unity3d 插件 EnhancedScroller的使用教程

1.PlayerData

public class PlayerData
{
    public string mName;
    public string mSex;

    public PlayerData()
    {
    }

    public string MName
    {
        get => mName;
        set => mName = value;
    }

    public string MSex
    {
        get => mSex;
        set => mSex = value;
    }


    public PlayerData(string mName, string mSex)
    {
        this.mName = mName;
        this.mSex = mSex;
    }
}

2.PlayerCellView

using EnhancedUI.EnhancedScroller;
using UnityEngine.UI;

public class PlayerCellView : EnhancedScrollerCellView
{
    public Text nameText;
    public Text sexText;

    public void SetData(PlayerData data)
    {
        nameText.text = data.mName;
        sexText.text = data.mSex;
    }

    public void btnTest()
    {
        this.nameText.text = "saberBtn";
    }
}

3.PlayerScrollerController

using System.Collections.Generic;
using EnhancedUI.EnhancedScroller;
using UnityEngine;

public class PlayerScrollerController : MonoBehaviour, IEnhancedScrollerDelegate
{
    private List<PlayerData> _data;
    public EnhancedScroller myScroller;
    public PlayerCellView playerCellViewPrefab;


    private void Start()
    {
        _data = new List<PlayerData>();
        _data.Add(new PlayerData("saber", "女"));
        _data.Add(new PlayerData("saber", "女"));
        _data.Add(new PlayerData("saber", "女"));
        _data.Add(new PlayerData("saber", "女"));
        _data.Add(new PlayerData("saber", "女"));
        _data.Add(new PlayerData("saber", "女"));
        _data.Add(new PlayerData("saber", "女"));
        _data.Add(new PlayerData("saber", "女"));
        _data.Add(new PlayerData("saber", "女"));
        _data.Add(new PlayerData("saber", "女"));
        _data.Add(new PlayerData("saber", "女"));
        _data.Add(new PlayerData("saber", "女"));
        _data.Add(new PlayerData("saber", "女"));
        _data.Add(new PlayerData("saber", "女"));
        _data.Add(new PlayerData("saber", "女"));
        myScroller.Delegate = this;
        myScroller.ReloadData();
    }

    public int GetNumberOfCells(EnhancedScroller scroller)
    {
        return _data.Count;
    }

    public float GetCellViewSize(EnhancedScroller scroller, int dataIndex)
    {
        return 300f;
    }

    public EnhancedScrollerCellView GetCellView(EnhancedScroller scroller, int dataIndex, int cellIndex)
    {
        PlayerCellView cellView = scroller.GetCellView(playerCellViewPrefab) as PlayerCellView;
        cellView.SetData(_data[dataIndex]);
        return cellView;
    }
}

4.预制体的设置

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