安卓系统维护着很多种的streamType并且根据音频策略尽量做到了互不影响。这其中的复杂繁复程度绝不是我们使用手机播放个音乐那么简单。比如我们接上蓝牙耳机播放网易云音乐,此时此刻来了电话会怎样?底层代码流程会怎么处理?这些都是我们需要了解并熟知于心的。笔者也是刚接触不久,作此文仅当备忘与加强记忆。
比如我们正在播放音乐,玩家接入了蓝牙耳机会怎么处理呢?
首先桌面Luncher会相应设备接入信号,并且响应设备切换逻辑,调用AudioSystem的setDeviceConnectionState()函数:
public static native int setDeviceConnectionState(int device, int state,
String device_address, String device_name);
直接就捅到了JNI层,所以我们要在JNI曾的AudioSystem类中寻找这个函数的实现:
status_t AudioSystem::setDeviceConnectionState(audio_devices_t device,
audio_policy_dev_state_t state,
const char *device_address,
const char *device_name)
{
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
const char *address = "";
const char *name = "";
if (aps == 0) return PERMISSION_DENIED;
if (device_address != NULL) {
address = device_address;
}
if (device_name != NULL) {
name = device_name;
}
return aps->setDeviceConnectionState(device, state, address, name);
}
逻辑检查并获取AudioPolicyService的服务,并调用其setDeviceConnectionState()函数:
//xref: /frameworks/av/services/audiopolicy/service/AudioPolicyInterfaceImpl.cpp
status_t AudioPolicyService::setDeviceConnectionState(audio_devices_t device,
audio_policy_dev_state_t state,
const char *device_address,
const char *device_name)
{
if (mAudioPolicyManager == NULL) {
return NO_INIT;
}
if (!settingsAllowed()) {
return PERMISSION_DENIED;
}
if (state != AUDIO_POLICY_DEVICE_STATE_AVAILABLE &&
state != AUDIO_POLICY_DEVICE_STATE_UNAVAILABLE) {
return BAD_VALUE;
}
ALOGV("setDeviceConnectionState()");
Mutex::Autolock _l(mLock);
return mAudioPolicyManager->setDeviceConnectionState(device, state,
device_address, device_name);
}
还是检查和调用,直接看AudioPolicyManager:
status_t AudioPolicyManager::setDeviceConnectionState(audio_devices_t device,
audio_policy_dev_state_t state,
const char *device_address,
const char *device_name)
{
return setDeviceConnectionStateInt(device, state, device_address, device_name);
}
status_t AudioPolicyManager::setDeviceConnectionStateInt(audio_devices_t device,
audio_policy_dev_state_t state,
const char *device_address,
const char *device_name)
{
ALOGD("setDeviceConnectionStateInt() device: 0x%X, state %d, address %s name %s",
- device, state, device_address, device_name);
// connect/disconnect only 1 device at a time
if (!audio_is_output_device(device) && !audio_is_input_device(device)) return BAD_VALUE;
sp<DeviceDescriptor> devDesc =
mHwModules.getDeviceDescriptor(device, device_address, device_name);
// handle output devices
if (audio_is_output_device(device)) {
SortedVector <audio_io_handle_t> outputs;
ssize_t index = mAvailableOutputDevices.indexOf(devDesc);
// save a copy of the opened output descriptors before any output is opened or closed
// by checkOutputsForDevice(). This will be needed by checkOutputForAllStrategies()
mPreviousOutputs = mOutputs;
switch (state)
{
// handle output device connection
case AUDIO_POLICY_DEVICE_STATE_AVAILABLE: {
if (index >= 0) {
ALOGW("setDeviceConnectionState() device already connected: %x", device);
return INVALID_OPERATION;
}
ALOGV("setDeviceConnectionState() connecting device %x", device);
// register new device as available
index = mAvailableOutputDevices.add(devDesc);
if (index >= 0) {
sp<HwModule> module = mHwModules.getModuleForDevice(device);
if (module == 0) {
ALOGD("setDeviceConnectionState() could not find HW module for device %08x",
device);
mAvailableOutputDevices.remove(devDesc);
return INVALID_OPERATION;
}
mAvailableOutputDevices[index]->attach(module);
} else {
return NO_MEMORY;
}
// Before checking outputs, broadcast connect event to allow HAL to retrieve dynamic
// parameters on newly connected devices (instead of opening the outputs...)
