using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using uniform;
namespace uniform
{
public partial class Form1 : Form
{
int i, j; double x;
Random rd = new Random();
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
textBox1.Clear();
chart1.Series[0].Points.Clear();
for (i=0;i<10;i++)
{
for(j=1;j<=5;j++)
{
x = rd.NextDouble();
this.chart1.Series[0].Points.AddXY(i*5+j, x);
textBox1.AppendText((i * 5 + j).ToString() + ":" + x.ToString("f8") + "\t\n");
//this.chart2.Series[0].Points.AddXY(i * 5 + j, x);
//Console.WriteLine(x);
}
}
}
}
}
【C# 均布随机数的产生!】
于 2023-07-24 11:24:54 首次发布