上篇文章解决了事件分发的核心问题,这篇文章就正式按顺序解决整个事件分发的源码了。
这篇文章很长,如果想快点看,推荐的阅读姿势是,自己看源码,哪里感觉比较晦涩,对照本文进行查找即可。
view group的dispatch
if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); }一个检查器,检查嵌套的dispatch,比如view group中还有view group
// If the event targets the accessibility focused view and this is it, start // normal event dispatch. Maybe a descendant is what will handle the click. if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) { ev.setTargetAccessibilityFocus(false); }过滤掉不可访问、没有获得焦点的view
boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); }if判断,过滤掉那些被遮罩的view
下一个if,如果是down,就代表是新系列事件了,所以重置之前所有改变的东西。
// Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; }打断策略。上面的if,如果是down事件或者是mFirstTouchTarget不为空(之前找到了分发的child),就会进行打断的判断;反之,如果不是down事件,是move、up事件且mFirstTouchTarget为空(之前没有找到分发的child),直接就打断了,可以得出结论:如果child拒绝了down事件,后面的move、up事件,你也别想收到了!
再看上面的if里面的条件判断。有一个disallowIntercept的标记位。这个标记位是内部拦截法的核心。可以通过requestDisallowInterceptTouchEvent标记位允许或者是不允许父view group进行拦截。
看一看requestDisallowInterceptTouchEvent方法
@Override public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) { if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) { // We're already in this state, assume our ancestors are too return; } if (disallowIntercept) { mGroupFlags |= FLAG_DISALLOW_INTERCEPT; } else { mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT; } // Pass it up to our parent if (mParent != null) { mParent.requestDisallowInterceptTouchEvent(disallowIntercept); } }最下面的if (mParent != null) 可以清除的看到,这是一个递归的形式。如果你在底层view调用的parent.requestDisallowInterceptTouchEvent。会不断调用父类的这个方法。所以所有的父容器的这个标记位,都是一样的。
继续回到view group的dispatch的源码
// If intercepted, start normal event dispatch. Also if there is already // a view that is handling the gesture, do normal event dispatch. if (intercepted || mFirstTouchTarget != null) { ev.setTargetAccessibilityFocus(false); }如果确定要打断或者之前有找到分发对象了,进行一个标记位的&(与)运算。因此isTargetAccessibilityFoucus() == false;而如果不打断且之前没找到分发对象,isTargetAccessibilityFoucus() ==true。这个标记位的主要目的是:找到你直接点击的且获得焦点的view,并且是属于当前这个view group的子view的。排除掉那些不属于这个view group的子view。
// Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL;判断是否是CANCEL状态。
// Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { // If the event is targeting accessiiblity focus we give it to the // view that has accessibility focus and if it does not handle it // we clear the flag and dispatch the event to all children as usual. // We are looking up the accessibility focused host to avoid keeping // state since these events are very rare. View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus() ? findChildWithAccessibilityFocus() : null;开始搜寻。看到最下面,isTargetAccessibilityFocus在这里起了作用。如果true,就找到你直接点击的且获得焦点的view,并且是属于当前这个view group的子view的。如果false,就是null。
if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (newTouchTarget == null && childrenCount != 0) { final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); // Find a child that can receive the event. // Scan children from front to back. final ArrayList<View> preorderedList = buildTouchDispatchChildList(); final boolean customOrder = preorderedList == null && isChildrenDrawingOrderEnabled(); final View[] children = mChildren; for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = getAndVerifyPreorderedIndex( childrenCount, i, customOrder); final View child = getAndVerifyPreorderedView( preorderedList, children, childIndex);进入for循环,开始搜寻自己的child,float的x,y就是后面用来判断是否落在子view区域内的东西
// If there is a view that has accessibility focus we want it // to get the event first and if not handled we will perform a // normal dispatch. We may do a double iteration but this is // safer given the timeframe. if (childWithAccessibilityFocus != null) { if (childWithAccessibilityFocus != child) { continue; } childWithAccessibilityFocus = null; i = childrenCount - 1; }上面获取的这个childWithAccessibilityFocus。注释的意思就是:这一系列的这个东西,其目的就是进行一个双重检查,为了更安全地给予时间片。
总结一下:其实childWithAccessibilityFocus其实就是内定人选了,一旦发现不是这个child,本次for循环就会continue,进入下个view的循环。其目的就是直接找到我们内定的这个view,如果不是他,直接舍弃。
childWithAccessibilityFocus = null; i = childrenCount - 1;下面还有这两行代码。
所以整体的意思就是:childWithAccessibilityFocus是最有可能消费这个事件的view,我们第一个for循环,直接找到这个view,先行检查这个内定view的情况。如果它不符合,i重新设为childrenCount-1,重新进行无差别遍历搜寻。所以这个东西,是他们进行的一个算法型优化,小弟佩服之至。
if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { ev.setTargetAccessibilityFocus(false); continue; }如果落点不在这个子view内或者这个子view不能接受点击事件,直接过滤。
newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; }过滤了这么多,靠谱的child可算是找到了。再从Touch Target历史链表中找,一看,如果有备份了,下面就不用进一步确认了;如果没有,就继续找,而这个继续找,多半是事件第一次的情况,即down事件,如果不是down事件而是move、up事件,那多半是CANCEL了。(TouchTarget这个链表机制多半是历史记录)
resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); if (preorderedList != null) { // childIndex points into presorted list, find original index for (int j = 0; j < childrenCount; j++) { if (children[childIndex] == mChildren[j]) { mLastTouchDownIndex = j; break; } } } else { mLastTouchDownIndex = childIndex; } mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; }dispatchTransformedTouchEvent如果返回true,就会执行下面的逻辑。这个方法在上篇文章中有过详细的讲解了。
if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; }newTouchTarget == null代表这一轮,没有找到child分发对象。mFirstTouchTarget != null代表的是上一轮是有找到分发对象的。这多半就是CANCEL的情况了。在这里设置的标记位,下面都会用到。
// Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } }上面的if在上文也充分分析过了,代表着没有孩子接受,自己进行一个接受事件的情况。下面的else多半是CANCEL情况。
// Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); }这里是结束的情况:包括CANCEL,UP等。
if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled;只有以前检查过,才会检查这个方法。其主要目的是通知事件的痕迹应该被忽略,并进行一些列标记位的设置(多半是标识本次事件无人接收)。
view的dispatch
// If the event should be handled by accessibility focus first. if (event.isTargetAccessibilityFocus()) { // We don't have focus or no virtual descendant has it, do not handle the event. if (!isAccessibilityFocusedViewOrHost()) { return false; } // We have focus and got the event, then use normal event dispatch. event.setTargetAccessibilityFocus(false); }event.setTargetAccessibilityFocus(false);就是听过这个标记位,告诉其他view,这个事件有主了,我消费了!
