解释说明
001ServerConsole 服务器开启端口
002ClientConsole 客户端和服务器建立连接
003ClientSendAndServerAccept 客户端发送字符串,服务器接收字符串
004ClientSendManyAndServerAcceptMany 客户端发送多条字符串,服务器接收多条字符串
005ClientSendManySelfAndServerAcceptManySelf 客户端发送多条自定义字符串,服务器接收多条自定义字符串
006ClientSendSQLAndServerAcceptSQL 客户端从数据库获取信息发送,服务器接收信息保存到数据库
007ServerSendAndClientAccept 服务端回传,客户端接收
001ServerConsole 服务器开启端口
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace ServerConsole
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Server is running...");
IPAddress ip = IPAddress.Parse("127.0.0.1");//获取ip地址
TcpListener listener = new TcpListener(ip, 8500);
listener.Start();//开始监听
Console.WriteLine("Start Listening...");
Console.WriteLine("\n\n 输入 \"Q\"键退出。");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
}
}
}
002ClientConsole 客户端和服务器建立连接
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace ClientConsole
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Client Running...");
TcpClient client = new TcpClient();
try
{
client.Connect("localhost", 8500);//与服务器连接
}
catch (Exception ex){
Console.WriteLine(ex.Message);
return;
}
//打印连接到的服务器信息
Console.WriteLine("Server Connected! {0}-->{1}", client.Client.LocalEndPoint, client.Client.RemoteEndPoint);
//按Q退出
Console.WriteLine("\n\n 输入 \"Q\"键退出。");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
}
}
}
003ClientSendAndServerAccept 客户端发送字符串,服务器接收字符串
客户端发送数据
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace Client
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Client Running...");
TcpClient client = new TcpClient();
try
{
client.Connect("localhost", 8500);//与服务器连接
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
return;
}
//打印连接到的服务器信息
Console.WriteLine("Server Connected! {0}-->{1}", client.Client.LocalEndPoint, client.Client.RemoteEndPoint);
//定义要传送的信息
string msg = "\"欢迎连接到服务器!\"";
NetworkStream streamToServer = client.GetStream();
//发送信息
byte[] buffer = Encoding.Unicode.GetBytes(msg);//获得缓存
streamToServer.Write(buffer, 0, buffer.Length);//发往服务器
Console.WriteLine("Sent:{0}", msg);
//按Q退出
Console.WriteLine("\n\n 输入 \"Q\"键退出。");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
}
}
}
服务器接收数据
namespace Server
{
class Program
{
static void Main(string[] args)
{
const int BufferSize = 8192;//缓存大小,8192字节,可以保存4096个汉字和英文字符
Console.WriteLine("Server is running ...");
IPAddress ip = IPAddress.Parse("127.0.0.1");//获取ip地址
TcpListener listener = new TcpListener(ip, 8500);
listener.Start();//开始监听
Console.WriteLine("Start Listening...");
//获取一个连接,中断方法
TcpClient remoteClient = listener.AcceptTcpClient();
//打印连接到的客户端信息
Console.WriteLine("Client Connected! {0}<--{1}", remoteClient.Client.LocalEndPoint, remoteClient.Client.RemoteEndPoint);
//获取流,并写入buffer中
NetworkStream streamToClient = remoteClient.GetStream();
byte[] buffer = new byte[BufferSize];
int bytesRead = streamToClient.Read(buffer, 0, BufferSize);//一直等待客户端传信息
Console.WriteLine("Reading data,{0} bytes...", bytesRead);
//获得请求的字符串
string msg = Encoding.Unicode.GetString(buffer, 0, bytesRead);
Console.WriteLine("Received:{0}", msg);
//按Q退出
Console.WriteLine("\n\n 输入 \"Q\"键退出。");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
}
}
}
004ClientSendManyAndServerAcceptMany 客户端发送多条字符串,服务器接收多条字符串
客户端发送多条字符串
namespace ClientMany
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Client Running...");
TcpClient client;
//启动多个客户端
for (int i = 0; i < 5; i++)
{
try
{
client = new TcpClient();
client.Connect("localhost", 8500);//与服务器连接
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
return;
}
//打印连接到的服务器信息
