C# Socket 服务器接收数据 并保存文件(多个端口)

 static void Main(string[] args) {
            StartListening();

        }
private static void StartListening() {
            // Data buffer for incoming data.
            byte[] bytes = new Byte[1024];

            // Establish the local endpoint for the socket.
            // The DNS name of the computer
            // running the listener is "host.contoso.com".
            //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
            IPAddress ipAddress = IPAddress.Parse("192.168.254.142");
            IPEndPoint localEndPoint0 = new IPEndPoint(ipAddress, 10000);
            IPEndPoint localEndPoint1 = new IPEndPoint(ipAddress, 10001);
            IPEndPoint localEndPoint2 = new IPEndPoint(ipAddress, 10002);
            IPEndPoint localEndPoint3 = new IPEndPoint(ipAddress, 10003);
            IPEndPoint localEndPoint4 = new IPEndPoint(ipAddress, 10004);
            IPEndPoint localEndPoint5 = new IPEndPoint(ipAddress, 10005);
            IPEndPoint localEndPoint6 = new IPEndPoint(ipAddress, 10006);
            IPEndPoint localEndPoint7 = new IPEndPoint(ipAddress, 10007);
            IPEndPoint localEndPoint8 = new IPEndPoint(ipAddress, 10008);
            IPEndPoint localEndPoint9 = new IPEndPoint(ipAddress, 10009);





            // Create a TCP/IP socket.
            Socket listener0 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            Socket listener1 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            Socket listener2 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            Socket listener3 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            Socket listener4 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            Socket listener5 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            Socket listener6 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            Socket listener7 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            Socket listener8 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            Socket listener9 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            // Bind the socket to the local endpoint and listen for incoming connections.
            try {
                listener0.Bind(localEndPoint0);
                listener1.Bind(localEndPoint1);
                listener2.Bind(localEndPoint2);
                listener3.Bind(localEndPoint3);
                listener4.Bind(localEndPoint4);
                listener5.Bind(localEndPoint5);
                listener6.Bind(localEndPoint6);
                listener7.Bind(localEndPoint7);
                listener8.Bind(localEndPoint8);
                listener9.Bind(localEndPoint9);
                listener0.Listen(0);
                listener1.Listen(0);
                listener2.Listen(0);
                listener3.Listen(0);
                listener4.Listen(0);
                listener5.Listen(0);
                listener6.Listen(0);
                listener7.Listen(0);
                listener8.Listen(0);
                listener9.Listen(0);

                while (true) {
                    // Set the event to nonsignaled state.
                    allDone.Reset();

                    // Start an asynchronous socket to listen for connections.
                    Console.WriteLine("Waiting for a connection");
                    Log.WriteLogs("Mlog", "Open", "Waiting for a connection");
                    //Thread thread = new Thread(new ParameterizedThreadStart(ThreadAccept));
                    //thread.IsBackground = true;
                    //thread.Start(listener0);

                    //Thread thread1 = new Thread(new ParameterizedThreadStart(ThreadAccept));
                    //thread1.IsBackground = true;
                    //thread1.Start(listener1);

                    listener0.BeginAccept(new AsyncCallback(AcceptCallback), listener0);
                    listener1.BeginAccept(new AsyncCallback(AcceptCallback), listener1);
                    listener2.BeginAccept(new AsyncCallback(AcceptCallback), listener2);
                    listener3.BeginAccept(new AsyncCallback(AcceptCallback), listener3);
                    listener4.BeginAccept(new AsyncCallback(AcceptCallback), listener4);
                    listener5.BeginAccept(new AsyncCallback(AcceptCallback), listener5);
                    listener6.BeginAccept(new AsyncCallback(AcceptCallback), listener6);
                    listener7.BeginAccept(new AsyncCallback(AcceptCallback), listener7);
                    listener8.BeginAccept(new AsyncCallback(AcceptCallback), listener8);
                    listener9.BeginAccept(new AsyncCallback(AcceptCallback), listener9);



                    // Wait until a connection is made before continuing.
                    allDone.WaitOne();
                }

