界面给实现起来,效果就是能看到有多少角色,能删除,能创建

等级之前没有解析,需要现解析,解析方式如下图,38代表了等级

上图等级的信息的位置在,NetClass.h里的ROLE_DATA类里的infos里,如下图,获取等级就是一个遍历字符串的操作

效果图:

下图可以看到,窗口的风格很老气

win10、win11的窗口风格,上图中的窗口不知道怎么回事,就变成一个很老气,相似xp的窗口风格,不过并不影响功能

窗口修改

list控件属性

CUIWnd_1.cpp文件的修改:修改了 CUIWnd_1函数

// CUIWnd_1.cpp: 实现文件
//

#include "pch.h"
#include "htdMfcDll.h"
#include "CUIWnd_1.h"
#include "afxdialogex.h"


// CUIWnd_1 对话框

IMPLEMENT_DYNAMIC(CUIWnd_1, CDialogEx)

CUIWnd_1::CUIWnd_1(CUI* _netUI, CWnd* pParent /*=nullptr*/)
	: CDialogEx(IDD_PAGE_1, pParent)
{
	netUI = _netUI;
}

CUIWnd_1::~CUIWnd_1()
{
}

void CUIWnd_1::DoDataExchange(CDataExchange* pDX)
{
	CDialogEx::DoDataExchange(pDX);
}


BEGIN_MESSAGE_MAP(CUIWnd_1, CDialogEx)
END_MESSAGE_MAP()


// CUIWnd_1 消息处理程序

CUIWnd_1.h文件的修改:修改了 CUIWnd_1构造函数,新加 netUI变量

#pragma once
#include "afxdialogex.h"
// CUIWnd_1 对话框

class CUIWnd_1 : public CDialogEx
{
	DECLARE_DYNAMIC(CUIWnd_1)

private:
	CUI* netUI;
public:
	CUIWnd_1(CUI* _netUI, CWnd* pParent = nullptr);   // 标准构造函数
	virtual ~CUIWnd_1();

// 对话框数据
#ifdef AFX_DESIGN_TIME
	enum { IDD = IDD_PAGE_1 };
#endif
protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV 支持

	DECLARE_MESSAGE_MAP()
};

CUIWnd_0.cpp文件的修改:修改 CUIWnd_0构造函数,新加 OnInitDialog函数

// CUIWnd_0.cpp: 实现文件
//

#include "pch.h"
#include "htdMfcDll.h"
#include "CUIWnd_0.h"
#include "afxdialogex.h"
#include "extern_all.h"
#include "GameOBJECTDef.h"

// CUIWnd_0 对话框
float _xNext = 0.0f;
float _yNext = 0.0f;
void _stdcall loops(HWND, UINT, UINT_PTR, DWORD) {
	PAIM aim = Client->GetAimByName(L"r");
	if (aim == nullptr) {
		return;
	}
	//AfxMessageBox(aim->Name);
	float xDis = fabs(Client->Player.x - aim->x);
	float hDis = fabs(Client->Player.h - aim->h);
	float yDis = fabs(Client->Player.y - aim->y);

	float xNext, yNext, thisx, thisy;

	int v[2]{ -1, 1 };

	if (xDis > 12) {
		// 强制修改角色x坐标的值
		thisx = Client->Player.x;
		Client->Player.x = Client->Player.x + 6 * v[Client->Player.x < aim->x];
		xNext = Client->Player.x;
	}
	else {
		xNext = aim->x;
	}
	if (yDis > 12) {
		// 强制修改角色y坐标的值
		thisy = Client->Player.y;
		Client->Player.y = Client->Player.y + 6 * v[Client->Player.y < aim->y];
		yNext = Client->Player.y;
	}else{
		yNext = aim->y;
	}
	if ((xDis < 2)&&(hDis < 2)&&(yDis < 2)) {
		Client->MoveStop(aim->x, aim->h, aim->y, 0.0f);
	}
	else {
		Client->MoveWalk(Client->Player.x,aim->h, Client->Player.x, 0.0f, 0.0f, xNext, yNext);
	}
}

IMPLEMENT_DYNAMIC(CUIWnd_0, CDialogEx)

CUIWnd_0::CUIWnd_0(CUI* _netUI, CWnd* pParent /*=nullptr*/)
	: CDialogEx(IDD_PAGE_0, pParent)
{
	netUI = _netUI;
}

CUIWnd_0::~CUIWnd_0()
{
}

void CUIWnd_0::DoDataExchange(CDataExchange* pDX)
{
	CDialogEx::DoDataExchange(pDX);
	DDX_Control(pDX, IDC_LIST2, lstRole);
}

