iOS基本函数

#import <Foundation/Foundation.h>


@interface BasicFunction : NSObject

+(void)basicRandom;//随机数

+(void)basicAbs:(int)num;//整数绝对值

+(void)basicFabs:(double)value;//浮点型取绝对值

+(void)basicFloor:(double)value;//向下取整

+(void)basicCeil:(double)value;//向上取整

+(void)basicRound:(double)value;//四舍五入

+(void)basicSqrt:(double)value;//求平方根

+(void)basicFmaxForF:(double)valueF S:(double)valueS;//求最大值

+(void)basicFminForF:(double)valueF S:(double)valueS;//求最小值

+(void)basicHypotForF:(double)valueF S:(double)valueS;//求直角三角形斜边的长度

+(void)basicFmodForF:(double)valueF S:(double)valueS;//求两数整除后的余数(valueF整除valueS)

+(void)basicModfFor:(double)value;//求两数整除后的余数

+(void)basicSinFor:(double)value;//求正

+(void)basicSinhFor:(double)value;//求双曲正弦值

+(void)basicCosFor:(double)value;//求余弦值

+(void)basicCoshFor:(double)value;//求双曲余弦值

+(void)basicTanFor:(double)value;//求正切值

+(void)basicTanhFor:(double)value;//求反正切值

@end


#import "BasicFunction.h"


@implementation BasicFunction

+(void)basicRandom{

//    1.1 获取一个随机整数范围在:[0,100)包括0,不包括100

    int One = arc4random() % 100;

    NSLog(@"One==%d",One);

//    + 1.2 获取一个随机数范围在:[100,200],包括100,包括200

    int Two =100 +  (arc4random() % 200-100+1);

    NSLog(@"Two==%d",Two);

//    在标准的C库中函数rand()可以生成0~RAND_MAX之间的一个随机数,其中RAND_MAX 是stdlib.h 中定义的一个整数,它与系统有关。

//    rand()函数没有输入参数,直接通过表达式rand()来引用;

    int Three = 0+rand()%(200-0+1);

    NSLog(@"Three==%d",Three);

    

}


+(void)basicAbs:(int)num{

    //    整数取绝对值

    int One = abs(num);

    NSLog(@"One==%d",One);

    //    较大的整数取绝对值

    long Two = labs(num);

    NSLog(@"Two==%ld",Two);

}


+(void)basicFabs:(double)value{

    //    double取绝对值

    double One = fabs(value);

    NSLog(@"One==%f",One);

    //    float取绝对值(这里要注意当double转化成float时因为精度发生变化值会有误差)

    float Two = fabsf((float)value);

    NSLog(@"Two==%f",Two);

    //    long double取绝对值

    double Three = fabsl(value);

    NSLog(@"Three==%f",Three);

}


+(void)basicFloor:(double)value{

    //    double向下取整

    int One = floor(value);

    NSLog(@"One==%d",One);

    //    float向下取整

    int Two = floorf((float)value);

    NSLog(@"Two==%d",Two);

    //    long double向下取整

    int Three = floorl(value);

    NSLog(@"Three==%d",Three);

}


+(void)basicCeil:(double)value{

    //    double向上取整

    int One = ceil(value);

    NSLog(@"One==%d",One);

    //    float向上取整

    int Two = ceilf((float)value);

    NSLog(@"Two==%d",Two);

    //    long double向上取整

    int Three = ceill(value);

    NSLog(@"Three==%d",Three);

}


+(void)basicRound:(double)value{

    //    double四舍五入

    int One = round(value);

    NSLog(@"One==%d",One);

    //    float四舍五入

    int Two = roundf((float)value);

    NSLog(@"Two==%d",Two);

    //    long double四舍五入

    int Three = roundl(value);

    NSLog(@"Three==%d",Three);

}


+(void)basicSqrt:(double)value{

    /*(这里要注意,只有大于等于0的数能求平方根)*/

    //    double求平方根

    double One = sqrt(value);

    NSLog(@"One==%f",One);

    //    float求平方根

    float Two = sqrtf((float)value);

    NSLog(@"Two==%f",Two);

    //    long double求平方根

    double Three = sqrtl(value);

    NSLog(@"Three==%f",Three);

