v3+ts慢慢学习之路四【v-for和它当中的key】

“会倾听” 比 “会表达”更为难得

一、v-for支持的类型

1、遍历数组
  • v-for遍历数组一: “item in 数组”
  • v-for遍历数组二 :“(item,index) in 数组”
2、遍历对象
  • v-for遍历对象一: “value in 对象”
  • v-for遍历对象二:“(value,key) in 对象”
  • v-for遍历对象三:“(value,key,index) in 对象”
3、遍历数字
  • v-for遍历对数字: “item in 数字”
  • 每一个item都是一个数字
    在这里插入图片描述

二、 v-for中的key是什么作用

先看一段官方对v-for的介绍

在这里插入图片描述
在这里插入图片描述

简单翻译总结:
1、 key主要用于Vue的虚拟DOM算法,在新旧nodes对比时辨别VNodes
2、不使用key,Vue会使用一种算法尽可能的尝试就地修改/复用相同类型元素;
3、使用key时,它会基于key的变化重新排列元素顺序,并且会移除/销毁key不存在的元素;

遇事不决,就先看看源码,Vue到是怎么区分

源码中是如何区分有key和没有key的

在这里插入图片描述

未使用KEY的情况下
// 未使用key的情况下
const patchUnkeyedChildren = (
    c1: VNode[],
    c2: VNodeArrayChildren,
    container: RendererElement,
    anchor: RendererNode | null,
    parentComponent: ComponentInternalInstance | null,
    parentSuspense: SuspenseBoundary | null,
    isSVG: boolean,
    optimized: boolean
  ) => {
    c1 = c1 || EMPTY_ARR
    c2 = c2 || EMPTY_ARR
    // 1、旧节点长度
    const oldLength = c1.length
    // 2、新节点长度
    const newLength = c2.length
    // 3、获取新旧节点最小的长度
    const commonLength = Math.min(oldLength, newLength)
    let i
    // 4、从0的位置开始依次patch比较
    for (i = 0; i < commonLength; i++) {
      const nextChild = (c2[i] = optimized
        ? cloneIfMounted(c2[i] as VNode)
        : normalizeVNode(c2[i]))
      patch(
        c1[i],
        nextChild,
        container,
        null,
        parentComponent,
        parentSuspense,
        isSVG,
        optimized
      )
    }
    // 5、如果旧节点长度依旧大于新节点长度,那么就移除旧节点
    if (oldLength > newLength) {
    // remove old
      unmountChildren(c1, parentComponent, parentSuspense, true, commonLength)
    } else {
    // 6、否则就创建新节点
    // mount new
      mountChildren(
        c2,
        container,
        anchor,
        parentComponent,
        parentSuspense,
        isSVG,
        optimized,
        commonLength
      )
    }
  }
未使用KEY的过程如下图

在这里插入图片描述

使用KEY的情况下
// 在使用KEY的情况下
// can be all-keyed or mixed
  const patchKeyedChildren = (
    c1: VNode[],
    c2: VNodeArrayChildren,
    container: RendererElement,
    parentAnchor: RendererNode | null,
    parentComponent: ComponentInternalInstance | null,
    parentSuspense: SuspenseBoundary | null,
    isSVG: boolean,
    optimized: boolean
  ) => {
    let i = 0
    const l2 = c2.length
    let e1 = c1.length - 1 // prev ending index
    let e2 = l2 - 1 // next ending index
    
	// 1、从头部开始遍历,遇到相同节点就继续,遇到不同的就跳出循环
    // 1. sync from start
    // (a b) c
    // (a b) d e
    while (i <= e1 && i <= e2) {
      const n1 = c1[i]
      const n2 = (c2[i] = optimized
        ? cloneIfMounted(c2[i] as VNode)
        : normalizeVNode(c2[i]))
      if (isSameVNodeType(n1, n2)) {
        patch(
          n1,
          n2,
          container,
          null,
          parentComponent,
          parentSuspense,
          isSVG,
          optimized
        )
      } else {
        break
      }
      i++
    }
	// 2、从尾部开始遍历,遇到相同节点就继续,遇到不同就跳出循环
    // 2. sync from end
    // a (b c)
    // d e (b c)
    while (i <= e1 && i <= e2) {
      const n1 = c1[e1]
      const n2 = (c2[e2] = optimized
        ? cloneIfMounted(c2[e2] as VNode)
        : normalizeVNode(c2[e2]))
      if (isSameVNodeType(n1, n2)) {
        patch(
          n1,
          n2,
          container,
          null,
          parentComponent,
          parentSuspense,
          isSVG,
          optimized
        )
      } else {
        break
      }
      e1--
      e2--
    }
	