BOOL CUIWnd_0::OnInitDialog()
{
	CDialogEx::OnInitDialog();
	netUI->SetListView(&lstRole);
	lstRole.InsertColumn(0, L"序号", 0, 130);
	lstRole.InsertColumn(1, L"名字", 0, 130);
	lstRole.InsertColumn(2, L"等级", 0, 130);
	lstRole.InsertColumn(3, L"种族", 0, 130);
	lstRole.InsertColumn(4, L"职业", 0, 130);
	return TRUE;
}


BEGIN_MESSAGE_MAP(CUIWnd_0, CDialogEx)
	ON_BN_CLICKED(IDC_BUTTON1, &CUIWnd_0::OnBnClickedButton1)
	ON_BN_CLICKED(IDC_BUTTON2, &CUIWnd_0::OnBnClickedButton2)
END_MESSAGE_MAP()


// CUIWnd_0 消息处理程序


void CUIWnd_0::OnBnClickedButton1()
{
	// 释放技能
	float x = Client->Player.x;
	float h = Client->Player.h;
	float y = Client->Player.y;
	Client->UseSkill("Skill_Mg2692_01_1", x, h, y, Client->Player.face);

	// 发送坠落数据包
	//Client->Fall();
	
	 设置移动速度
	// float Speed = 30.0;
	// Client->SetProperty(Client->Player.lId, INDEX_MoveSpeed, &Speed);
	/*
	// 修改血量
	int HP = 10000000;
	Client->SetProperty(Client->Player.lId, INDEX_HP, &HP);*/
	/*CString txt;
	txt.Format(L"通过AIM类获取角色信息 名字:%s,x坐标:%f", Client->Player.Name, Client->Player.x);
	AfxMessageBox(txt);*/
	// Client->HeartBeep();
	// Client->TalkTo(L"r", L"打架吗?");
	// Client->Talk(L"[欢迎来到麟科思]");
	// Client->SelectRole(L"今晚打老虎");
	/*Client->CreateRole(L"am4", 1.0, 2.0, 4.0, 8.0, "gui\BG_team\TeamRole\Teamrole_zq_humF_001.PNG",
		"Face,0;Hat,0;Eyes,0;Beard,0;Ears,0;Tail,0;Finger,0;Cloth,0;Pants,0;Gloves,0;Shoes,0;Trait,0;HairColor,0;SkinColor,0;SkinMtl,0;Tattoo,0;TattooColor,16777215;",
		"", 0.0);*/
	//Client->SelectCamp("xuanrenZQ");
	//Client->StartCreateRole();
	//Client->DelRole(L"ranzhi11111");
	/*
	char buff[] = {
		0xA, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x4, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x02, 0x01, 00 ,0x00,
		0x00, 0x07, 0x0E, 0x00, 0x00, 0x00, 0x31, 0x00, 0x32, 0x00, 0x33, 0x00, 0x31, 0x00, 0x32 ,0x00,
		0x33, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
	};
	WinSock->OnSend(buff, sizeof(buff));
	*/
	/*char buff[] = {
		0x27, 0x46, 0x92, 0x02, 0x00, 0x00, 0x89, 0x02, 0x00, 0x00, 0x06, 0x00, 0x06, 0x05, 
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		0x00, 0x35, 0x00, 0x35, 0x00, 0x35, 0x00, 0x35, 0x00, 0x35, 0x00, 0x35, 0x00, 0x35, 
		0x00, 0x35, 0x00, 0x35, 0x00, 0x35, 0x00, 0x35, 0x00, 0x35, 0x00, 0x35, 0x00, 0x34, 
		0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 
		0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 
		0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 
		0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 
		0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 
		0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x34, 0x00, 0x36, 0x00, 0x36, 0x00, 0x36, 0x00, 0x36, 0x00, 0x36, 0x00, 0x36, 0x00, 0x36,
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		0x38, 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00
	};
	WinSock->OnRecv(buff, sizeof(buff));*/
}

//TextManger txtMangerMain;
void CUIWnd_0::OnBnClickedButton2()
{
	// 根据语言表获取文字
	//CString txt = txtManger->ReadTextById("npc_GRZJ_0001");// PGameProc->GetTextName("npc_GRZJ_0001");
	//AfxMessageBox(txt);
	//txtManger->CreateTextDat("F:\\语言包.txt");
	// 读取导出到本地的语言包
	//txtMangerMain.LoadTextData("F:\\语言包.txt");
	// CString txt = txtMangerMain.ReadTextById("npc_GRZJ_0001");// npc_GRZJ_0001没有哈希冲突
	/* 
		Hui_event_3_1有哈希冲突,通过打印 textDatas 变量的内存地址
		去x96db找的(第一个就冲突了,ui_event_3_1是第一个哈希表里的链表的最后一个)
		如果第一个没有冲突,那就找一个 next 不是 -1 的,不是-1说明是链表,然后找链表最后一个就可以了
	*/

