第一款自己的RPG游戏--生成心中的世界(二)

第一款自己的RPG游戏--生成心中的世界(一)

在之前我们已经打好了框架,并且写出了游戏菜单。在这里说一下C++的文件读取。

首先我们要写好文本文档

 

iID	Name	RowSize	ColSize	InitRow	InitCol	arrMap
4
1001	梦境	40	60	20	30
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0	
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0	
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0	
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0	
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0	
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0		
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1005 1006 1007 1 1 1 1 1002 1002 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0	
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0	
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0	
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0	
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0	
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0	
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0	
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0	
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0	
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0		
1002	新手村郊外	40	60	2	5
1 1 1 1 1001 1001 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1004 1004 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 1
1 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 1
1 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 1
1 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 0 0 0 0 0 1
1 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 1
1 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1
1 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 2 2 1
1 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 2 2 0 1
1 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 2 2 0 0 1
1 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 2 2 0 0 0 1
1 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 1 1 1 1004 1 1 1 0 0 0 0 0 0 2 2 0 0 0 0 0 0 2 2 0 0 0 0 1
1 0 0 0 0 0 0 0 2 2 2 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 2 2 0 0 0 0 0 1
1 0 0 0 0 0 0 0 2 2 0 0 0 0 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 2 2 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 2 0 0 0 0 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 2 2 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 2 2 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 1
3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 2 2 0 0 0 1
3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 2 2 0 0 0 0 1
3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 0 0 0 2 2 2 2 2 2 2 0 0 0 0 0 1
3 3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 0 0 0 0 0 0 0 0 0 2 2 2 2 2 0 0 0 0 0 0 1
3 3 3 3 1 1 1 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 2 2 0 0 0 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 0 1
3 3 3 3 1 1 1 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 1
3 3 3 3 1 1 1 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1003 1003 1

1003	新手村	40	60	38	3
3 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
3 3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1
3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1
3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1
3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 1
1 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 1
1 0 0 0 0 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 0 1
1 0 0 0 0 0 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1
1 0 0 0 0 0 0 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1
1 0 0 0 0 0 0 0 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1
1 0 0 0 0 0 0 0 0 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1
1 0 0 0 0 0 0 0 0 0 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1
1 2 2 2 2 2 2 2 2 2 0 3 3 3 0 0 2 2 2 2 2 2 2 2 0 0 0 0 0 2 2 2 2 2 0 0 0 0 0 2 2 2 2 0 0 0 0 0 2 2 2 2 2 2 0 0 2 2 2 1
1 2 2 2 2 2 2 2 2 2 2 0 3 3 3 0 2 2 2 2 2 2 2 2 0 0 0 0 0 2 2 2 2 2 0 0 0 0 0 2 2 2 2 0 0 0 0 0 2 2 2 2 2 2 0 0 2 2 2 1
1 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 0 0 0 0 0 3 3 3 0 0 0 0 0 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 0 0 0 3 3 3 3 3 0 0 0 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 0 3 3 3 3 3 3 3 0 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1
1 0 0 0 0 1 0 0 1 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 1
1 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 0 1
1 0 0 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1
1 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1
1 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1
1 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1
1 0 0 1 1 1 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 1 1 1
1 2 2 2 2 2 0 0 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 3 3 3 3 3 0 0 2 2 2 2 2 2 2 2 2 2 2 0 0 0 0 0 0 0 2 2 2 0 0 2 2 2 1
1 2 2 2 2 2 0 0 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 3 3 3 0 0 2 2 2 2 2 2 2 2 2 2 2 2 0 0 0 0 0 0 0 2 2 2 0 0 2 2 2 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1002 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1002 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1004	新手村	40	60	38	10
1 1002 1002 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1002 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1002 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

 

