Cocos Creator mind

基础知识:

一个Node可以添加多个组件(一个Node只能添加一个渲染组件)

简单例子1:让球不断上下移动

1.确定目标,想象动作需要什么属性

1.代码描述动作

var seq = cc.sequence(cc.moveBy(0.5, 200, 0), cc.moveBy(0.5, -200, 0));//执行动作的时候,先执行左动作,再执行右动作

var t = cc.repeatRorever(seq)//执行的时候会不断执行动作

2.执行动作

this.node.runAction(t);



简单例子2:场景切换

1.鼠标点击(开始游戏按钮),触发事件(加载新场景)

this.node.on('mousedown',function(){

cc.director.loadScene('Scene1');

})

2.倒计时,每秒执行一次函数.在属性里定义label,再将label拖进去

this.schedule(function(){

timeIn--;

this.TimeLlabel.string=timeIn;

if()

},1)


简单例子3:飞机移动

setInputControl : function(){
var self = this;
var listener= {
event:cc. EventListener. KEYBOARD,
onKeyPressed : function( keyCode, event){
switch( keyCode){
case cc. KEY. a:
self. accLeft= true;
break;
case cc. KEY. d:
self. accRight= true;
break;
case cc. KEY. w:
self. accUp= true;
break;
case cc. KEY. s:
self. accDown= true;
break;
}
},
onKeyReleased : function( keyCode, event){
switch( keyCode){
case cc. KEY. a:
self. accLeft= false;
break;
case cc. KEY. d:
self. accRight= false;
break;
case cc. KEY. w:
self. accUp= false;
break;
case cc. KEY. s:
self. accDown= false;
break;
}
}
}
cc. eventManager. addListener( listener, self. node)
},
// LIFE-CYCLE CALLBACKS:

// onLoad () {},

start () {
this. accLeft = false;
this. accRight = false;
this. accUp = false;
this. accDoen = false;
this. setInputControl();
},

update ( dt) {
if( this. accLeft){
this. plane. x -= this. accl;
}
if( this. accRight){
this. plane. x += this. accl;
}
if( this. accUp){
this. plane. y += this. accl;
}
if( this. accDown){
this. plane. y -= this. accl;
}
},
});


简单例子4:下落

1.复制预制资源 var t=cc.instantiate(预制资源)





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