	/*CString txt = txtMangerMain.ReadTextById("ui_event_3_1");
	AfxMessageBox(txt);
	txt = txtMangerMain.ReadTextById("desc_Item_A550001_01_2");
	AfxMessageBox(txt);*/
	// 瞬移
	//float decX = 3843.776123f;
	//float decH = 11.731983f;
	//float decY = -2005.533813f;
	//float face = 0.0f;
	//Client->Teleport(decX, decH, decY, face);
	//PAIM aim = Client->GetAimByName(L"r");
	//if (aim == nullptr) {
	//	return;
	//}
	//Client->Teleport(aim->x, aim->h, aim->y, aim->face);
	// 修正坐标
	/*PAIM aim = Client->GetAimByName(L"r");
	if (aim == nullptr) {
		return;
	}
	Client->SetCoord(Client->Player.lId, aim->x, aim->h, aim->y, aim->face);*/
	// 面向
	// Client->FaceTo(L"r");
	// 飞天
	// Client->HideMode = true;
	// 遁地
	//Client->MoveStop(Client->Player.x, Client->Player.h - 5, Client->Player.y, 0.0f);
	// 跟随
	// ::SetTimer(m_hWnd, 0x1000, 2000, loops);
	// 
	// Client->Backtoroles();
}

CUIWnd_0.h文件的修改:修改 CUIWnd_0构造函数,新加 netUI变量、OnInitDialog函数、lstRole(list控件的变量)

#pragma once
#include "afxdialogex.h"

class CUI;// 如果引入CUI.h文件,会冲突,所以这里自己搞一个CUI类型
// CUIWnd_0 对话框
class CUIWnd_0 : public CDialogEx
{
	DECLARE_DYNAMIC(CUIWnd_0)

public:
	CUIWnd_0(CUI* _netUI, CWnd* pParent = nullptr);   // 标准构造函数
	virtual ~CUIWnd_0();

// 对话框数据
#ifdef AFX_DESIGN_TIME
	enum { IDD = IDD_PAGE_0 };
#endif
private:
	CUI* netUI;
protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV 支持
	virtual BOOL OnInitDialog();
	DECLARE_MESSAGE_MAP()
public:
	afx_msg void OnBnClickedButton1();
	afx_msg void OnBnClickedButton2();
	CListCtrl lstRole;
};

CUI.cpp文件的修改:修改了 OnInitDialog函数、InstallPage函数,新加 PushLog函数,重写父类 loginok函数、Tips函数

// CUI.cpp: 实现文件
//

#include "pch.h"
#include "htdMfcDll.h"
#include "CUI.h"
#include "afxdialogex.h"
#include "extern_all.h"

// CUI 对话框

IMPLEMENT_DYNAMIC(CUI, CDialogEx)

CUI::CUI(CWnd* pParent /*=nullptr*/)
	: CDialogEx(IDD_MAIN, pParent)
{

}

CUI::~CUI()
{
}

void CUI::SetListView(CListCtrl* lst)
{
	auto lStyle = GetWindowLongPtr(lst->m_hWnd, GWL_STYLE); // 获取窗口样式
	lStyle |= LVS_REPORT; // 设置为报表模式
	SetWindowLongPtr(lst->m_hWnd, GWL_STYLE, lStyle);// 给窗口设置样式
	auto dStyle = lst->GetExtendedStyle(); // 获取扩展样式
	dStyle |= LVS_EX_FULLROWSELECT; // 设置选择时选择一行
	dStyle |= LVS_EX_GRIDLINES; // 画网格线
	lst->SetExtendedStyle(dStyle); // 设置扩展样式
}

void CUI::DoDataExchange(CDataExchange* pDX)
{
	CDialogEx::DoDataExchange(pDX);
	DDX_Control(pDX, IDC_TAB1, mTab);
	DDX_Control(pDX, IDC_LIST1, lstlog);
}

BOOL CUI::OnInitDialog()
{
	CDialogEx::OnInitDialog();
	
	SetListView(&lstlog);

	InstallPage(new CUIWnd_0(this), IDD_PAGE_0, L"角色", TRUE);
	InstallPage(new CUIWnd_1(this), IDD_PAGE_1, L"信息");

	lstlog.InsertColumn(0, L"消息", 0, 70);
	lstlog.InsertColumn(1, L"内容", 0, 700);
	lstlog.InsertColumn(2, L"时间", 0, 200);