跟我们之前在页面上写的差不多,只是这样拓展性就很高了。

先写数据管理者Datamgr.h

#pragma once
#include"StructData.h"//这个才是实现读取文件的函数
class CDataMgr
{
public:
	CDataMgr();
	~CDataMgr();
	CMapDtMgr* GetMapDtMgr()
	{
		return m_pMapDtMgr;
	}
	CNpcDtMgr* GetNpcDataMgr()
	{
		return m_pNpcDtMgr;
	}
	CMonsterDtMgr* GetMonsterDtMgr()
	{
		return m_pMonsterDtMgr;
	}
	CItemDtMgr* GetItemDtMgr()
	{
		return m_pItemDtMgr;
	}
	CTaskDtMgr* GetTaskDtMgr()
	{
		return m_pTaskDtMgr;
	}
	static CDataMgr* GetDataMgr();
private:
	//地图数据
	CMapDtMgr* m_pMapDtMgr;
	//NPC数据
	CNpcDtMgr* m_pNpcDtMgr;
	//怪物数据
	CMonsterDtMgr* m_pMonsterDtMgr;
	//道具数据
	CItemDtMgr* m_pItemDtMgr;
	//任务数据
	CTaskDtMgr* m_pTaskDtMgr;
	//数据管理者
	static CDataMgr* m_spDataMgr;
};

DataMgr.cpp

#include "stdafx.h"
#include "DataMgr.h"

CDataMgr* CDataMgr::m_spDataMgr=nullptr;
CDataMgr::CDataMgr()
{

	m_pMapDtMgr = new CMapDtMgr();
	m_pMapDtMgr->LoadFile("Data/MapDt.txt");//这里我们先只看地图数据
	m_pNpcDtMgr = new CNpcDtMgr();
	m_pNpcDtMgr->LoadFile("Data/NpcDt.txt");
	m_pMonsterDtMgr = new CMonsterDtMgr();
	m_pMonsterDtMgr->LoadFile("Data/MonsterDt.txt");
	m_pItemDtMgr = new CItemDtMgr();
	m_pItemDtMgr->LoadFile("Data/ItemDt.txt");
	m_pTaskDtMgr = new CTaskDtMgr();
	m_pTaskDtMgr->LoadFile("Data/TaskDt.txt");
}


CDataMgr::~CDataMgr()
{
	SAFE_DEL(m_pMapDtMgr);
	SAFE_DEL(m_pNpcDtMgr);
	SAFE_DEL(m_pMonsterDtMgr);
	SAFE_DEL(m_pItemDtMgr);
	SAFE_DEL(m_pTaskDtMgr);
}

CDataMgr * CDataMgr::GetDataMgr()
{
	//第一次调用就new一个出来
	if (nullptr == m_spDataMgr)
	{
		m_spDataMgr = new CDataMgr();
	}
	return m_spDataMgr;
}

注意路径问题


StructData.h

#pragma once
#include<fstream>
#include<string>
#include<vector>
using namespace std;
struct sMapDt
{
	sMapDt()
	{
		iID = 0;
		memset(szName, 0, sizeof(szName));
		iInitRow;
		iInitCol;
		iRowSize;
		iColSize;
	}
	int iID;
	char szName[32];
	int iInitRow;
	int iInitCol;
	int iRowSize;
	int iColSize;
	int arrMap[100][100];
};
class CMapDtMgr
{
public:
	CMapDtMgr();
	~CMapDtMgr();
    //读取文件,将内容存至容器内
	void LoadFile(char* pFileName);
    //根据ID查找单个数据
	sMapDt* GetDataByID(int iID);
private:
    //存储地图数据
	vector<sMapDt*>VecMapDatas;
};

StructData.cpp

#include "stdafx.h"
#include "StructData.h"

CMapDtMgr::CMapDtMgr()
{
}

CMapDtMgr::~CMapDtMgr()
{
	for (int i = 0; i < VecMapDatas.size(); i++)
	{
		SAFE_DEL(VecMapDatas[i]);
	}
	VecMapDatas.clear();
}

void CMapDtMgr::LoadFile(char * pFileName)
{
	ifstream infile(pFileName);//解析文件路径,成功,infile返回真
	if (infile)
	{
		getline(infile, string());//把读取到的第一行拿掉
		int iCount = 0;
		infile >> iCount;
        //这里读取是根据文档的空格来进行判断的
		for (int i = 0; i < iCount; i++)
		{
			sMapDt* data=new sMapDt;
			infile >> data->iID >> data->szName >> data->iRowSize >> data->iColSize >> data->iInitRow >> data->iInitCol;
			//循环数组:100*100 根据配置表里给定地图数组大小来循环
			for (int m = 0; m < data->iRowSize; m++)
			{
				for (int n = 0; n < data->iColSize; n++)
				{
					infile >> data->arrMap[m][n];
				}
			}
			VecMapDatas.push_back(data);
		}
	}
    //每次读取完要清空
	infile.clear();
	infile.close();
}

sMapDt* CMapDtMgr::GetDataByID(int iID)
{
	for (int i = 0; i < VecMapDatas.size(); i++)
	{
		if (iID == VecMapDatas[i]->iID)
		{
			return VecMapDatas[i];
		}
	}
	return nullptr;
}

