如何让编程成为你的撩妹手段之一

  大家刚学编程的时候都是枯燥无味的,但是编程也是可以带来乐趣的,比如:用编程编写表白程序,让编程成为你撩妹手段之一,下面分享几种编程写的撩妹程序

一、脚本(vbs)程序,让你心仪的人跟着你的指令

msgbox "做我女朋友好吗",vbQuestion,"在吗"
msgbox ("房产写你名字")
msgbox ("保大")
msgbox ("我妈会游泳")
dim j


do while j<1
Select Case msgbox("做我女朋友好吗",68,"请郑重的回答我")
Case 6 j=1
Case 7 msgbox("再给你一次机会")
end Select
loop

msgbox("我就知道你会同意的,哈哈哈哈")


备注:新建一个文本,拷贝上面的代码保存,然后修改文本后缀为“.vbs”

二、Html画动态爱心

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>canvas 心</title>

<style>
html, body {
  height: 100%;
  padding: 0;
  margin: 0;
  background: #000;
}
canvas {
  position: absolute;
  width: 100%;
  height: 100%;
}</style>
</head>
<body>

<canvas id="pinkboard"></canvas>

<script>
/*
 * Settings
 */
var settings = {
  particles: {
    length:   500, // maximum amount of particles
    duration:   2, // particle duration in sec
    velocity: 100, // particle velocity in pixels/sec
    effect: -0.75, // play with this for a nice effect
    size:      30, // particle size in pixels
  },
};

/*
 * RequestAnimationFrame polyfill by Erik M?ller
 */
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());

/*
 * Point class
 */
var Point = (function() {
  function Point(x, y) {
    this.x = (typeof x !== 'undefined') ? x : 0;
    this.y = (typeof y !== 'undefined') ? y : 0;
  }
  Point.prototype.clone = function() {
    return new Point(this.x, this.y);
  };
  Point.prototype.length = function(length) {
    if (typeof length == 'undefined')
      return Math.sqrt(this.x * this.x + this.y * this.y);
    this.normalize();
    this.x *= length;
    this.y *= length;
    return this;
  };
  Point.prototype.normalize = function() {
    var length = this.length();
    this.x /= length;
    this.y /= length;
    return this;
  };
  return Point;
})();

/*
 * Particle class
 */
var Particle = (function() {
  function Particle() {
    this.position = new Point();
    this.velocity = new Point();
    this.acceleration = new Point();
    this.age = 0;
  }
  Particle.prototype.initialize = function(x, y, dx, dy) {
    this.position.x = x;
    this.position.y = y;
    this.velocity.x = dx;
    this.velocity.y = dy;
    this.acceleration.x = dx * settings.particles.effect;
    this.acceleration.y = dy * settings.particles.effect;
    this.age = 0;
  };
  Particle.prototype.update = function(deltaTime) {
    this.position.x += this.velocity.x * deltaTime;
    this.position.y += this.velocity.y * deltaTime;
    this.velocity.x += this.acceleration.x * deltaTime;
    this.velocity.y += this.acceleration.y * deltaTime;
    this.age += deltaTime;
  };
  Particle.prototype.draw = function(context, image) {
    function ease(t) {
      return (--t) * t * t + 1;
    }
    var size = image.width * ease(this.age / settings.particles.duration);
    context.globalAlpha = 1 - this.age / settings.particles.duration;
    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
  };
  return Particle;
})();

/*
 * ParticlePool class
 */
var ParticlePool = (function() {
  var particles,
      firstActive = 0,
      firstFree   = 0,
      duration    = settings.particles.duration;
  
  function ParticlePool(length) {
    // create and populate particle pool
    particles = new Array(length);
    for (var i = 0; i < particles.length; i++)
      particles[i] = new Particle();
  }
  ParticlePool.prototype.add = function(x, y, dx, dy) {
    particles[firstFree].initialize(x, y, dx, dy);
    
