点与线段的碰撞测试

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点与线段的碰撞测试

前言

在做图形绘制的时候会存在修改图形的需求,那么要修改得先获取图形 - "碰撞测试" 遍历返回
void hitTestLineAround(const QPointF &linePt1, const QPointF &linePt2,
                                      const QPointF &hitPt, bool &bHit)
{
    bHit = false;

    QPointF leftPt, rightPt;
    if(linePt1.x() < linePt2.x()) // The processing here is critical
    {
        leftPt = linePt1;
        rightPt = linePt2;
    }
    else {
        leftPt = linePt2;
        rightPt = linePt1;
    }

    double hypotenuseLen = 5;
    double angle = QLineF(leftPt, rightPt).angle();

    QPolygonF polygon;
    if(angle <= 90)
    {
        double radian = (90 - angle) / 180 * M_PI;
        double calcX = cos(radian) * hypotenuseLen;
        double calcY = sin(radian) * hypotenuseLen;

        polygon << leftPt + QPointF(qAbs(calcX), qAbs(calcY))
                << leftPt - QPointF(qAbs(calcX), qAbs(calcY))
                << rightPt - QPointF(qAbs(calcX), qAbs(calcY))
                << rightPt + QPointF(qAbs(calcX), qAbs(calcY))
                << leftPt + QPointF(qAbs(calcX), qAbs(calcY));
    }
    else if(angle >= 180)
    {
        double radian = (90 - (360 - angle)) / 180 * M_PI;
        double calcX = cos(radian) * hypotenuseLen;
        double calcY = sin(radian) * hypotenuseLen;

        polygon << leftPt + QPointF(qAbs(calcX), -qAbs(calcY))
                << leftPt + QPointF(-qAbs(calcX), qAbs(calcY))
                << rightPt + QPointF(-qAbs(calcX), qAbs(calcY))
                << rightPt + QPointF(qAbs(calcX), -qAbs(calcY))
                << leftPt + QPointF(qAbs(calcX), -qAbs(calcY));
    }

    QPainterPath path;
    path.addPolygon(polygon);

    // hit result
    bHit = path.contains(hitPt);
}
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