这时候我们就已经将地图数据从文本文档中通过代码读取到缓存中了


我们先写一个地图窗口

GameMap.h

#pragma once
#include"StructData.h"
#include"Player.h"
#include"NpcMgr.h"
#include"MonsterMgr.h"
#include"Shop.h"
#include"Bag.h"
#include"Fighting.h"
#include"WndBase.h"
#include"End.h"
#include"Option.h"
#include"MyTask.h"
#include"Snake.h"
#include"PushBox.h"
#include"PlaneWar.h"
class CGameMap:public CWndBase
{
public:
	CGameMap();
	~CGameMap();
	void UpData();
	void OnRender();
	void gotoxy(short x, short y);
    //将玩家传出去
	CPlayer* GetPlayer()
	{
		return m_pPlayer;
	}
private:
	//当前地图
	sMapDt* m_pCurMap;
	//玩家
	CPlayer* m_pPlayer;
	//npc管理者
	CNpcMgr* m_pNpcMgr;
	//怪物管理者
	CMonsterMgr* m_pMonsterMgr;
};

GameMap.cpp

#include "stdafx.h"
#include "GameMap.h"


CGameMap::CGameMap()
{
	m_pCurMap = new sMapDt;
        //这里就是有数据管理者拿到具体的地图数据
	m_pCurMap = CDataMgr::GetDataMgr()->GetMapDtMgr()->GetDataByID(1001);
}


CGameMap::~CGameMap()
{
	//SAFE_DEL(m_pCurMap);
	//SAFE_DEL(m_pPlayer);
	SAFE_DEL(m_pNpcMgr);
	SAFE_DEL(m_pMonsterMgr);
}

void CGameMap::UpData()
{

}

void CGameMap::OnRender()
{
	
	for (int i = 0; i < m_pCurMap->iRowSize; i++)
	{
		for (int j = 0; j < m_pCurMap->iColSize; j++)
		{

			if (E_MAP_WALL==m_pCurMap->arrMap[i][j])
			{
				cout << "■";//墙
			}	
			else if (E_MAP_TREE == m_pCurMap->arrMap[i][j])
			{			
				cout << "※";//树
			}
			else if (E_MAP_WATER == m_pCurMap->arrMap[i][j])
			{
				cout << "≈";//水
			}
			else 
			{
				cout << "  ";//空地
			}	
		}
		if (1 == i)
		{
			cout << "\t  " << m_pCurMap->szName;//地图名字
		}
		if (3 == i)
		{
			cout << "\t" <<"坐标:"<< m_pPlayer->GetRow()<<"\t"<<m_pPlayer->GetCol();//坐标
		}
		
		cout << endl;	
	}
}

void CGameMap::gotoxy(short x, short y)
{
	COORD position = { x, y };
	HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorPosition(hOut, position);
}

地图出来就是画玩家了

Player.h

#pragma once
#include"Spirit.h"
class CPlayer:public CSpirit
{
public:
	CPlayer();
	~CPlayer();
	void UpData();//更新数据
	void BackUp();//备份
	void Restore();//还原
	void Move();//移动
	void InitPos(int iInitRow, int iInitCol);//初始化位置
    //返回横坐标,如果在其他类要获得私有成员,就要在共有函数写函数返回,这里其他省略
	int GetRow()
	{
		return m_iRow;
	}

private:
	//玩家行列坐标备份
	int m_iRowBk;
	int m_iColBk;
	//玩家名字
	char m_szName[32];
	//玩家经验
	int iExp;
	//从基类继承下来的是总共Hp,mp
	//当前hp.mp
	int m_iNowHp;
	int m_iNowMp;
	//基础hp.mp,ack,def
	int m_iNowAck;
	int m_iNowDef;
	int m_iBaseHp;
	int m_iBaseMp;
};

Player.cpp

#include "stdafx.h"
#include "Player.h"


