飞机大战迭代

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/qq_39622065/article/details/79944885
import pygame
import time
from pygame.locals import *
import random
class HeroPlan(object):
    def __init__(self,screen_temp):
        self.x=205
        self.y=500
        self.screen=screen_temp
        self.image=pygame.image.load(r"F:\1a软件实验室 程序\飞机大战\feiji\hero1.png")
        self.bullet_list=[]#
    def display(self):
        #显示英雄飞机
        self.screen.blit(self.image,(self.x,self.y))
        #显示子弹
        for bulet in self.bullet_list:
            bulet.display()
            if bulet.judge():   #如果越界删除
                self.bullet_list.remove(bulet)  #删除元素
            bulet.move()
    def move_left(self):
        self.x=self.x-5
    def move_right(self):
        self.x=self.x+5
    def plan_fire(self):
        self.bullet_list.append(Butten(self.screen,self.x,self.y))

class Butten(object):
    def __init__(self,screen_temp,temp_x,temp_y):
        self.x=temp_x+40
        self.y=temp_y-20
        self.screen=screen_temp
        self.image=pygame.image.load(r"F:\1a软件实验室 程序\飞机大战\feiji\bullet.png")

    def judge(self):
        if self.y < 200:
            return True
        else:
            return False

    def display(self):
        self.screen.blit(self.image, (self.x, self.y))
    def move(self):
        self.y=self.y-5

class Enemyplan(object):
    def __init__(self,screen_temp):
        self.x=0
        self.y=0
        self.screen=screen_temp
        self.image=pygame.image.load(r"F:\1a软件实验室 程序\飞机大战\feiji\enemy1.png")
        self.flag=1
        self.bullet_list=[]
    def dispaly(self):
        self.screen.blit(self.image, (self.x, self.y))
        self.move()
        for bulet in self.bullet_list:
            bulet.display()
            if bulet.judge():  # 如果越界删除
                self.bullet_list.remove(bulet)  # 删除元素
            bulet.move()

    def move(self):   #左右移动  碰撞检测
        if self.flag==1:
            self.x+=5
        elif self.flag==2:
            self.x-=5
        if self.x > 410:
            self.flag = 2
        elif self.x < 0:
            self.flag = 1
        #self.plan_fire()
    def plan_fire(self):
        number=random.randint(1,100)
        if number==8 or number==25 or number==75 or number ==100:
            self.bullet_list.append(EnemyButten(self.screen, self.x, self.y))

class EnemyButten(object):
    def __init__(self,screen_temp,temp_x,temp_y):
        self.x=temp_x+25
        self.y=temp_y+90
        self.screen=screen_temp
        self.image=pygame.image.load(r"F:\1a软件实验室 程序\飞机大战\feiji\bullet1.png")

    def judge(self):
        if self.y >852:
            return True
        else:
            return False

    def display(self):
        self.screen.blit(self.image, (self.x, self.y))
    def move(self):
        self.y=self.y+5

def key_read(plan):
    for event in pygame.event.get():
        # 判断是否是点击了退出按钮
        if event.type == QUIT:
            print("exit")
            exit()
        # 判断是否是按下了键
        elif event.type == KEYDOWN:
            # 检测按键是否是a或者left
            if event.key == K_a or event.key == K_LEFT:
                plan.move_left()
                print('left')
            # 检测按键是否是d或者right
            elif event.key == K_d or event.key == K_RIGHT:
                plan.move_right()
                print('right')
            # 检测按键是否是空格键
            elif event.key == K_SPACE:
                plan.plan_fire()
                print('space')



def main():
    #创建窗口
    screen=pygame.display.set_mode((480,850),0,32)
    #创建背景图片
    background=pygame.image.load(r"F:\1a软件实验室 程序\飞机大战\feiji\background.png")
    #创建飞机图片
    plan = HeroPlan(screen)
    enemyplan=Enemyplan(screen)
    while True:
        #确定图片 显示的坐标
        screen.blit(background,(0,0))
        plan.display()
        enemyplan.dispaly()
        enemyplan.move()
        enemyplan.plan_fire()
        #显示到屏幕
        pygame.display.update()
        key_read(plan)
        time.sleep(0.01)
if __name__=="__main__":
    main()

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