C#Socket基础实例代码

数据字节流处理类

using System;
using System.IO;
using System.Text;

namespace ConsoleSocket
{
     class ByteBuffer
    {
        MemoryStream stream = null;
        BinaryWriter writer = null;
        BinaryReader reader = null;

        public ByteBuffer()
        {
            stream = new MemoryStream();
            writer = new BinaryWriter(stream);
        }

        public ByteBuffer(byte[] data)
        {
            if (data != null)
            {
                stream = new MemoryStream(data);
                reader = new BinaryReader(stream);
            }
            else
            {
                stream = new MemoryStream();
                writer = new BinaryWriter(stream);
            }
        }

        public void Close()
        {
            if (writer != null) writer.Close();
            if (reader != null) reader.Close();

            stream.Close();
            writer = null;
            reader = null;
            stream = null;
        }

        public void WriteByte(byte v)
        {
            writer.Write(v);
        }

        public void WriteInt(int v)
        {
            writer.Write((int)v);
        }

        public void WriteShort(ushort v)
        {
            writer.Write((ushort)v);
        }

        public void WriteLong(long v)
        {
            writer.Write((long)v);
        }

        public void WriteFloat(float v)
        {
            byte[] temp = BitConverter.GetBytes(v);
            Array.Reverse(temp);
            writer.Write(BitConverter.ToSingle(temp, 0));
        }

        public void WriteDouble(double v)
        {
            byte[] temp = BitConverter.GetBytes(v);
            Array.Reverse(temp);
            writer.Write(BitConverter.ToDouble(temp, 0));
        }

        public void WriteString(string v)
        {
            byte[] bytes = Encoding.UTF8.GetBytes(v);
            writer.Write((ushort)bytes.Length);
            writer.Write(bytes);
        }

        public void WriteBytes(byte[] v)
        {
            writer.Write((int)v.Length);
            writer.Write(v);
        }

        public byte ReadByte()
        {
            return reader.ReadByte();
        }

        public int ReadInt()
        {
            return (int)reader.ReadInt32();
        }

        public ushort ReadShort()
        {
            return (ushort)reader.ReadInt16();
        }

        public long ReadLong()
        {
            return (long)reader.ReadInt64();
        }

        public float ReadFloat()
        {
            byte[] temp = BitConverter.GetBytes(reader.ReadSingle());
            Array.Reverse(temp);
            return BitConverter.ToSingle(temp, 0);
        }

        public double ReadDouble()
        {
            byte[] temp = BitConverter.GetBytes(reader.ReadDouble());
            Array.Reverse(temp);
            return BitConverter.ToDouble(temp, 0);
        }

        public string ReadString()
        {
            ushort len = ReadShort();
            byte[] buffer = new byte[len];
            buffer = reader.ReadBytes(len);
            return Encoding.UTF8.GetString(buffer);
        }

        public byte[] ReadBytes()
        {
            int len = ReadInt();
            return reader.ReadBytes(len);
        }

        public byte[] ToBytes()
        {
            writer.Flush();
            return stream.ToArray();
        }

        public void Flush()
        {
            writer.Flush();
        }
    }
}

客户端连接服务器

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleSocket
{
   public class clientSocket
    {
        private static byte[] result = new byte[1024];
        private static Socket clientSockets;
        //是否已连接的标识
        public bool IsConnected = false;

        public clientSocket()
        {
            clientSockets = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            
        }


        /// <summary>
        /// 连接指定IP和端口的服务器
        /// </summary>
        /// <param name="ip"></param>
        /// <param name="port"></param>
        public void ConnectServer(string ip, int port)
        {
            IPAddress mIp = IPAddress.Parse(ip);
            IPEndPoint ip_end_point = new IPEndPoint(mIp, port);

            try
            {
                clientSockets.Connect(ip_end_point);
                IsConnected = true;
                Console.WriteLine("连接服务器成功");
            }
            catch
            {
                IsConnected = false;
                Console.WriteLine("连接服务器失败");
            }
            //服务器下发数据长度
            int receiveLength = clientSockets.Receive(result);
            ByteBuffer buffer = new ByteBuffer(result);
            int len = buffer.ReadShort();
            string data = buffer.ReadString();
            Console.WriteLine("服务器返回数据:" + data);
        }