	// 3、如果旧节点遍历完了,依然有新的节点,那么新的节点就是添加
    // 3. common sequence + mount
    // (a b)
    // (a b) c
    // i = 2, e1 = 1, e2 = 2
    // (a b)
    // c (a b)
    // i = 0, e1 = -1, e2 = 0
    if (i > e1) {
      if (i <= e2) {
        const nextPos = e2 + 1
        const anchor = nextPos < l2 ? (c2[nextPos] as VNode).el : parentAnchor
        while (i <= e2) {
          patch(
            null,
            (c2[i] = optimized
              ? cloneIfMounted(c2[i] as VNode)
              : normalizeVNode(c2[i])),
            container,
            anchor,
            parentComponent,
            parentSuspense,
            isSVG
          )
          i++
        }
      }
    }
	// 4、如果新节点遍历完了,还有旧的节点,那么旧节点就是移除的
    // 4. common sequence + unmount
    // (a b) c
    // (a b)
    // i = 2, e1 = 2, e2 = 1
    // a (b c)
    // (b c)
    // i = 0, e1 = 0, e2 = -1
    else if (i > e2) {
      while (i <= e1) {
        unmount(c1[i], parentComponent, parentSuspense, true)
        i++
      }
    }
	// 5、如果中间存在不知道如何排列的位置序列,那么就是用key建立索引图最大限度的使用旧节点
    // 5. unknown sequence
    // [i ... e1 + 1]: a b [c d e] f g
    // [i ... e2 + 1]: a b [e d c h] f g
    // i = 2, e1 = 4, e2 = 5
    else {
      const s1 = i // prev starting index
      const s2 = i // next starting index

      // 5.1 build key:index map for newChildren
      const keyToNewIndexMap: Map<string | number, number> = new Map()
      for (i = s2; i <= e2; i++) {
        const nextChild = (c2[i] = optimized
          ? cloneIfMounted(c2[i] as VNode)
          : normalizeVNode(c2[i]))
        if (nextChild.key != null) {
          if (__DEV__ && keyToNewIndexMap.has(nextChild.key)) {
            warn(
              `Duplicate keys found during update:`,
              JSON.stringify(nextChild.key),
              `Make sure keys are unique.`
            )
          }
          keyToNewIndexMap.set(nextChild.key, i)
        }
      }

      // 5.2 loop through old children left to be patched and try to patch
      // matching nodes & remove nodes that are no longer present
      let j
      let patched = 0
      const toBePatched = e2 - s2 + 1
      let moved = false
      // used to track whether any node has moved
      let maxNewIndexSoFar = 0
      // works as Map<newIndex, oldIndex>
      // Note that oldIndex is offset by +1
      // and oldIndex = 0 is a special value indicating the new node has
      // no corresponding old node.
      // used for determining longest stable subsequence
      const newIndexToOldIndexMap = new Array(toBePatched)
      for (i = 0; i < toBePatched; i++) newIndexToOldIndexMap[i] = 0

      for (i = s1; i <= e1; i++) {
        const prevChild = c1[i]
        if (patched >= toBePatched) {
          // all new children have been patched so this can only be a removal
          unmount(prevChild, parentComponent, parentSuspense, true)
          continue
        }
        let newIndex
        if (prevChild.key != null) {
          newIndex = keyToNewIndexMap.get(prevChild.key)
        } else {
          // key-less node, try to locate a key-less node of the same type
          for (j = s2; j <= e2; j++) {
            if (
              newIndexToOldIndexMap[j - s2] === 0 &&
              isSameVNodeType(prevChild, c2[j] as VNode)
            ) {
              newIndex = j
              break
            }
          }
        }
        if (newIndex === undefined) {
          unmount(prevChild, parentComponent, parentSuspense, true)
        } else {
          newIndexToOldIndexMap[newIndex - s2] = i + 1
          if (newIndex >= maxNewIndexSoFar) {
            maxNewIndexSoFar = newIndex
          } else {
            moved = true
          }
          patch(
            prevChild,
            c2[newIndex] as VNode,
            container,
            null,
            parentComponent,
            parentSuspense,
            isSVG,
            optimized
          )
          patched++
        }
      }

      // 5.3 move and mount
      // generate longest stable subsequence only when nodes have moved
      const increasingNewIndexSequence = moved
        ? getSequence(newIndexToOldIndexMap)
        : EMPTY_ARR
      j = increasingNewIndexSequence.length - 1
      // looping backwards so that we can use last patched node as anchor
      for (i = toBePatched - 1; i >= 0; i--) {
        const nextIndex = s2 + i
        const nextChild = c2[nextIndex] as VNode
        const anchor =
          nextIndex + 1 < l2 ? (c2[nextIndex + 1] as VNode).el : parentAnchor
        if (newIndexToOldIndexMap[i] === 0) {
          // mount new
          patch(
            null,
            nextChild,
            container,
            anchor,
            parentComponent,
            parentSuspense,
            isSVG
          )
        } else if (moved) {
          // move if:
          // There is no stable subsequence (e.g. a reverse)
          // OR current node is not among the stable sequence
          if (j < 0 || i !== increasingNewIndexSequence[j]) {
            move(nextChild, container, anchor, MoveType.REORDER)
          } else {
            j--
          }
        }
      }
    }
  }
使用KEY的过程如下图

在这里插入图片描述

总结:Vue在进行diff算法的时候,会尽量利用我们的key来进行优化操作
1、在没有key的时候我们的效率是非常低效的
2、在进行插入或者重置顺序的时候,保持相同的key可以让diff算法更加的高效

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