Cocos Creator前端TS +webSocket+protoBuf

import { app } from "../tools/config";
import { ISendDelegate, IReceiveDelegate } from "./delegate";
import { initSender } from "./send";
import { initReceiver } from "./receive";
import { events, EventKind } from '../tools/event';
import gHandler = require('../../../../common/script/common/gHandler');
import { Msg } from "../proto/proto_msg";
class Client implements ISendDelegate, IReceiveDelegate {
    private static _instance: Client;
    private io: WebSocket;
    private timer: number;
    private mapHandler: Map<number, IResponseFunc>;

    constructor() {
        this.timer = 0;
        this.io = undefined;
        this.mapHandler = new Map();
        initSender(this);
        initReceiver(this);
    }

    public static getInstance(): Client {
        this._instance || (this._instance = new Client());
        return this._instance;
    }

    public init(): void {
        this.io || this.initSocket();
    }

    /**
     * 发送协议
     * @param kind 协议名
     * @param data 数据
     */
    public sendMessage(kind: number, data: any): void {
        if (this.io.readyState !== WebSocket.OPEN) {
            return;
        }
        let bodyClass: any;
        switch (kind) {
            case 0:
                bodyClass = Msg.heartBeat;       //心跳
                break;
            case 1:
                bodyClass = Msg.gameMsg;     //测试登入
                break;

            default:
                break;
        }
        const message = bodyClass.create(data);
        // console.log("发送的数据:", message);
        con
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