HoloLens 网络摄像头

网络摄像头 API 是一种可以拍摄照片和录制视频的异步 API。网络摄像头属于共享资源。这意味着在任何给定时间只能激活一个 PhotoCapture 或 VideoCapture 实例。可以使用 WebCam.Mode 属性查询当前所处的模式。

本部分将详细介绍网络摄像头 API 及其功能:

  • 照片捕捉
  • 视频捕捉

HoloLens 照片捕捉

使用 PhotoCapture API 可从 HoloLens 网络摄像头拍照。必须启用__网络摄像头 (WebCam)__ 和__麦克风 (Microphone)__ 功能才能使用 PhotoCapture API。以下示例将演示如何使用 PhotoCapture 功能拍摄照片并将照片显示在 Unity 游戏对象上。

using UnityEngine;
using System.Collections;
using System.Linq;
using UnityEngine.XR.WSA.WebCam;

public class PhotoCaptureExample : MonoBehaviour {
    PhotoCapture photoCaptureObject = null;
    Texture2D targetTexture = null;

    // 使用此函数进行初始化
    void Start() {
        Resolution cameraResolution = PhotoCapture.SupportedResolutions.OrderByDescending((res) => res.width * res.height).First();
        targetTexture = new Texture2D(cameraResolution.width, cameraResolution.height);

        // 创建 PhotoCapture 对象
        PhotoCapture.CreateAsync(false, delegate (PhotoCapture captureObject) {
            photoCaptureObject = captureObject;
            CameraParameters cameraParameters = new CameraParameters();
            cameraParameters.hologramOpacity = 0.0f;
            cameraParameters.cameraResolutionWidth = cameraResolution.width;
            cameraParameters.cameraResolutionHeight = cameraResolution.height;
            cameraParameters.pixelFormat = CapturePixelFormat.BGRA32;

            // 激活摄像头
            photoCaptureObject.StartPhotoModeAsync(cameraParameters, delegate (PhotoCapture.PhotoCaptureResult result) {
                // 拍摄照片
                photoCaptureObject.TakePhotoAsync(OnCapturedPhotoToMemory);
            });
        });
    }

    void OnCapturedPhotoToMemory(PhotoCapture.PhotoCaptureResult result, PhotoCaptureFrame photoCaptureFrame) {
        // 将原始图像数据复制到目标纹理中
        photoCaptureFrame.UploadImageDataToTexture(targetTexture);

        // 创建可以应用纹理的游戏对象
        GameObject quad = GameObject.CreatePrimitive(PrimitiveType.Quad);
        Renderer quadRenderer = quad.GetComponent<Renderer>() as Renderer;
        quadRenderer.material = new Material(Shader.Find("Custom/Unlit/UnlitTexture"));

        quad.transform.parent = this.transform;
        quad.transform.localPosition = new Vector3(0.0f, 0.0f, 3.0f);

        quadRenderer.material.SetTexture("_MainTex", targetTexture);

        // 停用摄像头
        photoCaptureObject.StopPhotoModeAsync(OnStoppedPhotoMode);
    }

    void OnStoppedPhotoMode(PhotoCapture.PhotoCaptureResult result) {
        // 关闭照片捕捉资源
        photoCaptureObject.Dispose();
        photoCaptureObject = null;
    }
}

HoloLens 视频捕捉

使用 VideoCapture API 可使用 MP4 格式将视频直接录制到文件系统。请注意,__VideoCapture__ API 在 Unity Editor 中无法使用。

必须启用网络摄像头 (WebCam) 和麦克风 (Microphone) 功能才能使用 VideoCapture API。以下示例将录制 5 秒视频并保存到文件系统。

using UnityEngine;
using System.Collections;
using System.Linq;
using UnityEngine.XR.WSA.WebCam;

public class VideoCaptureExample : MonoBehaviour
{
    static readonly float MaxRecordingTime = 5.0f;

    VideoCapture m_VideoCapture = null;
    float m_stopRecordingTimer = float.MaxValue;

    // 使用此函数进行初始化
    void Start()
    {

        StartVideoCaptureTest();
    }

    void Update()
    {
        if (m_VideoCapture == null || !m_VideoCapture.IsRecording)
        {
            return;
        }

        if (Time.time > m_stopRecordingTimer)
        {
            m_VideoCapture.StopRecordingAsync(OnStoppedRecordingVideo);
        }
    }

    void StartVideoCaptureTest()
    {

        Resolution cameraResolution = VideoCapture.SupportedResolutions.OrderByDescending((res) => res.width * res.height).First();
        Debug.Log(cameraResolution);

        float cameraFramerate = VideoCapture.GetSupportedFrameRatesForResolution(cameraResolution).OrderByDescending((fps) => fps).First();
        Debug.Log(cameraFramerate);

        VideoCapture.CreateAsync(false, delegate (VideoCapture videoCapture)
        {
            if (videoCapture != null)
            {
                m_VideoCapture = videoCapture;
                Debug.Log("Created VideoCapture Instance!");

                CameraParameters cameraParameters = new CameraParameters();
                cameraParameters.hologramOpacity = 0.0f;
                cameraParameters.frameRate = cameraFramerate;
                cameraParameters.cameraResolutionWidth = cameraResolution.width;
                cameraParameters.cameraResolutionHeight = cameraResolution.height;
                cameraParameters.pixelFormat = CapturePixelFormat.BGRA32;

                m_VideoCapture.StartVideoModeAsync(cameraParameters,
                                                   VideoCapture.AudioState.ApplicationAndMicAudio,
                                                   OnStartedVideoCaptureMode);
            }
            else
            {
                Debug.LogError("Failed to create VideoCapture Instance!");
            }
        });
    }

    void OnStartedVideoCaptureMode(VideoCapture.VideoCaptureResult result)
    {
        Debug.Log("Started Video Capture Mode!");
        string timeStamp = Time.time.ToString().Replace(".", "").Replace(":", "");
        string filename = string.Format("TestVideo_{0}.mp4", timeStamp);
        string filepath = System.IO.Path.Combine(Application.persistentDataPath, filename);
        filepath = filepath.Replace("/", @"\");
        m_VideoCapture.StartRecordingAsync(filepath, OnStartedRecordingVideo);
    }

    void OnStoppedVideoCaptureMode(VideoCapture.VideoCaptureResult result)
    {
        Debug.Log("Stopped Video Capture Mode!");
    }

    void OnStartedRecordingVideo(VideoCapture.VideoCaptureResult result)
    {
        Debug.Log("Started Recording Video!");
        m_stopRecordingTimer = Time.time + MaxRecordingTime;
    }

    void OnStoppedRecordingVideo(VideoCapture.VideoCaptureResult result)
    {
        Debug.Log("Stopped Recording Video!");
        m_VideoCapture.StopVideoModeAsync(OnStoppedVideoCaptureMode);
    }
}

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