        /// <summary>
        /// 发送数据给服务器
        /// </summary>
        public void SendMessage(string data)
        {
            if (IsConnected == false)
                return;
            try
            {
                ByteBuffer buffer = new ByteBuffer();
                buffer.WriteString(data);
                clientSockets.Send(WriteMessage(buffer.ToBytes()));
            }
            catch
            {
                IsConnected = false;
                clientSockets.Shutdown(SocketShutdown.Both);
                clientSockets.Close();
            }
        }

        /// <summary>
        /// 数据转换,网络发送需要两部分数据,一是数据长度,二是主体数据
        /// </summary>
        /// <param name="message"></param>
        /// <returns></returns>
        private static byte[] WriteMessage(byte[] message)
        {
            MemoryStream ms = null;
            using (ms = new MemoryStream())
            {
                ms.Position = 0;
                BinaryWriter writer = new BinaryWriter(ms);
                ushort msglen = (ushort)message.Length;
                writer.Write(msglen);
                writer.Write(message);
                writer.Flush();
                return ms.ToArray();
            }
        }
    }
}

服务器处理客户端连接

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace ConsoleSocket
{
    class Program
    {
        private static byte[] result = new byte[1024];
        private const int port = 8088;
        private static string IpStr = "192.168.3.5";
        private static Socket serverSocket;

        static void Main(string[] args)
        {
            IPAddress ip = IPAddress.Parse(IpStr);
            IPEndPoint ip_end_point = new IPEndPoint(ip, port);
            //创建服务器Socket对象,并设置相关属性
            serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            //绑定ip和端口
            serverSocket.Bind(ip_end_point);
            //设置最长的连接请求队列长度
            serverSocket.Listen(10);
            Console.WriteLine("启动监听{0}成功", serverSocket.LocalEndPoint.ToString());
            //在新线程中监听客户端的连接
            Thread thread = new Thread(ClientConnectListen);
            thread.Start();
            Console.ReadLine();
            //Socket连接测试
            SocketTest();
        }

        /// <summary>
        /// 客户端连接请求监听
        /// </summary>
        private static void ClientConnectListen()
        {
            while (true)
            {
                //为新的客户端连接创建一个Socket对象
                Socket clientSocket = serverSocket.Accept();
                Console.WriteLine("客户端{0}成功连接", clientSocket.RemoteEndPoint.ToString());
                //向连接的客户端发送连接成功的数据
                ByteBuffer buffer = new ByteBuffer();
                buffer.WriteString("Connected Server");
                clientSocket.Send(WriteMessage(buffer.ToBytes()));
                //每个客户端连接创建一个线程来接受该客户端发送的消息
                System.Threading.Thread thread = new Thread(RecieveMessage);
                thread.Start(clientSocket);
            }
        }

        /// <summary>
        /// 数据转换,网络发送需要两部分数据,一是数据长度,二是主体数据
        /// </summary>
        /// <param name="message"></param>
        /// <returns></returns>
        private static byte[] WriteMessage(byte[] message)
        {
            MemoryStream ms = null;
            using (ms = new MemoryStream())
            {
                ms.Position = 0;
                BinaryWriter writer = new BinaryWriter(ms);
                ushort msglen = (ushort)message.Length;
                writer.Write(msglen);
                writer.Write(message);
                writer.Flush();
                return ms.ToArray();
            }
        }

        /// <summary>
        /// 接收指定客户端Socket的消息
        /// </summary>
        /// <param name="clientSocket"></param>
        private static void RecieveMessage(object clientSocket)
        {
            Socket mClientSocket = (Socket)clientSocket;
            while (true)
            {
                try
                {
                    int receiveNumber = mClientSocket.Receive(result);
                    Console.WriteLine("接收客户端{0}消息, 长度为{1}", mClientSocket.RemoteEndPoint.ToString(), receiveNumber);
                    ByteBuffer buff = new ByteBuffer(result);
                    //数据长度
                    int len = buff.ReadShort();
                    //数据内容
                    string data = buff.ReadString();
                    Console.WriteLine("数据内容:{0}", data);
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.Message);
                    mClientSocket.Shutdown(SocketShutdown.Both);
                    mClientSocket.Close();
                    break;
                }
            }
        }
        /// <summary>
        /// Socket连接测试
        /// </summary>
       public static void SocketTest()
        {
           clientSocket mSocket = new clientSocket();
           mSocket.ConnectServer("192.168.3.5", 8088);
           mSocket.SendMessage("我是客户端!");
        }
    }
}

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