Console.WriteLine("Server Connected! {0}-->{1}", client.Client.LocalEndPoint, client.Client.RemoteEndPoint);
//定义要传送的信息
string msg = "\"欢迎连接到服务器!\"";
NetworkStream streamToServer = client.GetStream();
//发送信息
byte[] buffer = Encoding.Unicode.GetBytes(msg);//获得缓存
streamToServer.Write(buffer, 0, buffer.Length);//发往服务器
Console.WriteLine("Sent:{0}", msg);
}
//按Q退出
Console.WriteLine("\n\n 输入 \"Q\"键退出。");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
}
服务器接收多条字符串
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace ServerMany
{
class Program
{
static void Main(string[] args)
{
const int BufferSize = 8192;//缓存大小,8192字节,可以保存4096个汉字和英文字符
Console.WriteLine("Server is running ...");
IPAddress ip = IPAddress.Parse("127.0.0.1");//获取ip地址
TcpListener listener = new TcpListener(ip, 8500);
listener.Start();//开始监听
Console.WriteLine("Start Listening...");
do
{
//获取一个连接,中断方法
TcpClient remoteClient = listener.AcceptTcpClient();
//打印连接到的客户端信息
Console.WriteLine("Client Connected! {0}<--{1}", remoteClient.Client.LocalEndPoint, remoteClient.Client.RemoteEndPoint);
//获取流,并写入buffer中
NetworkStream streamToClient = remoteClient.GetStream();
byte[] buffer = new byte[BufferSize];
int bytesRead = streamToClient.Read(buffer, 0, BufferSize);//一直等待客户端传信息
Console.WriteLine("Reading data,{0} bytes...", bytesRead);
//获得请求的字符串
string msg = Encoding.Unicode.GetString(buffer, 0, bytesRead);
Console.WriteLine("Received:{0}", msg);
} while (true);
//按Q退出
Console.WriteLine("\n\n 输入 \"Q\"键退出。");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
}
}
}
005ClientSendManySelfAndServerAcceptManySelf 客户端发送多条自定义字符串,服务器接收多条自定义字符串
客户端发送多条自定义字符串
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace ClientManySelf
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Client Running...");
TcpClient client;
//启动多个服务器
for (int i = 0; i < 5; i++)
{
try
{
client = new TcpClient();
client.Connect("localhost", 8500);//与服务器连接
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
return;
}
//打印连接到的服务器信息
Console.WriteLine("Server Connected! {0}-->{1}", client.Client.LocalEndPoint, client.Client.RemoteEndPoint);
NetworkStream streamToServer = client.GetStream();
ConsoleKey key;
Console.WriteLine("Menu:S-Send,X-Exit");
do
{
key = Console.ReadKey(true).Key;
if (key == ConsoleKey.S)
{
//获取输入的字符串
Console.Write("输入信息:");
string msg = Console.ReadLine();
//发送信息
byte[] buffer = Encoding.Unicode.GetBytes(msg);//获得缓存
streamToServer.Write(buffer, 0, buffer.Length);//发往服务器
Console.WriteLine("Sent:{0}", msg);
}
} while (key != ConsoleKey.X);
}
}
}
}
服务器接收多条自定义字符串
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace ServerManySelf
{
class Program
{
static void Main(string[] args)
{
const int BufferSize = 8192;//缓存大小,8192字节,可以保存4096个汉字和英文字符
Console.WriteLine("Server is running ...");
IPAddress ip = IPAddress.Parse("127.0.0.1");//获取ip地址
TcpListener listener = new TcpListener(ip, 8500);
listener.Start();//开始监听
Console.WriteLine("Start Listening...");
//获取一个连接,中断方法
TcpClient remoteClient = listener.AcceptTcpClient();
//打印连接到的客户端信息
Console.WriteLine("Client Connected! {0}<--{1}", remoteClient.Client.LocalEndPoint, remoteClient.Client.RemoteEndPoint);
//获取流,并写入buffer中
NetworkStream streamToClient = remoteClient.GetStream();
do
{
byte[] buffer = new byte[BufferSize];
int bytesRead = streamToClient.Read(buffer, 0, BufferSize);//一直等待客户端传信息
Console.WriteLine("Reading data,{0} bytes...", bytesRead);
//获得请求的字符串
string msg = Encoding.Unicode.GetString(buffer, 0, bytesRead);
Console.WriteLine("Received:{0}", msg);
} while (true);
//按Q退出
Console.WriteLine("\n\n 输入 \"Q\"键退出。");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