    // handle circular queue
    firstFree++;
    if (firstFree   == particles.length) firstFree   = 0;
    if (firstActive == firstFree       ) firstActive++;
    if (firstActive == particles.length) firstActive = 0;
  };
  ParticlePool.prototype.update = function(deltaTime) {
    var i;
    
    // update active particles
    if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
        particles[i].update(deltaTime);
      for (i = 0; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    
    // remove inactive particles
    while (particles[firstActive].age >= duration && firstActive != firstFree) {
      firstActive++;
      if (firstActive == particles.length) firstActive = 0;
    }
    
    
  };
  ParticlePool.prototype.draw = function(context, image) {
    // draw active particles
    if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
        particles[i].draw(context, image);
    }
    if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
        particles[i].draw(context, image);
      for (i = 0; i < firstFree; i++)
        particles[i].draw(context, image);
    }
  };
  return ParticlePool;
})();

/*
 * Putting it all together
 */
(function(canvas) {
  var context = canvas.getContext('2d'),
      particles = new ParticlePool(settings.particles.length),
      particleRate = settings.particles.length / settings.particles.duration, // particles/sec
      time;
  
  // get point on heart with -PI <= t <= PI
  function pointOnHeart(t) {
    return new Point(
      160 * Math.pow(Math.sin(t), 3),
      130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
    );
  }
  
  // creating the particle image using a dummy canvas
  var image = (function() {
    var canvas  = document.createElement('canvas'),
        context = canvas.getContext('2d');
    canvas.width  = settings.particles.size;
    canvas.height = settings.particles.size;
    // helper function to create the path
    function to(t) {
      var point = pointOnHeart(t);
      point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
      point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
      return point;
    }
    // create the path
    context.beginPath();
    var t = -Math.PI;
    var point = to(t);
    context.moveTo(point.x, point.y);
    while (t < Math.PI) {
      t += 0.01; // baby steps!
      point = to(t);
      context.lineTo(point.x, point.y);
    }
    context.closePath();
    // create the fill
    context.fillStyle = 'red';
    context.fill();
    // create the image
    var image = new Image();
    image.src = canvas.toDataURL();
    return image;
  })();
  
  // render that thing!
  function render() {
    // next animation frame
    requestAnimationFrame(render);
    
    // update time
    var newTime   = new Date().getTime() / 1000,
        deltaTime = newTime - (time || newTime);
    time = newTime;
    
    // clear canvas
    context.clearRect(0, 0, canvas.width, canvas.height);
    
    // create new particles
    var amount = particleRate * deltaTime;
    for (var i = 0; i < amount; i++) {
      var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
      var dir = pos.clone().length(settings.particles.velocity);
      particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
    }
    
    // update and draw particles
    particles.update(deltaTime);
    particles.draw(context, image);
  }
  
  // handle (re-)sizing of the canvas
  function onResize() {
    canvas.width  = canvas.clientWidth;
    canvas.height = canvas.clientHeight;
  }
  window.onresize = onResize;
  
  // delay rendering bootstrap
  setTimeout(function() {
    onResize();
    render();
  }, 10);
})(document.getElementById('pinkboard'));</script>

</body>
</html>

新建一个文本,拷贝上面的代码保存,然后修改文本后戳为“.html”

三:C语言 (大家可以试试)

#include <stdio.h>

#include <windows.h>
#define N 50
HANDLE hConsole;
void gotoxy(int x, int y)
{
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(hConsole, coord);
}
void main()
{
int i,j,k;
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hConsole, FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_INTENSITY);
for(k=0;k<3;k++)
{
gotoxy(4,6);


for(i = 0;i<11;i ++)


{
printf("*");
Sleep(N);


