培训日记9

贪吃蛇

创建程序函数

public class StartGame{
	//程序入口
	public static void main(String[] args) {
		//绘制一个界面
		JFrame frame = new JFrame("贪吃蛇");
		//设置界面大小
		frame.setBounds(10,10,900,720);
		//设置界面大小不可以改变
		frame.setResizable(false);
		//设置关闭游戏,让游戏界面关闭
		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		//将画板添加到界面中
		frame.add(new GamePanel());
		//让界面展示出来 alt+/
		frame.setVisible(true);
	}
}

创建游戏画板

//游戏画板
public class GamePanel extends JPanel implements KeyListener, ActionListener{
	//初始化蛇的长度
	int length;
	int[] snakeX = new int[600];//蛇的x坐标
	int[] snakeY = new int[500];//蛇的y坐标

	//食物:
	int foodx;
	int foody;
	Random random =new Random();//产生随机数的类

	//定义方向:
	String fx = "R";//上:U	下:D	左:L	右:R
	//定时器
	Timer timer = new Timer(200,this);

	//设置游戏开始或者暂停的标识
	Boolean isStart = false;
	
	//分数和失败的判定
	boolean isFail = false;//游戏是否失败
	int score;//游戏赋值

	//构造方法初始化成员变量
	public GamePanel() {
		init();
		this.setFocusable(true);//获取焦点事件
		this.addKeyListener(this);//键盘监听事件
		timer.start();
	}

	//初始化方法
	public void init() {
		length = 3;//默认蛇的长度是3
		//初始化蛇的坐标
		snakeX[0] = 100;snakeY[0] = 100;
		snakeX[1] = 75;snakeY[1] = 100;
		snakeX[2] = 50;snakeY[2] = 100;
		foodx = 25 + 25 * random.nextInt(34);
		foody = 75 + 25 * random.nextInt(24);
		//初始化分数
		score = 0;
	}

	//画笔
	//g代表画笔
	@Override
	protected void paintComponent(Graphics g) {
		super.paintComponent(g);
		this.setBackground(Color.black);//背景颜色
		Data.head.paintIcon(this, g, 25, 11);//绘制头部信息
		g.fillRect(25, 75, 850, 600);//绘制游戏区
		//绘制蛇头
		if(fx.equals("R")) {
			Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
		}else if(fx.equals("L")) {
			Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
		}else if(fx.equals("D")) {
			Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
		}else if(fx.equals("U")) {
			Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
		}
		
		//绘制蛇身
		for(int i =1 ; i < length ; i++) {
			Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
		}
		
		//绘制食物
		Data.food.paintIcon(this,g,foodx,foody);
		
		if(isStart == false){
			g.setColor(Color.white);//字体颜色
			g.setFont(new Font("微软雅黑", Font.BOLD,40));
			g.drawString("按下空格开始游戏", 300, 300);
		}
		
		//画积分
		g.setColor(Color.WHITE);
		g.setFont(new Font("微软雅黑",Font.BOLD,18));
		g.drawString("长度"+length, 750, 35);
		g.drawString("分数"+score, 750, 50);
		
		//游戏失败判定
		if(isFail) {
			g.setColor(Color.white);//字体颜色
			g.setFont(new Font("微软雅黑",Font.BOLD,40));
			g.drawString("失败,按下空格重新开始", 300, 300);
		}
	}

	//当按下某个键时调用这个方法
	@Override
	public void keyPressed(KeyEvent e) {
		int keyCode = e.getKeyCode();//获取键盘按下的键
		if (keyCode == KeyEvent.VK_SPACE){
			if(isFail) {//如果游戏,就让他重新开始
				isFail = false;
				init();
			}else {
				isStart = !isStart;
			}
			repaint();//不断刷新
		}
		//键盘控制方向
		if(keyCode==KeyEvent.VK_LEFT) {
			fx="L";
		}else if(keyCode==KeyEvent.VK_RIGHT) {
			fx = "R";
		}else if(keyCode==KeyEvent.VK_UP) {
			fx = "U";
		}else if(keyCode==KeyEvent.VK_DOWN) {
			fx = "D";
		}
	}

	//执行定时操作时用的方法
	@Override
	public void actionPerformed(ActionEvent e) {
		if(isStart && isFail == false) {
			//除了蛇头之外蛇身变化
			for(int i = length-1; i > 0; i--) {
				snakeX[i] = snakeX[i - 1];//第i节变为第i-1的位置
				snakeY[i] = snakeY[i - 1];
			}
			
			//通过键盘控制方向,来进行蛇头移动
			if(fx.equals("R")) {
				snakeX[0] = snakeX[0] + 25;
				if(snakeX[0] > 850) {
					snakeX[0] = 25;
				}
			}else if (fx.equals("L")) {
				snakeX[0] = snakeX[0] - 25;
				if(snakeX[0] < 25) {
					snakeX[0] = 850;
				}
			}else if (fx.equals("U")) {
				snakeY[0] = snakeY[0] - 25;
				if(snakeY[0] < 75) {
					snakeY[0] = 650;
				}
			}else if (fx.equals("D")) {
				snakeY[0] = snakeY[0] + 25;
				if(snakeY[0] > 650) {
					snakeY[0] = 75;
				}
			}
			
			if(snakeX[0] == foodx && snakeY[0] == foody) {
				length++;//蛇的长度加1
				foodx = 25 + 25 * random.nextInt(34);
				foody = 75 + 25 * random.nextInt(24);
				score = score + 10;
			}
			
			for(int i = 1 ; i<length;i++) {
				if(snakeX[0] == snakeX[i] && snakeY[0] ==snakeY[i]) {
					isFail = true;
				}
			}
		}
		repaint();//不断刷新页面
		timer.start();
	}




	@Override
	public void keyReleased(KeyEvent e) {
		// TODO Auto-generated method stub
	}
	@Override
	public void keyTyped(KeyEvent e) {
		// TODO Auto-generated method stub
	}
}

引入外部图片

import java.net.URL;

import javax.swing.ImageIcon;

public class Data {
	//头部
	public static URL headUrl = Data.class.getResource("/statics/header.png");
	public static ImageIcon head = new ImageIcon(headUrl);
	//蛇头:
	public static URL upUrl = Data.class.getResource("/statics/up.png");
	public static URL downUrl = Data.class.getResource("/statics/down.png");
	public static URL leftUrl = Data.class.getResource("/statics/left.png");
	public static URL rightUrl = Data.class.getResource("/statics/right.png");
	public static ImageIcon up = new ImageIcon(upUrl);
	public static ImageIcon down = new ImageIcon(downUrl);
	public static ImageIcon left = new ImageIcon(leftUrl);
	public static ImageIcon right = new ImageIcon(rightUrl);
	//蛇身
	public static URL bodyUrl = Data.class.getResource("/statics/body.png");
	public static ImageIcon body = new ImageIcon(bodyUrl);
	//食物
	public static URL foodUrl = Data.class.getResource("/statics/food.png");
	public static ImageIcon food = new ImageIcon(foodUrl);
}

程序最终显示

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