	//PageINJ.Init(wAppPath);
	//PageRAN.SetAppPath(wAppPath);

	return TRUE;
}

bool CUI::InstallPage(CDialogEx* wnd, int IDD_WND, CString&& _Name, BOOL IsShow)
{

	if (CurPage >= (sizeof(WNDS) / sizeof(CDialogEx*))) return false;
	Pages[CurPage] = wnd;
	Pages[CurPage]->Create(IDD_WND, this);
	//Pages[CurPage]->SetParent(this);
	Pages[CurPage]->ShowWindow(IsShow);

	CRect rect;
	mTab.GetClientRect(&rect);
	rect.top += 32;
	rect.left += 5;
	rect.bottom -= 4;
	rect.right -= 5;
	Pages[CurPage]->MoveWindow(&rect);
	mTab.InsertItem(CurPage, _Name);

	CurPage++;
	return true;
}

BEGIN_MESSAGE_MAP(CUI, CDialogEx)
	ON_NOTIFY(TCN_SELCHANGE, IDC_TAB1, &CUI::OnTcnSelchangeTab1)
END_MESSAGE_MAP()


// CUI 消息处理程序


void CUI::OnTcnSelchangeTab1(NMHDR* pNMHDR, LRESULT* pResult)
{
	// TODO: 在此添加控件通知处理程序代码
	*pResult = 0;
	int n = mTab.GetCurSel();
	for (int i = 0; i < CurPage; i++)
	{
		Pages[i]->ShowWindow(i == n);
	}
}

PTextManger CUI::getTxtManger()
{
	if (!txtManger)txtManger = new TextManger("F:\\语言包.txt");
	return txtManger;
}

void CUI::loginok(ROLE_DATA* _roles, int count)
{
	NetClient::loginok(_roles, count);
	wnds.wndRole->lstRole.DeleteAllItems();
	for (int i = 0; i < count; i++)
	{
		
		wnds.wndRole->lstRole.InsertItem(0, _roles[i].name);
	}
}

bool CUI::Tips(int code)
{
	CString logName;
	logName.Format(L"服务器提示:%d", code);
	PushLog(LOGTYPE::TIPS, logName.GetBuffer());
	// NetClient::Tips(code);
	return true;
}

void CUI::PushLog(LOGTYPE type, wchar_t* txt)
{
	struct tm newtiem {};
	time_t t;
	time(&t);
	localtime_s(&newtiem, &t); // 获取时间
	CString logName;
	logName.Format(L"%.4d-%.2d-%.2d %.2d:%.2d:%.2d", newtiem.tm_year + 1900, newtiem.tm_mon + 1, newtiem.tm_mday, newtiem.tm_hour, newtiem.tm_min, newtiem.tm_sec);

	lstlog.InsertItem(0, MsgName[(int)type]);
	lstlog.SetItemText(0, 1, txt);
	lstlog.SetItemText(0, 2, logName);
}

CUI.h文件的修改:新加 LOGTYPE枚举类型、WNDS结构体,修改了 CUI类(新加union联合体、MsgName变量、PushLog、loginok、Tips)

#pragma once
#include "afxdialogex.h"
#include "NetClient.h"
#include "TextManger.h"
//增加页面头文件
#include "CUIWnd_0.h"
#include "CUIWnd_1.h"
//游戏辅助UI类
// CUI 对话框

enum class LOGTYPE {
	TIPS = 0,
	MAX
};

typedef struct WNDS {
	CUIWnd_0* wndRole;
	CUIWnd_1* wndInfo;
};

// #define MAX_PAGE_MAIN 3

// 这里用了多重继承,这回有一个问题,函数名一样的会发生冲突
// 所以在继承的时候要注意函数名
class CUI : public CDialogEx,public NetClient
{
	DECLARE_DYNAMIC(CUI)

public:
	CUI(CWnd* pParent = nullptr);   // 标准构造函数
	virtual ~CUI();

// 对话框数据
#ifdef AFX_DESIGN_TIME
	enum { IDD = IDD_MAIN };
#endif

protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV 支持

	DECLARE_MESSAGE_MAP()
	union {
		CDialogEx* Pages[sizeof(WNDS)/sizeof(CDialogEx*)];
		WNDS wnds;
	};
	
	short      CurPage = 0;
public:
	CTabCtrl mTab;
	virtual BOOL OnInitDialog();
	bool    InstallPage(CDialogEx* wnd, int IDD_WND, CString&& _Name, BOOL IsShow=FALSE);
	afx_msg void OnTcnSelchangeTab1(NMHDR* pNMHDR, LRESULT* pResult);
public:
	void SetListView(CListCtrl* lst);
	PTextManger getTxtManger();
	CListCtrl lstlog;
protected:
	CString MsgName[(unsigned int)LOGTYPE::MAX]{
		L"错误"
	};
	void PushLog(LOGTYPE type, wchar_t* txt);
protected:
	void virtual loginok(ROLE_DATA* _roles, int count);
	bool virtual Tips(int code);
};


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