初识Rijndael加密解密算法

这里主要是记录一下学习心得,便于后面的记忆与学习,也是借鉴前辈的学习心得,不喜勿喷

在这里网友也可以借鉴学习


完整代码如下:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.IO;
using System.Text;
using System.Security.Cryptography;//加密算法引用的命名空间


public static class IOHelper  {
    /// <summary>
    /// 判断文件是否存在
    /// </summary>
    /// <param name="fileName"></param>
    /// <returns></returns>
public static bool IsFileExists(string fileName)
    {
        return File.Exists(fileName);
    }
    /// <summary>
    /// 判断路径是否存在
    /// </summary>
    /// <param name="fileName"></param>
    /// <returns></returns>
    public static bool IsDirectoryExists(string fileName)
    {
        return Directory.Exists(fileName);
    }
    /// <summary>
    /// 创建一个文本文件
    /// </summary>
    /// <param name="fileName"></param>
    /// <param name="content"></param>
    public static void CreateFile(string fileName,string content)
    {
        StreamWriter sw = File.CreateText(fileName);
        sw.Write(content);
        sw.Close();
    }
    /// <summary>
    /// 创建一个文件夹
    /// </summary>
    /// <param name="fileName"></param>
    public static void CreateDirectory(string fileName)
    {
        if (IsDirectoryExists(fileName))
            return;
        Directory.CreateDirectory(fileName);
    }
/// <summary>
    /// 设置加密
    /// </summary>
    /// <param name="fileName"></param>
    /// <param name="pObject"></param>
    public static void SetData(string fileName,string key,object o)
    {
        //序列化为字符串
        string toSave = JsonUtility.ToJson(o);
        toSave = RijndaelEncrypt(toSave, key);
        StreamWriter sw = File.CreateText(fileName);
        sw.Write(toSave);
        sw.Close();
    }
    /// <summary>
    /// 加密算法
    /// </summary>
    /// <param name="fileName">密钥,长度可以为:64位(byte[8]),128位(byte[16]),192位(byte[24]),256位(byte[32])</param>
    /// <param name="pType"></param>
    /// <returns></returns>
    public static string  GetData(string fileName,string key)
    {
        StreamReader sr = File.OpenText(fileName);
        string data = sr.ReadToEnd();
        //对数据进行解密,32位解密密钥
        data = RijndaelDecrypt(data, key);
        sr.Close();
        return data;
    }
    private static string RijndaelEncrypt(string pString,string pKey)
    {
        byte[] keyArray = UTF8Encoding.UTF8.GetBytes(pKey);//密钥
        byte[] toEncryptArray = UTF8Encoding.UTF8.GetBytes(pString);//待加密明文数组
        //加密算法
        RijndaelManaged rDel = new RijndaelManaged();
        rDel.Key = keyArray;
        rDel.Mode = CipherMode.ECB;
        rDel.Padding = PaddingMode.PKCS7;
        ICryptoTransform cTransform = rDel.CreateEncryptor();


        //返回加密后的密文
        byte[] resultArray = cTransform.TransformFinalBlock(toEncryptArray, 0, toEncryptArray.Length);
        return Convert.ToBase64String(resultArray, 0, resultArray.Length);
    }
    /// <summary>
    /// Rijndael解密算法
    /// </summary>
    /// <param name="pString"></param>
    /// <param name="pKey"></param>
    /// <returns></returns>
    public static string RijndaelDecrypt(string pString,string pKey)
    {
        byte[] keyArray = UTF8Encoding.UTF8.GetBytes(pKey);//解密密钥
        byte[] toEncryArray = Convert.FromBase64String(pString);//待解密密文数组


        //Rijndael解密算法
        RijndaelManaged rDel = new RijndaelManaged();
        rDel.Key = keyArray;
        rDel.Mode = CipherMode.ECB;
        rDel.Padding = PaddingMode.PKCS7;
        ICryptoTransform cTransform = rDel.CreateDecryptor();


        //返回解密后的明文
        byte[] resultArray = cTransform.TransformFinalBlock(toEncryArray, 0, toEncryArray.Length);
        return UTF8Encoding.UTF8.GetString(resultArray);
    }

}


测试脚本:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]//序列化
public class Student
{
    public string Name;
    public int ID;
    public Student(string name,int id)
    {
        this.Name = name;
        this.ID = id;
    }
}
public class Test : MonoBehaviour {
    public string key = "12345678912345678912345678912345";
    string path;

void Start () {
        path = Application.persistentDataPath + "/Save";
        IOHelper.CreateDirectory(path);
        string fileName = path + "/GameData.sav";
        Debug.Log(fileName);
        Student s = new Student("张三", 45);
        IOHelper.SetData(fileName, key, s);
        string message = IOHelper.GetData(fileName, key);
        Student ss = JsonUtility.FromJson<Student>(message);
        Debug.Log(ss.Name+":"+ss.ID);
    }
}



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