//三角形类
public class Triangle
{
//点1
public Vector2 a;
//点2
public Vector2 b;
//点3
public Vector2 c;
//外接圆圆心
public Vector2 center;
//半径
public float radius;
}
public static void GetTrangleOutCircle(Triangle triangle)
{
double a = triangle.a.x - triangle.b.x;
double b = triangle.a.y - triangle.b.y;
double c = triangle.a.x - triangle.c.x;
double d = triangle.a.y - triangle.c.y;
double aa = Mathf.Pow(triangle.a.x, 2) - Mathf.Pow(triangle.b.x, 2);
double bb = Mathf.Pow(triangle.b.y, 2) - Mathf.Pow(triangle.a.y, 2);
double cc = Mathf.Pow(triangle.a.x, 2) - Mathf.Pow(triangle.c.x, 2);
double dd = Mathf.Pow(triangle.c.y, 2) - Mathf.Pow(triangle.a.y, 2);
double E = (aa - bb) / 2;
double F = (cc - dd) / 2;
double resultY = (a * F - c * E) / (a * d - b * c);
double resultX = (F * b - E * d) / (b * c - a * d);
double resultR = Mathf.Sqrt(Mathf.Pow(triangle.a.x - (float)resultX, 2)+ (Mathf.Pow((triangle.a.y - (float)resultY), 2)));
triangle.center = new Vector2((float)resultX, (float)resultY);
triangle.radius = (float)resultR;
}
//使用
Triangle triangle = new Triangle();
triangle.a = new Vector2(2, 4);
triangle.b = new Vector2(2, 0);
triangle.c = new Vector2(0, 2);
RoomLinkMgr.GetTrangleOutCircle(triangle);
Debug.Log(triangle.center + " " + triangle.radius);
输出:
输入:
Triangle triangle = new Triangle();
triangle.a = new Vector2(1, 4);
triangle.b = new Vector2(-1, 0);
triangle.c = new Vector2(1,-1);
RoomLinkMgr.GetTrangleOutCircle(triangle);
Debug.Log(triangle.center + " " + triangle.radius);
输出:
参考资料:
https://blog.csdn.net/weixin_42117950/article/details/86063083
https://blog.csdn.net/liyuanbhu/article/details/52891868#commentBox