强化学习尝试-gym学习
查看gym包含的场景信息
from gym import envs
import pandas as pd
space_names = ['观测空间', '动作空间', '奖励范围', '最大步数']
df = pd.DataFrame(columns=space_names)
env_specs = gym.envs.registry.all()
for env_spec in env_specs:
env_id = env_spec.id
try:
env = gym.make(env_id)
observation_space = env.observation_space
action_space = env.action_space
reward_range = env.reward_range
max_episode_steps = None
if isinstance(env, gym.wrappers.time_limit.TimeLimit):
max_episode_steps = env._max_episode_steps
df.loc[env_id] = [observation_space, action_space, reward_range, max_episode_steps]
except:
pass
with pd.option_context('display.max_rows', None):
display(df)
gym的相关操作
env=gym.make('CartPole-v0') #进入环境
env.reset() #重置并启动环境
#################查看状态信息#############
print('观测空间={}'.format(env.observation_space))
print('动作空间={}'.format(env.action_space))
print('观测范围={}~{}'.format(env.observation_space.low,env.observation_space.high))
print('动作数={}'.format(env.action_space.n))
############图像显示##############################
env.render()
############图像关闭###############################
env.close()
小车上坡代码
import gym
import pandas as pd
import numpy as np
env = gym.make('MountainCar-v0')
print('观测空间 = {}'.format(env.observation_space))
print('动作空间 = {}'.format(env.action_space))
print('观测范围 = {} ~ {}'.format(env.observation_space.low,
env.observation_space.high))
print('动作数 = {}'.format(env.action_space.n))
class BespokeAgent:
def __init__(self, env):
pass
def decide(self, observation): # 决策
position, velocity = observation
lb = min(-0.09 * (position + 0.25) ** 2 + 0.03,
0.3 * (position + 0.9) ** 4 - 0.008)
ub = -0.07 * (position + 0.38) ** 2 + 0.07
if lb < velocity < ub:
action = 2
else:
action = 0
return action # 返回动作
def learn(self, *args): # 学习
pass
agent = BespokeAgent(env)
def play_montecarlo(env, agent, render=False, train=False):
episode_reward = 0. # 记录回合总奖励,初始化为0
observation = env.reset() # 重置游戏环境,开始新回合
while True: # 不断循环,直到回合结束
if render: # 判断是否显示
env.render() # 显示图形界面,图形界面可以用 env.close() 语句关闭
action = agent.decide(observation)
next_observation, reward, done, _ = env.step(action) # 执行动作
episode_reward += reward # 收集回合奖励
if train: # 判断是否训练智能体
agent.learn(observation, action, reward, done) # 学习
if done: # 回合结束,跳出循环
break
observation = next_observation
return episode_reward # 返回回合总奖励
env.seed(0)
episode_reward = play_montecarlo(env, agent, render=True)
print('回合奖励 = {}'.format(episode_reward))
env.close()
episode_rewards = [play_montecarlo(env, agent) for _ in range(100)]
print('平均回合奖励 = {}'.format(np.mean(episode_rewards)))