RPG角色游戏的创建

//程序:RPG游戏角色创建
//功能:简单的创建游戏角色的程序

//作者:软三1508010301王敏
//时间:2017.4.30
//本题目要求的游戏角色应有以下属性:名字、性别、种族、职业、力量、敏捷、体力、智力、智慧、生命值和魔法值。
//名字:不超过50个字符。
//性别:可以选择男性和女性。
//种族:一共可选五个种族,人类、精灵、兽人、矮人和元素。
//职业:可选六种职业,狂战士、圣骑士、刺客、猎手、祭司和巫师。其余属性均为整数。
//本题目要求首先用户输入角色姓名,然后由用户选择角色性别,然后由用户选择种族,然后选择职业,然后自动分配力量、敏捷、体力、智力和智慧属性,并计算生命值和魔法值。
//生命值=体力*20。
//魔法值=(智力+智慧)*10。
  
#include "iostream"
#include "string"
#include "ctime"
#include "fstream"
using namespace std;
  
int profession_choice; //玩家所选择的职业的序号
  
class Base  //基础类,保存角色的姓名,性别
{
  protected:
  	char name[50];//记录角色名字
  	string sex; //记录性别
  	int sex_choice;//记录性别选择
  public:
  	void getBase();//功能实现
  	friend class Output;  //友元类,用于输出角色信息
  	friend class File;    //友元类,将角色信息保存到文档中
};

  
void Base::getBase()//输入角色名和性别
{
	int i;
	cout <<endl;
  	cout << "输入角色姓名:";
  	cin >> name;
	do
	{
  		cout << "选择角色性别:";
  		cout << "1.男    2.女" << endl;
  		cin >> sex_choice;
  		switch (sex_choice)
		{
  		
  			case 1:
				sex = "男"; 
				i=0;break;
  			case 2:
				sex = "女"; 
				i=0;break;
			default:
				cout<<"输入错误,请重新输入"<<endl;break;

		}
	}
	while (i=0);
}

class Race :public Base  //派生类,记录角色的种族、职业
{
  protected:
  	string race;
  	string profession;
  	int race_choice;
  
  public:
  	void getRace();
  	friend class Output;
  	friend class File;
};
  
  //选择种族和职业
void Race::getRace()
{
  	int i = 1;
  	while (i)
  	{
  		cout << "请选择种族:" << endl;
  		cout << "1.人类  2.精灵  3.兽人  4.矮人  5.元素" << endl;
  		cin >> race_choice;
  
  		switch (race_choice)
  		{
  		case 1:race = "人类"; i = 0; break;
  		case 2:race = "精灵"; i = 0; break;
  		case 3:race = "兽人"; i = 0; break;
  		case 4:race = "矮人"; i = 0; break;
  		case 5:race = "元素"; i = 0; break;
  		default:cout << "输入错误,请重新输入!" << endl; break;
  		}
  	}
  	while (1)
  	{
  		cout << "可以使用的职业:" << endl;
  		switch (race_choice)
  		{
  		case 1: cout << "1.狂战士   2.圣骑士   3.刺客    4.猎手   5.祭司   6.巫师" << endl; break;
  		case 2: cout << "3.刺客     4.猎手     5.祭司    6.巫师" << endl; break;
  		case 3: cout << "1.狂战士   4.猎手     5.祭司  " << endl; break;
  		case 4: cout << "1.狂战士   2.圣骑士   5.祭司 " << endl; break;
  		case 5: cout << "5.祭司     6.巫师" << endl; break;
  		}
  		cin >> profession_choice;
  		if (race_choice == 1 && (profession_choice >= 1 && profession_choice <= 6)) break;
  		else if (race_choice == 2 && (profession_choice >=3 && profession_choice <=6)) break;
  		else if (race_choice == 3 && (profession_choice == 1 || profession_choice == 4 || profession_choice == 5)) break;
  		else if (race_choice == 4 && (profession_choice == 1 || profession_choice == 2 || profession_choice == 5))  break;
  		else if (race_choice == 5 && (profession_choice >=5 && profession_choice <=6)) break;
  		else  cout << "输入错误,请重新输入" << endl;
  	}
  	if (profession_choice == 1)   profession = "狂战士";
  	if (profession_choice == 2)   profession = "圣骑士";
  	if (profession_choice == 3)	  profession = "刺客";
  	if (profession_choice == 4)   profession = "猎手";
  	if (profession_choice == 5)   profession = "祭司";
  	if (profession_choice == 6)   profession = "巫师";
}
  
  
class Attribute :public Race  //派生类,记录角色的属性
{
  protected:
  	int strength;	//力量
  	int agility;	//敏捷
  	int physical;	//体力
  	int intelligence;	//智力
  	int wisdom;	//智慧
  	int HP;	//生命值
  	int MP;	//法力值
  public:
  	void getAttribute();
  	void getRandom(int a, int b, int c, int d, int e);      
  	friend class Output;
  	friend class File;
};
  
