#include "stdafx.h"
#include "stdlib.h"
extern "C"
{
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
class VEC
{
public:
int mx;
int my;
VEC()
{
printf("constructor\n");
mx=100;
my=120;
}
void ShowMessage()
{
printf("modify message\n");
mx=1000;
my=2000;
printf("now x=%d,y=%d\n",mx,my);
}
};
int DoSomeThing(lua_State * L)
{
VEC *pVec = (VEC *)lua_touserdata(L,-1);
printf("LightUserData: x=%d,y=%d\n",pVec->mx,pVec->my);
pVec->ShowMessage();
return 0;
}
int _tmain(int argc, _TCHAR* argv[])
{
lua_State *L = luaL_newstate();
luaL_openlibs(L);
lua_register(L,"DoSomeThing",DoSomeThing);
if(0 != luaL_dofile(L,"helloworld.lua"))
{
printf("%s",lua_tostring(L,-1));
}
VEC *pVec = new VEC;
pVec->mx = 120;
system("pause");
return 0;
}
#include "stdlib.h"
extern "C"
{
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#define LightUserData 0
class VEC
{
public:
int mx;
int my;
VEC()
{
printf("constructor\n");
mx=100;
my=120;
}
void ShowMessage()
{
printf("modify message\n");
mx=1000;
my=2000;
printf("now x=%d,y=%d\n",mx,my);
}
};
int DoSomeThing(lua_State * L)
{
VEC *pVec = (VEC *)lua_touserdata(L,-1);
printf("LightUserData: x=%d,y=%d\n",pVec->mx,pVec->my);
pVec->ShowMessage();
return 0;
}
int _tmain(int argc, _TCHAR* argv[])
{
lua_State *L = luaL_newstate();
luaL_openlibs(L);
lua_register(L,"DoSomeThing",DoSomeThing);
if(0 != luaL_dofile(L,"helloworld.lua"))
{
printf("%s",lua_tostring(L,-1));
}
lua_getglobal(L,"Test");
#if LightUserData
VEC *pVec = new VEC;
pVec->mx = 120;
pVec->my = 130;
lua_pushlightuserdata(L,pVec);
#else
VEC *pVec = (VEC *)lua_newuserdata(L,sizeof(VEC));
pVec->mx = 100;
pVec->my = 200;
#endif
lua_pcall(L,1,0,0);
system("pause");
return 0;
}
lua 代码:
function Test(userdata)
print(userdata)
DoSomeThing(userdata)
end