            } catch (Exception e) {
                Console.WriteLine(e.ToString());
                Log.WriteLogs("Mlog", "Error", e.ToString());
            }

            Console.WriteLine("\nPress ENTER to continue");
            Console.Read();
        }
    public static void AcceptCallback(IAsyncResult ar) {

            // Signal the main thread to continue.
            allDone.Set();

            // Get the socket that handles the client request.
            Socket listener = (Socket)ar.AsyncState;
            Socket handler = listener.EndAccept(ar);


            Console.WriteLine(listener.LocalEndPoint + " connection success");
            Log.WriteLogs("Mlog", "Connect", listener.LocalEndPoint + " connection success");
            // Create the state object.
            StateObject state = new StateObject();
            state.workSocket = handler;

            handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);


        }


        public static void ReadCallback(IAsyncResult ar) {

            String content = String.Empty;

            // Retrieve the state object and the handler socket
            // from the asynchronous state object.
            StateObject state = (StateObject)ar.AsyncState;
            Socket handler = state.workSocket;

            // Read data from the client socket. 
            int bytesRead = handler.EndReceive(ar);

            if (bytesRead > 0) {
                // There  might be more data, so store the data received so far.
                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));

                // Check for end-of-file tag. If it is not there, read 
                // more data.
                content = state.sb.ToString();

                if (content.Length > 0) {
                    // All the data has been read from the 
                    // client. Display it on the console.
                    //Console.WriteLine(handler.LocalEndPoint + "Read {0} bytes from socket. \n Data : {1}", content.Length, content);
                    Console.WriteLine(handler.LocalEndPoint + " Data : {1}", content.Length, content);
                    Log.WriteLogs("Mlog", "Data", handler.LocalEndPoint + " Data : " + content);
                    state.sb.Clear();
                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
                    //Send(handler, content);
                } else {
                    // Not all data received. Get more.
                    state.sb.Clear();
                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
                }
            } else {
                Console.WriteLine("客户端关闭");
                Log.WriteLogs("Mlog", "Close", "客户端关闭");
                //handler.Close();
            }


            //读取完成之后, 继续读取...  --->如果关闭之后,会一直循环此方法,进入死循环,cpu暴增
            // state.sb.Clear();
            //  handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);

        }


  public class StateObject {
            // Client  socket.
            public Socket workSocket = null;
            // Size of receive buffer.
            public const int BufferSize = 1024;
            // Receive buffer.
            public byte[] buffer = new byte[BufferSize];
            // Received data string.
            public StringBuilder sb = new StringBuilder();
        }


  /// <summary>
        /// 写日志 (如果文件打开 还能继续写入)
        /// </summary>
        /// <param name="fileName">文件名</param>
        /// <param name="type">类型</param>
        /// <param name="content">内容</param>
        public static void WriteLogs(string fileName, string type, string content) {

            string path = AppDomain.CurrentDomain.BaseDirectory;
            if (!string.IsNullOrEmpty(path)) {
                path = AppDomain.CurrentDomain.BaseDirectory + fileName;
                if (!Directory.Exists(path)) {
                    Directory.CreateDirectory(path);
                }
                path = path + "\\" + DateTime.Now.ToString("yyyyMMdd");
                if (!Directory.Exists(path)) {
                    Directory.CreateDirectory(path);
                }
                path = path + "\\" + DateTime.Now.ToString("HH") + ".txt";
                if (!File.Exists(path)) {
                    FileStream fs = File.Create(path);
                    fs.Close();
                }
                if (File.Exists(path)) {
                    //这样的情况,不单要与只读方式打开txt文件,而且,需要共享锁。还必须要选择flieShare方式为ReadWrite。因为随时有其他程序对其进行写操作。
                    FileStream fs = new FileStream(path, FileMode.Append, FileAccess.Write, FileShare.ReadWrite);
                    StreamWriter sr = new StreamWriter(fs);
                    sr.WriteLine(DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff") + " >>> " + type + " >>> " + content);
                    sr.Close();
                    fs.Close();
                }
            }
        }


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