}
}
}
006ClientSendSQLAndServerAcceptSQL 客户端从数据库获取信息发送,服务器接收信息保存到数据库
客户端从数据库获取信息发送
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//数据库引用
using System.Data;
using System.Data.OleDb;
//Socket引用
using System.Net;
using System.Net.Sockets;
namespace ClientSQL
{
class Program
{
/// <summary>
/// 数据库连接
/// </summary>
/// <returns>数据库连接对象</returns>
public static OleDbConnection getConn()
{
string connstr = "Provider=Microsoft.Jet.OLEDB.4.0;Data Source=G:\\users\\brizer\\documents\\visual studio 2010\\Projects\\socket\\test.mdb";
OleDbConnection tempconn = new OleDbConnection(connstr);
return tempconn;
}
/// <summary>
/// 获取需要的信息
/// </summary>
/// <param name="id">通过参数查询</param>
/// <returns>得到查询结果的字节流</returns>
public static string getValueFromId(string id)
{
string tempValue = "";//定义返回值
try
{
OleDbConnection conn = getConn();//得到连接对象
string strCom = "Select * from testTable where id =" + id;
OleDbCommand myCommand = new OleDbCommand(strCom, conn);
conn.Open();
OleDbDataReader reader;
reader = myCommand.ExecuteReader();//执行命令并得到相应的DataReader
//下面将得到的值赋给tempValue对象
if (reader.Read())
{
tempValue = "ID:" + reader["id"].ToString();
tempValue += "温度:" + reader["温度"].ToString();
tempValue += "长度:" + reader["长度"].ToString();
}
else
{
tempValue = "没有该记录";
}
}
catch (Exception e)
{
}
return tempValue;
}
/// <summary>
/// 将字节流传给服务端
/// </summary>
/// <param name="value">需要传送的内容</param>
public static void sendToServer(string value)
{
const int BufferSize = 8192;//缓存大小,8192字节,可以保存4096个汉字和英文字符
Console.WriteLine("Client Running...");
TcpClient client = new TcpClient();
try
{
client.Connect("localhost", 8500);//与服务器连接
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
return;
}
//打印连接到的服务器信息
Console.WriteLine("Server Connected! {0}-->{1}", client.Client.LocalEndPoint, client.Client.RemoteEndPoint);
//定义要传送的信息
string msg = value;
NetworkStream streamToServer = client.GetStream();
//发送信息
byte[] buffer = Encoding.Unicode.GetBytes(msg);//获得缓存
streamToServer.Write(buffer, 0, buffer.Length);//发往服务器
Console.WriteLine("Sent:{0}", msg);
//接收信息
do
{
buffer = new byte[BufferSize];
int bytesRead = streamToServer.Read(buffer, 0, BufferSize);//一直等待客户端传信息
Console.WriteLine("Reading data,{0} bytes...", bytesRead);
//获得请求的字符串
msg = Encoding.Unicode.GetString(buffer, 0, bytesRead);
Console.WriteLine("Received:{0}", msg);
string result = getValueFromId(msg);
Console.WriteLine("结果:{0}", result);
//将结果发送给服务端
msg = result;
byte[] bufferWrite = Encoding.Unicode.GetBytes(result);
streamToServer.Write(bufferWrite, 0, bufferWrite.Length);//发往服务器
} while (true);
//按Q退出
Console.WriteLine("\n\n 输入 \"Q\"键退出。");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
}
static void Main(string[] args)
{
//获取需要的数据信息
string value;
value = getValueFromId("2");
//Console.WriteLine(value);
//Console.ReadKey();
//通过TCP传到服务端
sendToServer(value);
}
}
}
服务器接收信息保存到数据库
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace ServerSQL
{
class Program
{
static void Main(string[] args)
{
const int BufferSize = 8192;//缓存大小,8192字节,可以保存4096个汉字和英文字符
Console.WriteLine("Server is running ...");
IPAddress ip = IPAddress.Parse("127.0.0.1");//获取ip地址
TcpListener listener = new TcpListener(ip, 8500);
listener.Start();//开始监听
Console.WriteLine("Start Listening...");
//获取一个连接,中断方法
TcpClient remoteClient = listener.AcceptTcpClient();
//打印连接到的客户端信息
Console.WriteLine("Client Connected! {0}<--{1}", remoteClient.Client.LocalEndPoint, remoteClient.Client.RemoteEndPoint);
//获取流,并写入buffer中
NetworkStream streamToClient = remoteClient.GetStream();
byte[] buffer = new byte[BufferSize];