broadcastDeviceConnectionState(device, state, devDesc->mAddress);
if (checkOutputsForDevice(devDesc, state, outputs, devDesc->mAddress) != NO_ERROR) {
mAvailableOutputDevices.remove(devDesc);
broadcastDeviceConnectionState(device, AUDIO_POLICY_DEVICE_STATE_UNAVAILABLE,
devDesc->mAddress);
return INVALID_OPERATION;
}
// Propagate device availability to Engine
mEngine->setDeviceConnectionState(devDesc, state);
// outputs should never be empty here
ALOG_ASSERT(outputs.size() != 0, "setDeviceConnectionState():"
"checkOutputsForDevice() returned no outputs but status OK");
ALOGV("setDeviceConnectionState() checkOutputsForDevice() returned %zu outputs",
outputs.size());
} break;
// handle output device disconnection
case AUDIO_POLICY_DEVICE_STATE_UNAVAILABLE: {
if (index < 0) {
ALOGW("setDeviceConnectionState() device not connected: %x", device);
return INVALID_OPERATION;
}
ALOGV("setDeviceConnectionState() disconnecting output device %x", device);
// Send Disconnect to HALs
broadcastDeviceConnectionState(device, state, devDesc->mAddress);
// remove device from available output devices
mAvailableOutputDevices.remove(devDesc);
checkOutputsForDevice(devDesc, state, outputs, devDesc->mAddress);
// Propagate device availability to Engine
mEngine->setDeviceConnectionState(devDesc, state);
} break;
default:
ALOGE("setDeviceConnectionState() invalid state: %x", state);
return BAD_VALUE;
}
// checkA2dpSuspend must run before checkOutputForAllStrategies so that A2DP
// output is suspended before any tracks are moved to it
checkA2dpSuspend();
checkOutputForAllStrategies();
// outputs must be closed after checkOutputForAllStrategies() is executed
if (!outputs.isEmpty()) {
for (size_t i = 0; i < outputs.size(); i++) {
sp<SwAudioOutputDescriptor> desc = mOutputs.valueFor(outputs[i]);
// close unused outputs after device disconnection or direct outputs that have been
// opened by checkOutputsForDevice() to query dynamic parameters
if ((state == AUDIO_POLICY_DEVICE_STATE_UNAVAILABLE) ||
(((desc->mFlags & AUDIO_OUTPUT_FLAG_DIRECT) != 0) &&
(desc->mDirectOpenCount == 0))) {
closeOutput(outputs[i]);
}
}
// check again after closing A2DP output to reset mA2dpSuspended if needed
checkA2dpSuspend();
}
updateDevicesAndOutputs();
if (mEngine->getPhoneState() == AUDIO_MODE_IN_CALL && hasPrimaryOutput()) {
audio_devices_t newDevice = getNewOutputDevice(mPrimaryOutput, false /*fromCache*/);
updateCallRouting(newDevice);
}
for (size_t i = 0; i < mOutputs.size(); i++) {
sp<SwAudioOutputDescriptor> desc = mOutputs.valueAt(i);
if ((mEngine->getPhoneState() != AUDIO_MODE_IN_CALL) || (desc != mPrimaryOutput)) {
audio_devices_t newDevice = getNewOutputDevice(desc, true /*fromCache*/);
// do not force device change on duplicated output because if device is 0, it will
// also force a device 0 for the two outputs it is duplicated to which may override
// a valid device selection on those outputs.
bool force = !desc->isDuplicated()
&& (!device_distinguishes_on_address(device)
// always force when disconnecting (a non-duplicated device)
|| (state == AUDIO_POLICY_DEVICE_STATE_UNAVAILABLE));
setOutputDevice(desc, newDevice, force, 0);
}
}
if (state == AUDIO_POLICY_DEVICE_STATE_UNAVAILABLE) {
cleanUpForDevice(devDesc);
}
mpClientInterface->onAudioPortListUpdate();
return NO_ERROR;
} // end if is output device
不得不说谷歌的代码注释写的真的好