位运算存储BUFF

/// <summary>
    /// 单位拥有的异常状态枚举
    /// </summary>
    [Flags]
    public enum UnitSpecialBuffType
    {
        Not = 1 << 0,

        //特殊状态
        ChenMo = 1 << 1,
        Dingshen = 1 << 2,
        WuDi = 1 << 3,
        XuanYun = 1 << 4,
        /// <summary>
        /// 致盲
        /// </summary>
        ZhiMang = 1 << 5,

        //异常状态
        LiuXue = 1 << 6,
        PoJia = 1 << 7,
        RanShao = 1 << 8,
        BingDong = 1 << 9,
        JianSu = 1 << 10,
        ZhongDu = 1 << 11,
    }

    class Program
    {
        static  UnitSpecialBuffType a = UnitSpecialBuffType.Not;
        static void Main(string[] args)
        {
            a = a | UnitSpecialBuffType.PoJia;
            a = a | UnitSpecialBuffType.LiuXue;
            a = a | UnitSpecialBuffType.JianSu;

            //true
            Console.WriteLine((a & UnitSpecialBuffType.PoJia) == UnitSpecialBuffType.PoJia);
            Console.WriteLine((a & UnitSpecialBuffType.LiuXue) == UnitSpecialBuffType.LiuXue);
            Console.WriteLine((a & UnitSpecialBuffType.JianSu) == UnitSpecialBuffType.JianSu);

            //false
            Console.WriteLine((a & UnitSpecialBuffType.BingDong) == UnitSpecialBuffType.BingDong);

            a = UnitSpecialBuffType.Not;

            //false
            Console.WriteLine((a & UnitSpecialBuffType.PoJia) == UnitSpecialBuffType.PoJia);
            Console.WriteLine((a & UnitSpecialBuffType.LiuXue) == UnitSpecialBuffType.LiuXue);
            Console.WriteLine((a & UnitSpecialBuffType.JianSu) == UnitSpecialBuffType.JianSu);

            a = a | UnitSpecialBuffType.BingDong;
            //true
            Console.WriteLine((a & UnitSpecialBuffType.BingDong) == UnitSpecialBuffType.BingDong);

            a= a ^ UnitSpecialBuffType.BingDong;
            //false
            Console.WriteLine((a & UnitSpecialBuffType.BingDong) == UnitSpecialBuffType.BingDong);

            Console.ReadKey();
        }
    }

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值