CPlayer::CPlayer()
{
    //初始化,省略了很多
	m_iRow=0;
}


CPlayer::~CPlayer()
{
    //清理内存,省略了很多
	SAFE_DEL(m_pBag);
}

void CPlayer::UpData()
{
    //玩家属性更新
	m_iAck = m_iNowAck + m_pWeapons->iAck + m_pArmor->iAck + m_pJewelry->iAck + m_pSpecial->iAck;
	m_iDef = m_iNowDef + m_pWeapons->iDef + m_pArmor->iDef + m_pJewelry->iDef + m_pSpecial->iDef;
	m_iHp = m_iBaseHp + m_pWeapons->iHp + m_pArmor->iHp + m_pJewelry->iHp + m_pSpecial->iHp;
	m_iMp = m_iBaseMp + m_pWeapons->iMp + m_pArmor->iMp + m_pJewelry->iMp + m_pSpecial->iMp;
}

void CPlayer::BackUp()
{
	m_iRowBk = m_iRow;
	m_iColBk = m_iCol;
}

void CPlayer::Restore()
{
	m_iRow = m_iRowBk;
	m_iCol = m_iColBk;
}

void CPlayer::Move()
{
	//上下左右移动
	if (KEY_DOWN(VK_LEFT))
	{
		m_iCol--;
	}
	else if (KEY_DOWN(VK_RIGHT))
	{
		m_iCol++;
	}
	else if (KEY_DOWN(VK_UP))
	{
		m_iRow--;
	}
	else if (KEY_DOWN(VK_DOWN))
	{
		m_iRow++;
	}
	//else if (KEY_DOWN(VK_TAB))
	//{
	//	CBag* Bag = new CBag();
	//	CGameMgr::GetInstance()->ChangeWnd(Bag);
	//}
}

void CPlayer::InitPos(int iInitRow, int iInitCol)
{
	m_iRow = iInitRow;
	m_iCol = iInitCol;
}

玩家创建完成之后就是在地图上显示出来了

在地图上我们先要导入玩家的头文件

#include"Player.h"
class CGameMap:public CWndBase
{
public:
	CGameMap();
	~CGameMap();
	void UpData();
	void OnRender();
	void gotoxy(short x, short y);
    //返回玩家,后续可以通过游戏管理者->地图管理者->玩家
	CPlayer* GetPlayer()
	{
		return m_pPlayer;
	}
private:
	//当前地图
	sMapDt* m_pCurMap;
	//玩家,用玩家类新建一个玩家成员
	CPlayer* m_pPlayer;

};

然后在地图管理者的构造函数进行初始化

CGameMap::CGameMap()
{
	m_pCurMap = new sMapDt;
	m_pCurMap = CDataMgr::GetDataMgr()->GetMapDtMgr()->GetDataByID(1001);
    //对创建出的玩家申请内存,然后初根据地图的设置进行初始化坐标
	m_pPlayer = new CPlayer();
	m_pPlayer->InitPos(m_pCurMap->iInitRow, m_pCurMap->iInitCol);
}

在地图的更新里调用玩家的各种函数

	//玩家备份与移动
		m_pPlayer->BackUp();
		m_pPlayer->Move();
			//判断玩家撞墙
		if (E_MAP_WALL == m_pCurMap->arrMap[m_pPlayer->GetRow()][m_pPlayer->GetCol()])
		{
			m_pPlayer->Restore();
		}
		//更换地图
		if (1001 <= m_pCurMap->arrMap[m_pPlayer->GetRow()][m_pPlayer->GetCol()])
		{
            //这里设置地图上的坐标点大于1000的时候就为传送点,当玩家的位置所对应的传送点大于1001的时候,根据所对应的数字去获取相应的地图然后进行相应的转变
                m_pCurMap = CDataMgr::GetDataMgr()->GetMapDtMgr()->GetDataByID(m_pCurMap->arrMap[m_pPlayer->GetRow()][m_pPlayer->GetCol()]);
           //进入新的地图后重新初始化挖玩家的位置
				m_pPlayer->InitPos(m_pCurMap->iInitRow, m_pCurMap->iInitCol);
		}

渲染玩家,在地图的渲染中加一行这个代码。

else if (i == m_pPlayer->GetRow() && j == m_pPlayer->GetCol())
{
    cout << "♀";
}

至此玩家就可以在地图上移动,并且能进行地图转换了。

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