在实现三子棋游戏中,采用多文件格式书写程序,首先在main.c文件中创建显示菜单,将程序实现放在chess.c文件中,为了规范,在chess.h中声明所调用的函数及头文件
chess.h 文件
主要功能
①将头文件声明和函数声明打包在一起,其他文件直接调用这一个即可
#ifndef _CHESS_H_
#define _CHESS_H_
#include <stdio.h>
#include <windows.h>
#include <time.h>
#define ROW 3
#define COL 3
#define PLAYER_COLOR 'X'
#define COMPUTER_COLOR 'O'
#pragma warning(disable:4996)
void Game();
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
void PlayerMove(char board[][COL], int row, int col);
char Judge(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);
#endif
main函数文件
主要功能:
①展示菜单,玩家可以选择,继续游戏,或者退出,如果继续游戏,则继续调用Game()
#include "chess.h"
void ShowMenu()
{
printf("#################################\n");
printf("## 1. Play 2. Exit ##\n");
printf("#################################\n");
printf("Please Select: ");
}
int main()
{
int select = 0;
int quit = 0;
while (!quit){
ShowMenu();
scanf("%d", &select);
switch (select){
case 1:
Game();
break;
case 2:
printf("Bye bye!\n");
quit = 1;
break;
default:
printf("select error, try again!\n");
break;
}
}
system("pause");
return 0;
}
chess.c 文件
主要功能:
①实现Game()功能;
②将棋盘内容,初始化为空格,由玩家先走棋,若坐标合法则落子(玩家棋子为X),之后电脑随机走棋 ,直到平局或者某一方胜利。
#include "chess.h"
// char (*board)[COL]
void InitBoard(char board[][COL], int row, int col)
{
int i = 0;
for (; i < row; i++){
int j = 0;
for (; j < col; j++){
board[i][j] = ' ';
}
}
}
void ShowBoard(char board[][COL], int row, int col)
{
printf(" | 1 | 2 | 3\n");
printf("----------------\n");
int i = 1;
for (; i <= 3; i++){
printf(" %d | %c | %c | %c \n",\
i, board[i-1][0], board[i-1][1],board[i-1][2]);
if (i != 3){
printf("----------------\n");
}
}
}
void PlayerMove(char board[][COL], int row, int col)
{
while (1){
int x = 0;
int y = 0;
printf("Please Enter Pos<x, y>: ");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3){
if (board[x - 1][y - 1] == ' '){
board[x - 1][y - 1] = PLAYER_COLOR;
break;
}
else{
printf("你的落子位置已经被占用, 请重新输入!\n");
}
}
else{
printf("你输入的坐标不合法,请重新输入!\n");
}
}
}
//return 'N'->next, 'X'->player 'O'->computer, ‘E’->equal
char Judge(char board[][COL], int row, int col)
{
int i = 0;
for (; i < row; i++){
if (board[i][0] != ' ' && board[i][0] == board[i][1] && \
board[i][1] == board[i][2]){
return board[i][0];
}
}
for (i = 0; i < col; i++){
if (board[0][i] != ' ' && board[0][i] == board[1][i] && \
board[1][i] == board[2][i]){
return board[0][i];
}
}
if (board[0][0] != ' ' &&board[0][0] == board[1][1] && \
board[1][1] == board[2][2]){
return board[1][1];
}
if (board[0][2] != ' ' &&board[0][2] == board[1][1] && \
board[1][1] == board[2][0]){
return board[1][1];
}
for (i = 0; i < row; i++){
int j = 0;
for (; j < col; j++){
if (board[i][j] == ' '){
return 'N';
}
}
}
return 'E';
}
int GetRandom(int start, int end)//[1,3][7,10]
{
//[start, end]
return rand() % (end-start+1) + start;//[0-6] + 3=[3,9]
}
void ComputerMove(char board[][COL], int row, int col)
{
while (1){
//int x = rand()%row;[0-2]
//int y = rand()%col;[0-2]
int x = GetRandom(1, 3);//GetRandom(7, 10)
int y = GetRandom(1, 3);// [1-3]
if (board[x-1][y-1] == ' '){
board[x-1][y-1] = COMPUTER_COLOR;
break;
}
}
}
void Game()
{
char result = '\0';
char board[ROW][COL];
InitBoard(board, ROW, COL);
ShowBoard(board, ROW, COL);
srand((unsigned int)time(NULL));
while (1){
PlayerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
result = Judge(board, ROW, COL);
if (result != 'N'){
break;
}
system("CLS");
ComputerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
result = Judge(board, ROW, COL);
if (result != 'N'){
break;
}
}
switch (result){
case 'X': //you win
printf("恭喜,你赢了,再来一把?\n");
break;
case 'O': //computer win
printf("差一点就赢了,再来一把挽回颜面?\n");
break;
case 'E': //Equal
printf("你已经和电脑一样聪明了,你确定不想知道谁更聪明吗?\n");
break;
default:
printf("bug?!\n");
break;
}
//memset(board, ' ', sizeof(board));
}