using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class CustomTitleBar : MonoBehaviour
{
//获取指定unity.exe窗口
[DllImport("user32.dll", EntryPoint = "FindWindow")]
public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
public static IntPtr ParenthWnd = FindWindow(null, "Test"); //build时候的项目名,playerSetting中设置的
//设置窗口边框
[DllImport("user32.dll")]
public static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
//设置窗口位置,尺寸
[DllImport("user32.dll")]
public static extern bool SetWindowPos(IntPtr