C# Tcp 客户端 异步连接、发送、接收


public class TCPClientTestClass
{
    Socket socket;
    NetworkStream tcpStream;
    private IAsyncResult asyncResultRead;//接收数据的异步对象
    private IAsyncResult asyncResultWrite;//发送数据的异步对象

    private byte[] buffers = new byte[0x1000];
    public void Connect()
    {
        Task.Factory.StartNew(() =>
        {
            socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            IAsyncResult conAsync = socket.BeginConnect("127.0.0.1", 12345, null, socket);//开始连接

            bool success = conAsync.AsyncWaitHandle.WaitOne(6000, true);//堵塞 直到收到反馈

            if (success && socket.Connected)//成功连接
            {
                socket.EndConnect(conAsync);//关闭异步对象

                tcpStream = new NetworkStream(socket);//创建收发数据流

                socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);//无延迟发送

                Receive();//开始接收

            }
            else
            {
                //超时或者连接失败
            }

        });
    }

    public void Receive()
    {
        try
        {
            //异步从流中读取数据
            asyncResultRead = tcpStream.BeginRead(buffers, 0, buffers.Length, EndReceive, socket);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.Message);
        }

    }

    private void EndReceive(IAsyncResult asyncReceive)
    {
        try
        {
            int len = tcpStream.EndRead(asyncReceive);
            if (len > 0)
            {
                //读取数据内容
                ReadData(buffers, 0, len);
                //再次开启接收
                Receive();
            }
            else
            {

            }
        }
        catch (Exception e)
        {
            Console.WriteLine(e.Message);
        }
    }

    private void ReadData(byte[] bytes, int offset, int length)
    {
        //在此处理接收到的数据
    }

    //发送数据
    public void Send(byte[] bytes, int offset, int length)
    {
        try
        {
            asyncResultWrite = tcpStream.BeginWrite(bytes, offset, length, EndSend, socket);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.Message);
        }
    }

    private void EndSend(IAsyncResult ar)
    {
        try
        {
            tcpStream.EndWrite(ar);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.Message);
        }

    }
    //断开连接
    public void Disconnect()
    {
        try
        {
            //关闭两个异步对象
            if (!asyncResultRead.IsCompleted)
            {
                asyncResultRead.AsyncWaitHandle.Close();
            }

            if (!asyncResultWrite.IsCompleted)
            {
                asyncResultWrite.AsyncWaitHandle.Close();
            }

            tcpStream.Close();
            tcpStream.Dispose();//释放流

            socket.Shutdown(SocketShutdown.Both);//关闭发送和接收
            socket.Close();
            socket.Dispose();


        }
        catch (Exception e)
        {

        }
    }


}

 

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