文章目录
建造者模式( Builder Pattern ) 又叫生成器模式,是一种对象构建。它可以将复杂对象的建造过程抽出来(类别),使这个不同实现方法可以构造出不同表现(属性)的对象。
建造者模式 是一步创建个复杂的对象 ,它允许用户只通过指定的类型和内容就可以构建它们,用户不需要知道部具体细节 。
1. 盖房子需求
- 需要建房子:这 一过程为打桩、 砌墙、封顶
- 房子有各种样的,比如普通房高楼别墅过程虽然一但是 要求不要相同的 .
- 请编写程序,完成需求 .
2. 传统方式
package com.atguigu.builder;
public abstract class AbstractHouse {
//打地基
public abstract void buildBasic();
//砌墙
public abstract void buildWalls();
//封顶
public abstract void roofed();
public void build() {
buildBasic();
buildWalls();
roofed();
}
}
package com.atguigu.builder;
public class CommonHouse extends AbstractHouse {
@Override
public void buildBasic() {
// TODO Auto-generated method stub
System.out.println(" 普通房子打地基 ");
}
@Override
public void buildWalls() {
// TODO Auto-generated method stub
System.out.println(" 普通房子砌墙 ");
}
@Override
public void roofed() {
// TODO Auto-generated method stub
System.out.println(" 普通房子封顶 ");
}
}
package com.atguigu.builder;
public class Client {
public static void main(String[] args) {
// TODO Auto-generated method stub
CommonHouse commonHouse = new CommonHouse();
commonHouse.build();
}
}
3. 建造者模式
3.1 House 定义产品
package com.atguigu.builder.improve;
//产品->Product
public class House {
private String baise;
private String wall;
private String roofed;
public String getBaise() {
return baise;
}
public void setBaise(String baise) {
this.baise = baise;
}
public String getWall() {
return wall;
}
public void setWall(String wall) {
this.wall = wall;
}
public String getRoofed() {
return roofed;
}
public void setRoofed(String roofed) {
this.roofed = roofed;
}
}
3.2 HouseBuilder 抽象建造者
package com.atguigu.builder.improve;
// 抽象的建造者
public abstract class HouseBuilder {
protected House house = new House();
//将建造的流程写好, 抽象的方法
public abstract void buildBasic();
public abstract void buildWalls();
public abstract void roofed();
//建造房子好, 将产品(房子) 返回
public House buildHouse() {
return house;
}
}
3.3 CommonHouse 抽象建造者的实现1
package com.atguigu.builder.improve;
public class CommonHouse extends HouseBuilder {
@Override
public void buildBasic() {
// TODO Auto-generated method stub
System.out.println(" 普通房子打地基5米 ");
}
@Override
public void buildWalls() {
// TODO Auto-generated method stub
System.out.println(" 普通房子砌墙10cm ");
}
@Override
public void roofed() {
// TODO Auto-generated method stub
System.out.println(" 普通房子屋顶 ");
}
}
3.4 CommonHouse 抽象建造者的实现2
package com.atguigu.builder.improve;
public class HighBuilding extends HouseBuilder {
@Override
public void buildBasic() {
// TODO Auto-generated method stub
System.out.println(" 高楼的打地基100米 ");
}
@Override
public void buildWalls() {
// TODO Auto-generated method stub
System.out.println(" 高楼的砌墙20cm ");
}
@Override
public void roofed() {
// TODO Auto-generated method stub
System.out.println(" 高楼的透明屋顶 ");
}
}
3.5 HouseDirector 指挥盖房子流程
package com.atguigu.builder.improve;
//指挥者,这里去指定制作流程,返回产品
public class HouseDirector {
HouseBuilder houseBuilder = null;
//构造器传入 houseBuilder
public HouseDirector(HouseBuilder houseBuilder) {
this.houseBuilder = houseBuilder;
}
//通过setter 传入 houseBuilder
public void setHouseBuilder(HouseBuilder houseBuilder) {
this.houseBuilder = houseBuilder;
}
//如何处理建造房子的流程,交给指挥者
public House constructHouse() {
houseBuilder.buildBasic();
houseBuilder.buildWalls();
houseBuilder.roofed();
return houseBuilder.buildHouse();
}
}
3.6 client 客户端调用
package com.atguigu.builder.improve;
public class Client {
public static void main(String[] args) {
//盖普通房子
CommonHouse commonHouse = new CommonHouse();
//准备创建房子的指挥者
HouseDirector houseDirector = new HouseDirector(commonHouse);
//完成盖房子,返回产品(普通房子)
House house = houseDirector.constructHouse();
//System.out.println("输出流程");
System.out.println("--------------------------");
//盖高楼
HighBuilding highBuilding = new HighBuilding();
//重置建造者
houseDirector.setHouseBuilder(highBuilding);
//完成盖房子,返回产品(高楼)
houseDirector.constructHouse();
}
}
4. 建造者模式在 JDK 的应用和源码分析