unity 导出Excel

using System.Collections.Generic;
using System.IO;
using UnityEngine;
using OfficeOpenXml;

public class SaveAnotherFile : MonoBehaviour {

    FileInfo newFile;
    void Create(string filePath)//覆盖同名的EXcel,没有就创建
    {
        newFile = new FileInfo(filePath);
        if (newFile.Exists)
        {
            newFile.Delete();  // 确保创建新工作簿  
            newFile = new FileInfo(filePath);
        }
        //所有操作语句要放到using中
        using (ExcelPackage package = new ExcelPackage(newFile))
        {
            ExcelWorksheet worksheet = package.Workbook.Worksheets.Add("Sheet1");//添加sheet
            worksheet.DefaultColWidth = 15; //默认列宽
            worksheet.DefaultRowHeight = 20; //默认行高
            worksheet.Cells[1, 1].Value = "ID";
            worksheet.Cells[1, 2].Value = "名称";
            worksheet.Cells[1, 3].Value = "数量";
            package.Save();
            Debug.Log("已创建Excel文件");
        }
    }
    public void SaveAsAnother()//另存
    {
        OpenFileName openFile = SelectFileLog.SaveFileName();//调用另存工具
        string persistDataPath;
        if (SelectFileLog.GetSaveFileName(openFile))
        {
            if (!openFile.fileTitle.Contains(".xlsx"))
                persistDataPath = openFile.file + ".xlsx";
            else
                persistDataPath = openFile.file;

            //Create(persistDataPath);
            SaveExcel(persistDataPath);
        }
    }

    public void SaveExcel(string filePath, Dictionary<string, string> dic)
    {
        newFile = new FileInfo(filePath);
        using (ExcelPackage package = new ExcelPackage(newFile))
        {
            var workSheets = package.Workbook.Worksheets;

            ExcelWorksheet worksheet = null;

            if (workSheets.Count > 0)
                worksheet = workSheets[1];
            else
                worksheet = workSheets.Add("Sheet1");

            worksheet.Cells.Clear();
            //添加列名
            worksheet.Cells[1, 1].Value = "序号";
            worksheet.Cells[1, 2].Value = "名称";
            worksheet.Cells[1, 3].Value = "数量";

            //获得最大行数
            int MaxRowIndex, i = 0;

            //添加数据
            foreach (var item in dic)
            {
                MaxRowIndex = worksheet.Dimension.End.Row;//最后一行

                i++;
                worksheet.Cells[MaxRowIndex + 1, 1].Value = i.ToString("00");
                worksheet.Cells[MaxRowIndex + 1, 2].Value = item.Key.Split('/')[2];
                worksheet.Cells[MaxRowIndex + 1, 3].Value = item.Value.ToString();
            }
            package.Save();
            Debug.Log("写入完成");
        }
    }
}

​
    void ReadExcel()
    {
        FileInfo fileInfo = new FileInfo("path");
        using (ExcelPackage excelPackage = new ExcelPackage(fileInfo))
        {
            Worksheet wordsheet = excelPackage.Workbook.WorkSheets[1];
            string value = worksheet.Cells[1, 1].Value.ToString();
            Debug.LogError(value);
        }
    }  

    void OperationSheet()
    {
        FileInfo fileInfo = new FileInfo("path");
        using (ExcelPackage excelPackage = new ExcelPackage(fileInfo))
        {
            ExcelWorksheet worksheet = excelPackage.Workbook.WorkSheets.Add("sheet0");
            ExcelWorksheet worksheet = excelPackage.Workbook.WorkSheets.Add("sheet1");         
            ExcelWorksheet worksheet = excelPackage.Workbook.WorkSheets.Delete("sheet2");
            excelPackage.Save();
        }
    }

  • 0
    点赞
  • 6
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值