using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class DrawLine : SingletonBehaviour<DrawLine>
{
private LineRenderer renderer;
public Material rendererMaterial;
private LinkedList<Vector3> pointLists;
private bool isDrawing=false;
private Vector3 point;
private GameObject lineObj;
// Use this for initialization
void Start ()
{
pointLists = new LinkedList<Vector3>();
renderer = gameObject.AddComponent<LineRenderer>();
renderer.material = rendererMaterial;
renderer.startWidth = 0