1,首先把之前的脚本复制一份,重新编写此脚本
2,,这里写代码片
//找到
private void OnTrackingFound()
{
GameObject aixi = Instantiate(aixiPrefab,transform.position-new Vector3(0,-1.6f,0),transform.rotation);
aixi.transform.parent = this.transform;
GameObject e1 = Instantiate(bloodPrefab1, transform.position, Quaternion.identity);
e1.transform.parent = this.transform;
Destroy(e1, 5f);
GameObject e2 = Instantiate(bloodPrefab2, transform.position, Quaternion.identity);
e2.transform.parent = this.transform;
Destroy(e2, 5f);
}
//丢失识别图
private void OnTrackingLost()
{
Destroy(GameObject.Find("aixi(Clone)"));
Destroy(GameObject.Find("e1(Clone)"));
Destroy(GameObject.Find("e2(Clone)"));
}
3,制作阴影,添加一个renderTexture - 赋给相机- 添加一个3DPlane-把renderTexture- 赋给3DPlane-把相机改为SolidColor
4,改变物体的Layer层-使相机只照射到aixi层