if (onFilterTouchEventForSecurity(event)) { if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) { result = true; } //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { result = true; } if (!result && onTouchEvent(event)) { result = true; } }1.如果view是enable,直接消费
2.如果view是enable,且onTouch返回true,直接消费
3.但是如果view是enable,且onTouch返回true,那onTouchEvent就得不到执行了。事件被onTouch消费了
4.如果view不是enable的,不管onTouch有没有,返回的是true还是false,onTouchEvent就会得到执行。
但是开了个Demo测试一下,是错的。
handleScrollBarDragging(event)多半是返回的false。
所以结论调整为:view 1.ENABLE 2.onTouch返回true的时候,onTouchEvent不会得到执行。
view的onTouchEvent
final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;clickable、long_clickable、context_clickable3者之间有一个符合,那就是clickable。这个context_clickable是啥意思,看了看注释:如主触笔按下或鼠标右键单击。
if ((viewFlags & ENABLED_MASK) == DISABLED) { if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) { setPressed(false); } mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN; // A disabled view that is clickable still consumes the touch // events, it just doesn't respond to them. return clickable; }如果这个view是DISABLE的,那么就会进入这个逻辑,直接以是否clickable作为返回值。后来测试了下,又结合源码看了一下,即使是ENABLE的时候,也多半是以clickable作为返回值。这一点下面会有证明,自己也可以写一个demo测试一下。
if (mTouchDelegate != null) { if (mTouchDelegate.onTouchEvent(event)) { return true; } }touch delegate就是一个很神奇的东西了。即一个view group可以设置他的区域内任何一块区域,然后如果点击事件在这个区域内,他将会把这个点击事件赠送给某个view,这个view可以自己进行设定。详细可以看我的置顶文章:Android之View的TouchDelegate,你真的理解事件分发了吗???http://blog.csdn.net/qq_36523667/article/details/79175287
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) { switch (action) { case MotionEvent.ACTION_UP: mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN; if ((viewFlags & TOOLTIP) == TOOLTIP) { handleTooltipUp(); } if (!clickable) { removeTapCallback(); removeLongPressCallback(); mInContextButtonPress = false; mHasPerformedLongPress = false; mIgnoreNextUpEvent = false; break; }
这个TOOLTIP可能是是否设置提示框、提示信息啥的。如果是有TOOLTIP但是clickable为false的情况直接break了,并且onTouchEvent返回true。
所以下面的情况是又有TOOLTIP,clickable又是true的情况。
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0; if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {判断是否未松开(即按下)的状态。如果是,就会进入if的逻辑。
boolean focusTaken = false; if (isFocusable() && isFocusableInTouchMode() && !isFocused()) { focusTaken = requestFocus(); }如果是可获取焦点的,就获取焦点
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) { // This is a tap, so remove the longpress check removeLongPressCallback(); // Only perform take click actions if we were in the pressed state if (!focusTaken) { // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); } if (!post(mPerformClick)) { performClick(); } } }只有当我们处于按下状态的时候,我们才会执行performClick();即onClickListener的代码,逻辑很简单,先开子线程执行试试,如果失败,直接执行点击事件。
performClick
public boolean performClick() { final boolean result; final ListenerInfo li = mListenerInfo; if (li != null && li.mOnClickListener != null) { playSoundEffect(SoundEffectConstants.CLICK); li.mOnClickListener.onClick(this); result = true; } else { result = false; } sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED); notifyEnterOrExitForAutoFillIfNeeded(true); return result; }
void onClick(View v);
执行了回调。而且注意点击事件,在UP事件中才能生效
另外的几个事件,都不用再分析了。毫无用处。
得出结论:
1.如果撇开那个奇怪的TOOLTIP不谈,onTouchEvent的返回值,就看clickable
2.UP事件中,是点击事件的执行处。所以,一旦UP事件得不到执行,点击事件自然也就得不到执行。所以当你重写view的onTouchEvent的时候,且你没有返回super.onTouchEvent,而是true或者false,那么你的onClickListener算是报废了,可以开个demo自行测试一下。
3.如果你的view是clickable的,那么你返回super和返回true毫无区别,都是代表着消费。
4.结合2,3。所以你如果又想消费,又想不让onClickListener失效,推荐你返回super。
本文算是分析事件分发,网上最详尽的一篇了。