int bytesRead = streamToClient.Read(buffer, 0, BufferSize);//一直等待客户端传信息
Console.WriteLine("Reading data,{0} bytes...", bytesRead);
//获得请求的字符串
string msg = Encoding.Unicode.GetString(buffer, 0, bytesRead);
Console.WriteLine("Received:{0}", msg);
//发送信息
ConsoleKey key;
Console.WriteLine("Menu:S-Send,X-Exit");
do
{
key = Console.ReadKey(true).Key;
if (key == ConsoleKey.S)
{
//获取输入的字符串
Console.Write("输入信息:");
msg = Console.ReadLine();
//发送信息
buffer = Encoding.Unicode.GetBytes(msg);//获得缓存
streamToClient.Write(buffer, 0, buffer.Length);//发往服务器
Console.WriteLine("Sent:{0}", msg);
//获取流,并写入buffer中
streamToClient = remoteClient.GetStream();
buffer = new byte[BufferSize];
bytesRead = streamToClient.Read(buffer, 0, BufferSize);//一直等待客户端传信息
Console.WriteLine("Reading data,{0} bytes...", bytesRead);
//获得请求的字符串
msg = Encoding.Unicode.GetString(buffer, 0, bytesRead);
Console.WriteLine("Received:{0}", msg);
}
} while (key != ConsoleKey.X);
//按Q退出
Console.WriteLine("\n\n 输入 \"Q\"键退出。");
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
}
}
}
007ServerSendAndClientAccept 服务端回传,客户端接收
服务端回传
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace ServerSend
{
class Program
{
static void Main(string[] args)
{
const int BufferSize = 8192;//缓存大小,8192字节,可以保存4096个汉字和英文字符
Console.WriteLine("Server is running ...");
IPAddress ip = IPAddress.Parse("127.0.0.1");//获取ip地址
TcpListener listener = new TcpListener(ip, 8500);
listener.Start();//开始监听
Console.WriteLine("Start Listening...");
//获取一个连接,中断方法
TcpClient remoteClient = listener.AcceptTcpClient();
//打印连接到的客户端信息
Console.WriteLine("Client Connected! {0}<--{1}", remoteClient.Client.LocalEndPoint, remoteClient.Client.RemoteEndPoint);
//获取流,并写入buffer中
NetworkStream streamToClient = remoteClient.GetStream();
byte[] buffer = new byte[BufferSize];
int bytesRead = streamToClient.Read(buffer, 0, BufferSize);//一直等待客户端传信息
Console.WriteLine("Reading data,{0} bytes...", bytesRead);
//获得请求的字符串
string msg = Encoding.Unicode.GetString(buffer, 0, bytesRead);
Console.WriteLine("Received:{0}", msg);
//转换成大写并发送
msg = msg.ToUpper();
buffer = Encoding.Unicode.GetBytes(msg);
lock (streamToClient) {
streamToClient.Write(buffer, 0, buffer.Length);
}
Console.WriteLine("Send:{0}", msg);
//按Q退出
Console.WriteLine("\n\n 输入 \"Q\"键退出。");
ConsoleKey key;
do
{
key = Console.ReadKey(true).Key;
} while (key != ConsoleKey.Q);
}
}
}
客户端接收服务端回传
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace ClientAccept
{
class Program
{
static void Main(string[] args)
{
const int BufferSize = 8192;//缓存大小,8192字节,可以保存4096个汉字和英文字符
Console.WriteLine("Client Running...");
TcpClient client;
//启动多个服务器
for (int i = 0; i < 5; i++)
{
try
{
client = new TcpClient();
client.Connect("localhost", 8500);//与服务器连接
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
return;
}
//打印连接到的服务器信息
Console.WriteLine("Server Connected! {0}-->{1}", client.Client.LocalEndPoint, client.Client.RemoteEndPoint);
NetworkStream streamToServer = client.GetStream();
ConsoleKey key;
Console.WriteLine("Menu:S-Send,X-Exit");
do
{
key = Console.ReadKey(true).Key;
if (key == ConsoleKey.S)
{
//获取输入的字符串
Console.Write("输入信息:");
string msg = Console.ReadLine();
//发送信息
byte[] buffer = Encoding.Unicode.GetBytes(msg);//获得缓存
streamToServer.Write(buffer, 0, buffer.Length);//发往服务器
Console.WriteLine("Sent:{0}", msg);
//获取信息
int bytesRead;
buffer = new byte[BufferSize];
lock (streamToServer) {
bytesRead = streamToServer.Read(buffer, 0, BufferSize);
}
msg = Encoding.Unicode.GetString(buffer, 0, bytesRead);
Console.WriteLine("Received:{0}", msg);
}
} while (key != ConsoleKey.X);
}
}
}
}