}


+(void)basicFmaxForF:(double)valueF S:(double)valueS{

    //    double求最大值

    double One = fmax(valueF, valueS);

    NSLog(@"One==%f",One);

    //    float求最大值

    float Two = fmaxf(valueF, valueS);

    NSLog(@"Two==%f",Two);

    //    long double求最大值

    double Three = fmaxl(valueF, valueS);

    NSLog(@"Three==%f",Three);

}

+(void)basicFminForF:(double)valueF S:(double)valueS{

    //    double求最小值

    double One = fmin(valueF, valueS);

    NSLog(@"One==%f",One);

    //    float求最小值

    float Two = fminf(valueF, valueS);

    NSLog(@"Two==%f",Two);

    //    long double求最小值

    double Three = fminl(valueF, valueS);

    NSLog(@"Three==%f",Three);

}

+(void)basicHypotForF:(double)valueF S:(double)valueS{

    //    double求直角三角形斜边的长度

    double One = hypot(valueF, valueS);

    NSLog(@"One==%f",One);

    //    float求直角三角形斜边的长度

    float Two = hypotf(valueF, valueS);

    NSLog(@"Two==%f",Two);

    //    long double求直角三角形斜边的长度

    double Three = hypotl(valueF, valueS);

    NSLog(@"Three==%f",Three);

}

+(void)basicFmodForF:(double)valueF S:(double)valueS{

    //    double求两数整除后的余数

    double One = fmod(valueF, valueS);

    NSLog(@"One==%f",One);

    //    float求两数整除后的余数

    float Two = fmodf(valueF, valueS);

    NSLog(@"Two==%f",Two);

    //    long double求两数整除后的余数

    double Three = fmodl(valueF, valueS);

    NSLog(@"Three==%f",Three);

}


+(void)basicModfFor:(double)value{

    //    double求两数整除后的余数

    double One = modf(value, &value);

    NSLog(@"One==%f",One);

    //    float求两数整除后的余数

    float f = 1.22;

    float Two = modff(f, &f);

    NSLog(@"Two==%f",Two);

    //    long double求两数整除后的余数

    long double l = 1.22;

    double Three = modfl(l, &l);

    NSLog(@"Three==%f",Three);

}

+(void)basicSinFor:(double)value{

    //    double求正弦值

    double One = sin(value);

    NSLog(@"One==%f",One);

    //    float求正弦值

    float Two = sinf(value);

    NSLog(@"Two==%f",Two);

    //    long double求正弦值

    double Three = sinl(value);

    NSLog(@"Three==%f",Three);

}

+(void)basicSinhFor:(double)value{

    //    double求双曲正弦值

    double One = sinh(value);

    NSLog(@"One==%f",One);

    //    float求双曲正弦值

    float Two = sinhf(value);

    NSLog(@"Two==%f",Two);

    //    long double求双曲正弦值

    double Three = sinhl(value);

    NSLog(@"Three==%f",Three);

}

+(void)basicCosFor:(double)value{

    //    double求余弦值

    double One = cos(value);

    NSLog(@"One==%f",One);

    //    float求余弦值

    float Two = cosf(value);

    NSLog(@"Two==%f",Two);

    //    long double求余弦值

    double Three = cosl(value);

    NSLog(@"Three==%f",Three);

}

+(void)basicCoshFor:(double)value{

    //    double求双曲余弦值

    double One = cos(value);

    NSLog(@"One==%f",One);

    //    float求双曲余弦值

    float Two = coshf(value);

    NSLog(@"Two==%f",Two);

    //    long double求双曲余弦值

    double Three = coshl(value);

    NSLog(@"Three==%f",Three);

}

+(void)basicTanFor:(double)value{

    //    double求正切值

    double One = tan(value);

    NSLog(@"One==%f",One);

    //    float求正切值

    float Two = tanf(value);

    NSLog(@"Two==%f",Two);

    //    long double求正切值

    double Three = tanl(value);

    NSLog(@"Three==%f",Three);

}

+(void)basicTanhFor:(double)value{

    //    double求反正切值

    double One = tanh(value);

    NSLog(@"One==%f",One);

    //    float求反正切值

    float Two = tanhf(value);

    NSLog(@"Two==%f",Two);

    //    long double求反正切值

    double Three = tanhl(value);

    NSLog(@"Three==%f",Three);

}


@end



评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值