  // 随机生成每项属性的值,abcd为该属性的最小值,e为第五个属性的最大值
void Attribute::getRandom(int a, int b, int c, int d, int e)
{
  	int sum;  //前4项属性之和
  	srand((unsigned)time(NULL));
  	do
  	{
  		strength = a + rand() % 8;
  		agility = b + rand() % 8;
  		physical = c + rand() % 8;
  		intelligence = d + rand() % 8;
  		sum = strength + agility + physical + intelligence;
  	} while (((100 - e) < sum) && (sum < 100));
  	wisdom = 100 - sum;
  	HP = physical * 20;
  	MP = (wisdom + intelligence) * 10;
  }
  
  //根据选择的职业,向getRamdom传各职业最小值
  void Attribute::getAttribute()
  {
  	if (profession_choice == 1) 	getRandom(40, 20, 30, 5, 5);//狂战士
  	if (profession_choice == 2) 	getRandom(25, 15, 30, 20, 10);//圣骑士
  	if (profession_choice == 3) 	getRandom(20, 35, 20, 15, 10);//刺客
  	if (profession_choice == 4) 	getRandom(15, 40, 15, 10, 20);//猎手
  	if (profession_choice == 5)  	getRandom(15, 20, 15, 35, 15);//祭司	
  	if (profession_choice == 6)		getRandom(10, 20, 10, 20, 40);//巫师
}
  
  
class Output  //输出角色属性
{
  public:
  	void show(Base &, Race &, Attribute &);//访问友元类
  };
  
  void Output::show(Base &t1, Race &t2, Attribute &t3)
  {
  	cout << "==================================" << endl;
  	cout <<"  姓名:      " << t1.name << endl;
	cout << "==================================" << endl;
  	cout <<"  性别:      " << t1.sex << endl;
	cout << "==================================" << endl;
  	cout <<"  种族:      " << t2.race << endl;
	cout << "==================================" << endl;
  	cout <<"  职业:      " << t2.profession << endl;
	cout << "==================================" << endl;
  	cout <<"  力量:      " << t3.strength << endl;
	cout << "==================================" << endl;
  	cout <<"  敏捷:      " << t3.agility << endl;
	cout << "==================================" << endl;
  	cout <<"  体力:      " << t3.physical << endl;
	cout << "==================================" << endl;
  	cout <<"  智力:      " << t3.intelligence << endl;
	cout << "==================================" << endl;
  	cout <<"  智慧:      " << t3.wisdom << endl;
	cout << "==================================" << endl;
  	cout <<"  生命值:    " << t3.HP << endl;
	cout << "==================================" << endl;
  	cout <<"  法力值:    " << t3.MP << endl;
	cout << "==================================" << endl;


}
  
class File  //将角色信息保存到文档
{
  public:
  	void file(Base &, Race &, Attribute &);
  };
  
  void File::file(Base &t1, Race &t2, Attribute &t3)
  {
    ofstream outfile;
  	outfile.open("memory.dat", ios::trunc);
  	outfile << "姓名:" << t1.name << endl;
  	outfile << "性别:" << t1.sex << endl;
  	outfile << "种族:" << t2.race << endl;
  	outfile << "职业:" << t2.profession << endl;
  	outfile << "力量:" << t3.strength << endl;
  	outfile << "敏捷:" << t3.agility << endl;
  	outfile << "体力:" << t3.physical << endl;
  	outfile << "智力:" << t3.intelligence << endl;
  	outfile << "智慧:" << t3.wisdom << endl;
  	outfile << "生命值:" << t3.HP << endl;
  	outfile << "法力值:" << t3.MP << endl;
  }

  
int main()
{
  	Base player;
  	Race player_race;
  	Attribute player_att;
  	Output player_show;
  	File keep;
  	int player_choice;
  	do
  	{
  		player.getBase();
  		player_race.getRace();
  		player_att.getAttribute();
  		player_show.show(player, player_race, player_att);
  		cout << endl;
  		cout << "对生成的角色是否满意?如不满意,则重新生成" << endl;
  		cout << "0.满意     1.不满意" << endl;
  		cin >> player_choice;
  	} while (player_choice);
  	keep.file(player, player_race, player_att);
  	return 0;
}
  
  

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