(牛客练习赛41)球的体积并
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
const double PI = acos(-1);
const int MAX = 100 + 10;
const int inf = 1e9 + 7;
typedef struct point {
double x,y,z;
point() {
}
point(double a, double b,double c) {
x = a;
y = b;
z = c;
}
point operator -(const point &b)const { //返回减去后的新点
return point(x - b.x, y - b.y,z-b.z);
}
point operator +(const point &b)const { //返回加上后的新点
return point(x + b.x, y + b.y,z+b.z);
}
//数乘计算
point operator *(const double &k)const { //返回相乘后的新点
return point(x * k, y * k,z*k);
}
point operator /(const double &k)const { //返回相除后的新点
return point(x / k, y / k,z/k);
}
double operator *(const point &b)const { //点乘
return x*b.x + y*b.y+z*b.z;
}
}point;
double dist(point p1, point p2) { //返回平面上两点距离
return sqrt((p1 - p2)*(p1 - p2));
}
typedef struct sphere {//球
double r;
point centre;
}sphere;
double SphereInterVS(sphere a, sphere b) {
double d = dist(a.centre, b.centre);//球心距
double t = (d*d + a.r*a.r - b.r*b.r) / (2.0 * d);//
double h = sqrt((a.r*a.r) - (t*t)) * 2;//h1=h2,球冠的高
double angle_a = 2 * acos((a.r*a.r + d*d - b.r*b.r) / (2.0 * a.r*d)); //余弦公式计算r1对应圆心角,弧度
double angle_b = 2 * acos((b.r*b.r + d*d - a.r*a.r) / (2.0 * b.r*d)); //余弦公式计算r2对应圆心角,弧度
double l1 = ((a.r*a.r - b.r*b.r) / d + d) / 2;
double l2 = d - l1;
double x1 = a.r - l1, x2 = b.r - l2;//分别为两个球缺的高度
double v1 = PI*x1*x1*(a.r - x1 / 3);//相交部分r1圆所对应的球缺部分体积
double v2 = PI*x2*x2*(b.r - x2 / 3);//相交部分r2圆所对应的球缺部分体积
double v = v1 + v2;//相交部分体积
return v;
}
int n;
sphere ss;
sphere s;
int main()
{
scanf("%lf%lf%lf%lf", &ss.centre.x, &ss.centre.y, &ss.centre.z, &ss.r);
scanf("%lf%lf%lf%lf", &s.centre.x, &s.centre.y, &s.centre.z, &s.r);
double ans = 0;
double d = dist(s.centre, ss.centre);
if (d >= s.r + ss.r){
ans = (4.0 / 3)*PI*s.r*s.r*s.r+(4.0 / 3)*PI*ss.r*ss.r*ss.r;
}
else if (d+s.r<=ss.r) {
ans += (4.0 / 3)*PI*ss.r*ss.r*ss.r;
}
else if(d+ss.r<=s.r)
{
ans += (4.0 / 3)*PI*s.r*s.r*s.r;
}
else {
ans= (4.0 / 3)*PI*s.r*s.r*s.r+(4.0 / 3)*PI*ss.r*ss.r*ss.r-SphereInterVS(s, ss);
}
printf("%.7lf\n", ans);
return 0;
}