c语言实现三子棋

在实现三子棋游戏中,采用多文件格式书写程序,首先在main.c文件中创建显示菜单,将程序实现放在chess.c文件中,为了规范,在chess.h中声明所调用的函数及头文件
chess.h 文件
主要功能
①将头文件声明和函数声明打包在一起,其他文件直接调用这一个即可

#ifndef _CHESS_H_
#define _CHESS_H_

#include <stdio.h>
#include <windows.h>
#include <time.h>

#define ROW 3
#define COL 3

#define PLAYER_COLOR 'X'
#define COMPUTER_COLOR 'O'

#pragma warning(disable:4996)

void Game();
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
void PlayerMove(char board[][COL], int row, int col);
char Judge(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);

#endif

main函数文件
主要功能:
①展示菜单,玩家可以选择,继续游戏,或者退出,如果继续游戏,则继续调用Game()

#include "chess.h"

void ShowMenu()
{
	printf("#################################\n");
	printf("## 1. Play             2. Exit ##\n");
	printf("#################################\n");
	printf("Please Select: ");
}
int main()
{
	int select = 0;
	int quit = 0;
	while (!quit){
		ShowMenu();
		scanf("%d", &select);
		switch (select){
		case 1:
			Game();
			break;
		case 2:
			printf("Bye bye!\n");
			quit = 1;
			break;
		default:
			printf("select error, try again!\n");
			break;
		}
	}
	system("pause");
	return 0;
}

chess.c 文件
主要功能:
①实现Game()功能;
②将棋盘内容,初始化为空格,由玩家先走棋,若坐标合法则落子(玩家棋子为X),之后电脑随机走棋 ,直到平局或者某一方胜利。

#include "chess.h"

// char (*board)[COL]
void InitBoard(char board[][COL], int row, int col)
{
	int i = 0;
	for (; i < row; i++){
		int j = 0;
		for (; j < col; j++){
			board[i][j] = ' ';
		}
	}
}
void ShowBoard(char board[][COL], int row, int col)
{
	printf("   | 1 | 2 | 3\n");
	printf("----------------\n");
	int i = 1;
	for (; i <= 3; i++){
		printf(" %d | %c | %c | %c \n",\
			i, board[i-1][0], board[i-1][1],board[i-1][2]);
		if (i != 3){
			printf("----------------\n");
		}
	}
}
void PlayerMove(char board[][COL], int row, int col)
{
	while (1){
		int x = 0;
		int y = 0;
		printf("Please Enter Pos<x, y>: ");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= 3 && y >= 1 && y <= 3){
			if (board[x - 1][y - 1] == ' '){
				board[x - 1][y - 1] = PLAYER_COLOR;
				break;
			}
			else{
				printf("你的落子位置已经被占用, 请重新输入!\n");
			}
		}
		else{
			printf("你输入的坐标不合法,请重新输入!\n");
		}
	}
}
//return 'N'->next, 'X'->player 'O'->computer, ‘E’->equal
char Judge(char board[][COL], int row, int col)
{
	int i = 0;
	for (; i < row; i++){
		if (board[i][0] != ' ' && board[i][0] == board[i][1] && \
			board[i][1] == board[i][2]){
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++){
		if (board[0][i] != ' ' && board[0][i] == board[1][i] && \
			board[1][i] == board[2][i]){
			return board[0][i];
		}
	}
	if (board[0][0] != ' ' &&board[0][0] == board[1][1] && \
		board[1][1] == board[2][2]){
		return board[1][1];
	}
	if (board[0][2] != ' ' &&board[0][2] == board[1][1] && \
		board[1][1] == board[2][0]){
		return board[1][1];
	}
	for (i = 0; i < row; i++){
		int j = 0;
		for (; j < col; j++){
			if (board[i][j] == ' '){
				return 'N';
			}
		}
	}
	return 'E';
}

int GetRandom(int start, int end)//[1,3][7,10]
{
	//[start, end]
	return rand() % (end-start+1) + start;//[0-6] + 3=[3,9]
}
void ComputerMove(char board[][COL], int row, int col)
{
	while (1){
		//int x = rand()%row;[0-2]
		//int y = rand()%col;[0-2]
		int x = GetRandom(1, 3);//GetRandom(7, 10)
		int y = GetRandom(1, 3);// [1-3]
		if (board[x-1][y-1] == ' '){
			board[x-1][y-1] = COMPUTER_COLOR;
			break;
		}
	}
}

void Game()
{
	char result = '\0';
	char board[ROW][COL];
	InitBoard(board, ROW, COL);
	ShowBoard(board, ROW, COL);
	srand((unsigned int)time(NULL));
	while (1){
		PlayerMove(board, ROW, COL);
		ShowBoard(board, ROW, COL);
		result = Judge(board, ROW, COL);
		if (result != 'N'){
			break;
		}
		system("CLS");
		ComputerMove(board, ROW, COL);
		ShowBoard(board, ROW, COL);
		result = Judge(board, ROW, COL);
		if (result != 'N'){
			break;
		}
	}
	switch (result){
	case 'X': //you win
		printf("恭喜,你赢了,再来一把?\n");
		break;
	case 'O': //computer win
		printf("差一点就赢了,再来一把挽回颜面?\n");
		break;
	case 'E': //Equal
		printf("你已经和电脑一样聪明了,你确定不想知道谁更聪明吗?\n");
		break;
	default:
		printf("bug?!\n");
		break;
	}
	//memset(board, ' ', sizeof(board));
}
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