场景切换在游戏中非常重要,以下是coco2dx3.17版的部分场景切换方式:
Director::getInstance()->pushScene(TransitionFade::create(1.0f, optionScene));//渐隐进入,推荐
Director::getInstance()->pushScene(TransitionFadeTR::create(1.0f, optionScene));//碎片化,包括下面三种,只是消失的方向不同,不推荐
Director::getInstance()->pushScene(TransitionFadeBL::create(1.0f, optionScene));
Director::getInstance()->pushScene(TransitionFadeUp::create(1.0f, optionScene));
Director::getInstance()->pushScene(TransitionFadeDown::create(1.0f, optionScene));
Director::getInstance()->pushScene(TransitionProgressRadialCW::create(1.0f, optionScene));//钟表式进度条顺时针消失进入
Director::getInstance()->pushScene(TransitionProgressRadialCCW::create(1.0f, optionScene)); //钟表式进度条逆时针消失进入
Director::getInstance()->pushScene(TransitionProgressHorizontal::create(1.0f, optionScene));//水平进度条式消失进入
Director::getInstance()->pushScene(TransitionProgressVertical::create(1.0f, optionScene));//竖直进度条式消失进入
Director::getInstance()->pushScene(TransitionProgressInOut::create(1.0f, optionScene));//从内到外式消失
Director::getInstance()->pushScene(TransitionProgressOutIn::create(1.0f, optionScene));//从外到内消失
Director::getInstance()->pushScene(TransitionSlideInB::create(1.0f, optionScene));//从下面滑入
Director::getInstance()->pushScene(TransitionSlideInT::create(1.0f, optionScene));//从上面滑入
Director::getInstance()->pushScene(TransitionSlideInL::create(1.0f, optionScene));//从左边滑入
Director::getInstance()->pushScene(TransitionSlideInR::create(1.0f, optionScene));//从右边滑入
Director::getInstance()->pushScene(TransitionShrinkGrow::create(1.0f, optionScene));//交替进入,有点像换位置
Director::getInstance()->pushScene(TransitionMoveInL::create(1.0f, optionScene));//从左边进入,Move方式有点像那种左右推的门,推门的方向不一样
Director::getInstance()->pushScene(TransitionMoveInR::create(1.0f, optionScene));//
Director::getInstance()->pushScene(TransitionMoveInB::create(1.0f, optionScene));//
Director::getInstance()->pushScene(TransitionMoveInT::create(1.0f, optionScene));//
Director::getInstance()->pushScene(TransitionJumpZoom::create(1.0f, optionScene));//给你看个宝贝的抖音特效式进入
Director::getInstance()->pushScene(TransitionFlipX::create(1.0f, optionScene));//x轴反转
Director::getInstance()->pushScene(TransitionFlipY::create(1.0f, optionScene));//y轴反转
Director::getInstance()->pushScene(TransitionZoomFlipX::create(1.0f, optionScene));//和上面的差不多
Director::getInstance()->pushScene(TransitionZoomFlipY::create(1.0f, optionScene));//
Director::getInstance()->pushScene(TransitionSplitCols::create(1.0f, optionScene));//左右分割式进入
Director::getInstance()->pushScene(TransitionSplitRows::create(1.0f, optionScene));//上下分割式进入
Director::getInstance()->pushScene(TransitionCrossFade::create(1.0f, optionScene));//渐变效果
Director::getInstance()->pushScene(TransitionTurnOffTiles::create(1.0f, optionScene));//场景以很多方块的形式消失