贪吃蛇
创建程序函数
public class StartGame{
//程序入口
public static void main(String[] args) {
//绘制一个界面
JFrame frame = new JFrame("贪吃蛇");
//设置界面大小
frame.setBounds(10,10,900,720);
//设置界面大小不可以改变
frame.setResizable(false);
//设置关闭游戏,让游戏界面关闭
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//将画板添加到界面中
frame.add(new GamePanel());
//让界面展示出来 alt+/
frame.setVisible(true);
}
}
创建游戏画板
//游戏画板
public class GamePanel extends JPanel implements KeyListener, ActionListener{
//初始化蛇的长度
int length;
int[] snakeX = new int[600];//蛇的x坐标
int[] snakeY = new int[500];//蛇的y坐标
//食物:
int foodx;
int foody;
Random random =new Random();//产生随机数的类
//定义方向:
String fx = "R";//上:U 下:D 左:L 右:R
//定时器
Timer timer = new Timer(200,this);
//设置游戏开始或者暂停的标识
Boolean isStart = false;
//分数和失败的判定
boolean isFail = false;//游戏是否失败
int score;//游戏赋值
//构造方法初始化成员变量
public GamePanel() {
init();
this.setFocusable(true);//获取焦点事件
this.addKeyListener(this);//键盘监听事件
timer.start();
}
//初始化方法
public void init() {
length = 3;//默认蛇的长度是3
//初始化蛇的坐标
snakeX[0] = 100;snakeY[0] = 100;
snakeX[1] = 75;snakeY[1] = 100;
snakeX[2] = 50;snakeY[2] = 100;
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
//初始化分数
score = 0;
}
//画笔
//g代表画笔
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.black);//背景颜色
Data.head.paintIcon(this, g, 25, 11);//绘制头部信息
g.fillRect(25, 75, 850, 600);//绘制游戏区
//绘制蛇头
if(fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
}
//绘制蛇身
for(int i =1 ; i < length ; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
}
//绘制食物
Data.food.paintIcon(this,g,foodx,foody);
if(isStart == false){
g.setColor(Color.white);//字体颜色
g.setFont(new Font("微软雅黑", Font.BOLD,40));
g.drawString("按下空格开始游戏", 300, 300);
}
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length, 750, 35);
g.drawString("分数"+score, 750, 50);
//游戏失败判定
if(isFail) {
g.setColor(Color.white);//字体颜色
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("失败,按下空格重新开始", 300, 300);
}
}
//当按下某个键时调用这个方法
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获取键盘按下的键
if (keyCode == KeyEvent.VK_SPACE){
if(isFail) {//如果游戏,就让他重新开始
isFail = false;
init();
}else {
isStart = !isStart;
}
repaint();//不断刷新
}
//键盘控制方向
if(keyCode==KeyEvent.VK_LEFT) {
fx="L";
}else if(keyCode==KeyEvent.VK_RIGHT) {
fx = "R";
}else if(keyCode==KeyEvent.VK_UP) {
fx = "U";
}else if(keyCode==KeyEvent.VK_DOWN) {
fx = "D";
}
}
//执行定时操作时用的方法
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && isFail == false) {
//除了蛇头之外蛇身变化
for(int i = length-1; i > 0; i--) {
snakeX[i] = snakeX[i - 1];//第i节变为第i-1的位置
snakeY[i] = snakeY[i - 1];
}
//通过键盘控制方向,来进行蛇头移动
if(fx.equals("R")) {
snakeX[0] = snakeX[0] + 25;
if(snakeX[0] > 850) {
snakeX[0] = 25;
}
}else if (fx.equals("L")) {
snakeX[0] = snakeX[0] - 25;
if(snakeX[0] < 25) {
snakeX[0] = 850;
}
}else if (fx.equals("U")) {
snakeY[0] = snakeY[0] - 25;
if(snakeY[0] < 75) {
snakeY[0] = 650;
}
}else if (fx.equals("D")) {
snakeY[0] = snakeY[0] + 25;
if(snakeY[0] > 650) {
snakeY[0] = 75;
}
}
if(snakeX[0] == foodx && snakeY[0] == foody) {
length++;//蛇的长度加1
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
score = score + 10;
}
for(int i = 1 ; i<length;i++) {
if(snakeX[0] == snakeX[i] && snakeY[0] ==snakeY[i]) {
isFail = true;
}
}
}
repaint();//不断刷新页面
timer.start();
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
}
引入外部图片
import java.net.URL;
import javax.swing.ImageIcon;
public class Data {
//头部
public static URL headUrl = Data.class.getResource("/statics/header.png");
public static ImageIcon head = new ImageIcon(headUrl);
//蛇头:
public static URL upUrl = Data.class.getResource("/statics/up.png");
public static URL downUrl = Data.class.getResource("/statics/down.png");
public static URL leftUrl = Data.class.getResource("/statics/left.png");
public static URL rightUrl = Data.class.getResource("/statics/right.png");
public static ImageIcon up = new ImageIcon(upUrl);
public static ImageIcon down = new ImageIcon(downUrl);
public static ImageIcon left = new ImageIcon(leftUrl);
public static ImageIcon right = new ImageIcon(rightUrl);
//蛇身
public static URL bodyUrl = Data.class.getResource("/statics/body.png");
public static ImageIcon body = new ImageIcon(bodyUrl);
//食物
public static URL foodUrl = Data.class.getResource("/statics/food.png");
public static ImageIcon food = new ImageIcon(foodUrl);
}