}


for(i = 0;i<12;i++)
{
gotoxy(9,7+i);
printf("*");
Sleep(N);
}
gotoxy(4,18);
for(i = 0;i<11;i ++)
{
printf("*");
Sleep(N);
}
gotoxy(36,10);
printf("*");
Sleep(N);


gotoxy(25,10);
printf("*");
Sleep(N);


gotoxy(47,10);
printf("*");
Sleep(N);


gotoxy(34,8);
printf("*");
Sleep(N);


gotoxy(38,8);
printf("*");
Sleep(N);


gotoxy(30,7);
printf("*");
Sleep(N);


gotoxy(42,7);
printf("*");
Sleep(N);


gotoxy(27,8);
printf("*");
Sleep(N);


gotoxy(45,8);
printf("*");
Sleep(N);


gotoxy(25,11);
printf("*");
Sleep(N);


gotoxy(47,11);
printf("*");
Sleep(N);
for(i=1,j=1;i<6,j<6;i++,j++)
{
gotoxy(25+i,11+j);
printf("*");
Sleep(N);
}
gotoxy(32,17);
printf("*");
Sleep(N);


gotoxy(34,18);
printf("*");
Sleep(N);




for(i=1,j=1;i<6,j<6;i++,j++)
{
gotoxy(47-i,11+j);
printf("*");
Sleep(N);
}
gotoxy(40,17);
printf("*");
Sleep(N);


gotoxy(38,18);
printf("*");
Sleep(N);


gotoxy(36,19);
printf("*");
Sleep(N);
for(i=0;i<11;i++)
{
gotoxy(59,6+i);
printf("*");
Sleep(N);
}
gotoxy(61,17);
printf("*");
Sleep(N);
for(i=0;i<11;i++)
{
gotoxy(63+i,18);
printf("*");
Sleep(N);
}
gotoxy(74,17);
printf("*");
Sleep(N);


gotoxy(76,16);
printf("*");
Sleep(N);
for(i=0;i<10;i++)
{
gotoxy(76,15-i);
printf("*");
Sleep(N);
}
system("cls");
}
while(1)
{
gotoxy(4,6);


for(i = 0;i<11;i ++)


{
printf("*");




}


for(i = 0;i<12;i++)
{
gotoxy(9,7+i);
printf("*");


}
gotoxy(4,18);
for(i = 0;i<11;i ++)
{
printf("*");


}
gotoxy(36,10);
printf("*");




gotoxy(25,10);
printf("*");




gotoxy(47,10);
printf("*");




gotoxy(34,8);
printf("*");




gotoxy(38,8);
printf("*");




gotoxy(30,7);
printf("*");


gotoxy(42,7);
printf("*");




gotoxy(27,8);
printf("*");




gotoxy(45,8);
printf("*");




gotoxy(25,11);
printf("*");




gotoxy(47,11);
printf("*");


for(i=1,j=1;i<6,j<6;i++,j++)
{
gotoxy(25+i,11+j);
printf("*");


}
gotoxy(32,17);
printf("*");




gotoxy(34,18);
printf("*");






for(i=1,j=1;i<6,j<6;i++,j++)
{
gotoxy(47-i,11+j);
printf("*");


}
gotoxy(40,17);
printf("*");




gotoxy(38,18);
printf("*");




gotoxy(36,19);
printf("*");


for(i=0;i<11;i++)
{
gotoxy(59,6+i);
printf("*");


}
gotoxy(61,17);
printf("*");


for(i=0;i<11;i++)
{
gotoxy(63+i,18);
printf("*");


}
gotoxy(74,17);
printf("*");
Sleep(100);
gotoxy(76,16);
printf("*");


for(i=0;i<10;i++)
{
gotoxy(76,15-i);
printf("*");


}
gotoxy(25,22);
Sleep(1000);
system("cls");
}


}

        注:对编程热爱者可以加群 593672804,本群是技术交流群,群里还有有一些计算机毕业参加工作多年的大佬,不仅每天会发布一些技术上的知识还有有趣的编程知识,群里还可以交流技术问题,以及未来工作面试,入职等相关话题。

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