反射获取hashmap以及继承hashmap的类

本文深入探讨了HashMap的内部实现,重点分析了核心方法`putVal`和内部类`Node`。通过反射获取HashMap的`Node`对象,展示了如何访问和操作其属性,包括hash、key、value和next。文中还提到了HashMap的各种属性,如容量、负载因子和树化阈值等,并解释了`transient`关键字的作用。通过对HashMap的反射操作,可以深入了解其工作原理。
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反射获取hashMap

反射是基于hashmap内部实现原理,Hashmap的核心在putval方法和内部类Node的组成.

核心方法putVal

final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                   boolean evict) {
        Node<K,V>[] tab; Node<K,V> p; int n, i;
        if ((tab = table) == null || (n = tab.length) == 0)
            n = (tab = resize()).length;
        if ((p = tab[i = (n - 1) & hash]) == null)
            tab[i] = newNode(hash, key, value, null);
        else {
            Node<K,V> e; K k;
            if (p.hash == hash &&
                ((k = p.key) == key || (key != null && key.equals(k))))
                e = p;
            else if (p instanceof TreeNode)
                e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
            else {
                for (int binCount = 0; ; ++binCount) {
                    if ((e = p.next) == null) {
                        p.next = newNode(hash, key, value, null);
                        if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                            treeifyBin(tab, hash);
                        break;
                    }
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        break;
                    p = e;
                }
            }
            if (e != null) { // existing mapping for key
                V oldValue = e.value;
                if (!onlyIfAbsent || oldValue == null)
                    e.value = value;
                afterNodeAccess(e);
                return oldValue;
            }
        }
        ++modCount;
        if (++size > threshold)
            resize();
        afterNodeInsertion(evict);
        return null;
    }

可以看到hashmap由Node对象构成基础,那么我们反射的时候就要想法设法的把它的node给搞出来

Node构成

static class Node<K,V> implements Map.Entry<K,V> {
        final int hash;
        final K key;
        V value;
        Node<K,V> next;

        Node(int hash, K key, V value, Node<K,V> next) {
            this.hash = hash;
            this.key = key;
            this.value = value;
            this.next = next;
        }

        public final K getKey()        { return key; }
        public final V getValue()      { return value; }
        public final String toString() { return key + "=" + value; }

        public final int hashCode() {
            return Objects.hashCode(key) ^ Objects.hashCode(value);
        }

        public final V setValue(V newValue) {
            V oldValue = value;
            value = newValue;
            return oldValue;
        }

        public final boolean equals(Object o) {
            if (o == this)
                return true;
            if (o instanceof Map.Entry) {
                Map.Entry<?,?> e = (Map.Entry<?,?>)o;
                if (Objects.equals(key, e.getKey()) &&
                    Objects.equals(value, e.getValue()))
                    return true;
            }
            return false;
        }
    }

node由hash,key,value,next这几个构成,他们都为属性名,那么就是可以通过反射获取到的。

反射的实现

//o 就是一个hash数组 里面有{code,msg,data}
private Object  GetHashTableValue(Object o){
        Object resObj = new Object();
    //定义hashmap
        Class clsHashMap = null;
    //定义hashmap里的Node
        Class clsHashMap$Node = null;
    
        Field[] f = null;
        Field t = null, fNode = null;

        try {
            clsHashMap = Class.forName("java.util.HashMap");
            clsHashMap$Node = Class.forName("java.util.HashMap$Node");

            // 获取hashmap里的全部属性
            //里面有serialVersionUID,DEFAULT_INITIAL_CAPACITY,MAXIMUM_CAPACITY,DEFAULT_LOAD_FACTOR,TREEIFY_THRESHOLD,UNTREEIFY_THRESHOLD,MIN_TREEIFY_CAPACITY,
            f = clsHashMap.getDeclaredFields();
            
            AccessibleObject.setAccessible(f, true);
            for (Field field : f) {
                // System.out.println(field.getName());
                //获取属性名为table的,然后赋值给 filed
                if (field.getName() == "table")
                    t = field;
            }
            //这这里的t为tree  transient Node<K,V>[] table; 由此可见这个是一个数组,所以要Object[] 来转换下
             //注:如果是继承hashmap那么继承的属性也会在这里面。比如有个getmes类,其中有code,msg属性,那么o1也会有
            Object[] o1 = ((Object[]) t.get(o));
            //这里面遍历的便是node
            for (Object o2 : o1) {
                if (o2!=null){
                    Object next = o2;//这个next就相当于是node一个类
                    while (next!=null){
                        //反射value属性
                        Field value = clsHashMap$Node.getDeclaredField("value");
                        //反射next属性
                        Field o_next  = clsHashMap$Node.getDeclaredField("next");
                        //根据自己需要还可以反射key和hash,方法一样

                        o_next.setAccessible(true);
                        value.setAccessible(true);

                        //得到value值
                        resObj = value.get(next);
                        
                        //得到下个节点node 可以赋值给fNode
                        Object objNext = o_next.get(next);
                        next = objNext;
                    }
                }
            }
        } catch (ClassNotFoundException | IllegalAccessException | NoSuchFieldException e) {
            e.printStackTrace();
        }

        return resObj;
    }

可以看到hashmap有大量的属性

 transient Node<K,V>[] table;

private static final long serialVersionUID = 362498820763181265L;

   

    /**
     * The default initial capacity - MUST be a power of two.
     */
    static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16

    /**
     * The maximum capacity, used if a higher value is implicitly specified
     * by either of the constructors with arguments.
     * MUST be a power of two <= 1<<30.
     */
    static final int MAXIMUM_CAPACITY = 1 << 30;

    /**
     * The load factor used when none specified in constructor.
     */
    static final float DEFAULT_LOAD_FACTOR = 0.75f;

    /**
     * The bin count threshold for using a tree rather than list for a
     * bin.  Bins are converted to trees when adding an element to a
     * bin with at least this many nodes. The value must be greater
     * than 2 and should be at least 8 to mesh with assumptions in
     * tree removal about conversion back to plain bins upon
     * shrinkage.
     */
    static final int TREEIFY_THRESHOLD = 8;

    /**
     * The bin count threshold for untreeifying a (split) bin during a
     * resize operation. Should be less than TREEIFY_THRESHOLD, and at
     * most 6 to mesh with shrinkage detection under removal.
     */
    static final int UNTREEIFY_THRESHOLD = 6;

    /**
     * The smallest table capacity for which bins may be treeified.
     * (Otherwise the table is resized if too many nodes in a bin.)
     * Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
     * between resizing and treeification thresholds.
     */
    static final int MIN_TREEIFY_CAPACITY = 64;
    /**
     * Holds cached entrySet(). Note that AbstractMap fields are used
     * for keySet() and values().
     */
    transient Set<Map.Entry<K,V>> entrySet;

    /**
     * The number of key-value mappings contained in this map.
     */
    transient int size;

    /**
     * The number of times this HashMap has been structurally modified
     * Structural modifications are those that change the number of mappings in
     * the HashMap or otherwise modify its internal structure (e.g.,
     * rehash).  This field is used to make iterators on Collection-views of
     * the HashMap fail-fast.  (See ConcurrentModificationException).
     */
    transient int modCount;

 
    int threshold;

    final float loadFactor;

:transient是短暂的意思。对于transient 修饰的成员变量,在类的实例对象的序列化处理过程中会被忽略。 因此,transient变量不会贯穿对象的序列化和反序列化,生命周期仅存于调用者的内存中而不会写到磁盘里进行持久化

总结:

​ 反射hashmap核心还是反射其中hashmap的内部类node类,只要拿的到它,就能反射相应的元素

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