C-三子棋游戏

//test.c文件

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

void menu()
{
	printf("*******************************\n");
	printf("*****        1.play       *****\n");
	printf("*****        0.exit       *****\n");
	printf("*******************************\n");
}

void game()
{
	char ret = 0;
	char board[ROW][COL] = { 0 };
	InitBoard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	//下棋
	while (1)
	{
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);

		ret = IsWin(board, ROW, COL);
		if (ret != 'C') break;

		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);

		ret = IsWin(board, ROW, COL);
		if (ret != 'C') break;

	}
	if ('*' == ret)
	{
		printf("玩家赢!\n");
	}
	else if ('#' == ret)
	{
		printf("电脑赢!\n");
	}
	else if ('Q' == ret)
	{
		printf("平局!\n");
	}
}

void test()
{
	int input = 0;
	srand((unsigned)time(NULL));
	do
	{
		menu();
		printf("请选择:");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏!\n");
			break;
		default:
			printf("输入错误,请重新输入:");
			break;
		}
	} while (input);
}

int main()
{
	test();//测试三子棋
	system("pause");
	return 0;
}



//game.h文件

#pragma once
#define ROW 9
#define COL 9
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);



//game.c文件

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
#include<string.h>

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	memset(board, ' ', row*col);
}

void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; ++i)
	{
		int j = 0;//一组
		for (j = 0; j < col; ++j)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; ++j)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}
}

void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家走:\n");
	while (1)
	{
		printf("请输入坐标:");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("坐标被占用!\n");
			}
		}
		else
		{
			printf("坐标不存在,请重新输入:");
		}
	}
}

void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑走\n");
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

static IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; ++i)
	{
		for (j = 0; j < col; ++j)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; ++i)                         // 同行
	{
		j = 0;
		while (j < col)
		{
			if (board[i][0] == board[i][j])
			{
				j++;
			}
			else break;
		}
		if (j == col && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}

	for (j = 0; j < col; ++j)                          // 同列
	{
		i = 0;
		while (i < row)
		{
			if (board[0][j] == board[i][j])
			{
				i++;
			}
			else break;
		}
		if (i == row && board[0][j] != ' ')
		{
			return board[0][j];
		}
	}

	for (i = 0; i < row; ++i)                          // 主对角线
	{
		if (board[0][0] == board[i][i])
		{
			continue;
		}
		else break;
	}
	if (i == row && board[0][0] != ' ')
	{
		return board[0][0];
	}

	for (i = 0; i < row; ++i)                          // 副对角线
	{
		j = row - 1 - i;
		if (board[0][row-1] == board[i][j])
		{
			continue;
		}
		else break;
	}
	if (i == row && board[0][row-1] != ' ')
	{
		return board[0][row-1];
	}

	if (IsFull(board, row, col) == 1)
	{
		return 'Q';
	}
	return 'C';
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值