C#网络编程(三)----服务器接收多个客户端信息

服务器接收多个客户端信息
服务端
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace ConsoleApplication1
{
    class Program
    {

        public static string  serverIp = "127.0.0.1";
        public static int serverPort = 8081;
        public static Thread serverThread;
        public static Socket serverSocket;
        public static byte[] result = new byte[1024];

        static void Main(string[] args)
        {


            try
            {

                IPAddress serverIpAddress = IPAddress.Parse(serverIp);

                IPEndPoint serverIpn = new IPEndPoint(serverIpAddress, serverPort);

                serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                serverSocket.Bind(serverIpn);

                serverSocket.Listen(10);
                Console.WriteLine("服务启动成功");

                serverThread = new Thread(new ThreadStart(listenClientConnect));

                serverThread.Start();

            }
            catch (Exception e)
            {


                Console.WriteLine("服务启动失败:"+e.Message);
                
                serverSocket.Dispose();
                serverSocket.Close();


            }




        }


        public static void listenClientConnect()
        {



            while (true)
            {
                try
                {


                    Socket clientSocket = serverSocket.Accept();

                    clientSocket.Send(Encoding.UTF8.GetBytes("来自服务端的信息"));

                    Thread clientThread = new Thread(receiveClientMsg);

                    clientThread.Start(clientSocket);

                    

                }
                catch (Exception e)
                {


                    Console.WriteLine("出错了:" + e.Message);

                }




            }

        }


        public static void receiveClientMsg(Object clientSocket){



            try
            {


                while (true)
                {


                    Socket socket = (Socket)clientSocket;
                    int msgLen = socket.Receive(result);

                    Console.WriteLine("客户端发来的信息是:{0}", Encoding.UTF8.GetString(result));


                }



            }
            catch (Exception e)
            {



            }


            

        }
    }
}

客户端
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace ConsoleApplication1
{
    class Program
    {

        public static string  serverIp = "127.0.0.1";
        public static int serverPort = 8081;
        public static Thread serverThread;
        public static Socket serverSocket;
        public static byte[] result = new byte[1024];

        static void Main(string[] args)
        {


            try
            {

                IPAddress serverIpAddress = IPAddress.Parse(serverIp);

                IPEndPoint serverIpn = new IPEndPoint(serverIpAddress, serverPort);

                serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                serverSocket.Bind(serverIpn);

                serverSocket.Listen(10);
                Console.WriteLine("服务启动成功");

                serverThread = new Thread(new ThreadStart(listenClientConnect));

                serverThread.Start();

            }
            catch (Exception e)
            {


                Console.WriteLine("服务启动失败:"+e.Message);
                
                serverSocket.Dispose();
                serverSocket.Close();


            }




        }


        public static void listenClientConnect()
        {



            while (true)
            {
                try
                {


                    Socket clientSocket = serverSocket.Accept();

                    clientSocket.Send(Encoding.UTF8.GetBytes("来自服务端的信息"));

                    Thread clientThread = new Thread(receiveClientMsg);

                    clientThread.Start(clientSocket);

                    

                }
                catch (Exception e)
                {


                    Console.WriteLine("出错了:" + e.Message);

                }




            }

        }


        public static void receiveClientMsg(Object clientSocket){



            try
            {


                while (true)
                {


                    Socket socket = (Socket)clientSocket;
                    int msgLen = socket.Receive(result);

                    Console.WriteLine("客户端发来的信息是:{0}", Encoding.UTF8.GetString(result));


                }



            }
            catch (Exception e)
            {



            }


            

        }
    }
}

线程池使用
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace ConsoleApplication1
{
    class Program
    {

        public static string  serverIp = "127.0.0.1";
        public static int serverPort = 8081;
        public static Thread serverThread;
        public static Socket serverSocket;
        public static byte[] result = new byte[1024];

        static void Main(string[] args)
        {


            try
            {

                IPAddress serverIpAddress = IPAddress.Parse(serverIp);

                IPEndPoint serverIpn = new IPEndPoint(serverIpAddress, serverPort);

                serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                serverSocket.Bind(serverIpn);

                serverSocket.Listen(10);
                Console.WriteLine("服务启动成功");

                serverThread = new Thread(new ThreadStart(listenClientConnect));

                serverThread.Start();

            }
            catch (Exception e)
            {


                Console.WriteLine("服务启动失败:"+e.Message);
                
                serverSocket.Dispose();
                serverSocket.Close();


            }




        }


        public static void listenClientConnect()
        {



            while (true)
            {
                try
                {


                    Socket clientSocket = serverSocket.Accept();

                    clientSocket.Send(Encoding.UTF8.GetBytes("来自服务端的信息"));

                    //Thread clientThread = new Thread(receiveClientMsg);

                    //clientThread.Start(clientSocket);

                    ThreadPool.QueueUserWorkItem(new WaitCallback(receiveClientMsg), clientSocket);


                }
                catch (Exception e)
                {


                    Console.WriteLine("出错了:" + e.Message);

                }




            }

        }


        public static void receiveClientMsg(Object clientSocket){



            try
            {


                while (true)
                {


                    Socket socket = (Socket)clientSocket;
                    int msgLen = socket.Receive(result);

                    Console.WriteLine("客户端发来的信息是:{0}", Encoding.UTF8.GetString(result));

                }



            }
            catch (Exception e)
            {



            }


            

        }
    }
}

  • 0
    点赞
  • 3
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值