面向对象开发pygame

import pygame
import time
import random
from pygame.locals import *

class BasePlane(object):
    def __init__(self,screen_temp,hp,star,x,y,image_name):
        self.x = x
        self.y = y
        self.hp = hp
        self.screen = screen_temp
        self.star = star
        self.bullet_list = []
        self.image = pygame.image.load(image_name)
        
    def display(self):
        if self.hp>0:
            self.screen.blit(self.image,(self.x,self.y))
        elif self.hp<=0:
            pass

        for bullet in self.bullet_list:
            bullet.display()
            if bullet.judge():
                self.bullet_list.remove(bullet)

class EnemyPlane1(BasePlane):
    def __init__(self,screen_temp):
        BasePlane.__init__(self,screen_temp,100,0,200,0,'./enemy1.png')
        self.count = 1
        self.random = 1

    def automove(self):
        if self.x<0 or self.x>423:
            self.count += 1

        if self.count%2!=0:
            self.x-=5
        else:
            self.x+=5

    def autofire(self):
        if self.random!=23:
            self.random=random.randint(1,50)
        else:
            self.bullet_list.append(Bullet(self.screen))
            self.bullet_list[-1].x = self.x +28.5
            self.bullet_list[-1].y = self.y +53
            self.random = 0


class HeroPlane(BasePlane):
    def __init__(self,screen_temp):
        BasePlane.__init__(self,screen_temp,100,0,200,700,'./me1.png')

    def fire(self):
        self.bullet_list.append(Bullet(self.screen))
        print(self.bullet_list)

        self.bullet_list[-1].x = self.x + 51
        self.bullet_list[-1].y = self.y - 10
       
    def move_left(self):
        if self.x>0:
            self.x-=25
        if self.x<0:
            self.x=0

    def move_right(self):
        if self.x<378:
            self.x+=25
        if self.x>378:
            self.x=378
        
    def move_up(self):
        if self.y>0:
            self.y-=50
        if self.y<0:
            self.y=0
        
    def move_back(self):
        if self.y<574:
            self.y+=50
        if self.y>574:
            self.y=574

class Bullet(object):
    def __init__(self,screen_temp):
        self.x = -10
        self.y = -10
        self.damage = 10
        self.screen = screen_temp
        self.image = pygame.image.load('./bullet1.png')

    def display(self):
        self.screen.blit(self.image,(self.x,self.y))
    
    def move(hero_temp,enemy1_temp):
        for bullet in hero_temp.bullet_list:
            bullet.y-=2
        for bullet in enemy1_temp.bullet_list:
            bullet.y+=2

    def judge(self):
        if self.y<10 or self.y>690:
            return True
        else:
            return False

def hit(hero_temp,enemy1_temp):
        #子弹击打判定 
    for bullet in hero_temp.bullet_list:
        if enemy1_temp.x< bullet.x<enemy1_temp.x+57 and enemy1_temp.y<bullet.y<enemy1_temp.y+43:
            enemy1_temp.hp -= bullet.damage
            hero_temp.bullet_list.remove(bullet)
            print(enemy1_temp.hp)
        if enemy1_temp.hp<0:
            enemy1_temp.hp=0
            print(enemy1_temp.hp)

    for bullet in enemy1_temp.bullet_list:
        if hero_temp.x< bullet.x<hero_temp.x+102 and hero_temp.y<bullet.y<hero_temp.y+126:
            hero_temp.hp -= bullet.damage
            enemy1_temp.bullet_list.remove(bullet)
            print(hero_temp.hp)
        if hero_temp.hp<0:
            hero_temp.hp=0
            print(hero_temp.hp)

def star(hero_temp):
        #开场动画
        if hero_temp.star<42:
            hero_temp.star+=1    
            hero_temp.y-=3

def key_control(hero_temp):

        #获取事件,比如按键
    for event in pygame.event.get():

        #判断是否按下退出
        if event.type == QUIT:
            print('exit')
            exit()
        #判断是否按下按键,开场动画是否结束
        elif event.type == KEYDOWN and hero_temp.star == 42:
            if event.key == K_a or event.key == K_LEFT:
                hero_temp.move_left()
            elif event.key == K_d or event.key == K_RIGHT:
                hero_temp.move_right()
            elif event.key == K_w or event.key == K_UP:
                hero_temp.move_up()
            elif event.key == K_s or event.key == K_DOWN:
                hero_temp.move_back()
            elif event.key == K_SPACE:
                hero_temp.fire()


#1.搭建界面,完成主要窗口与背景图的显示。

def main():
 
        #1.创建一个窗口
        screen = pygame.display.set_mode((480,700),0,32)
        background = pygame.image.load('./background.png')

        #2.创建对象
        hero = HeroPlane(screen)
        enemy1 = EnemyPlane1(screen)

        #3.填充背景、飞机图片

        while True:

               #设定背景图片
                screen.blit(background,(0,0))
               #加载双方飞机
                hero.display()
                enemy1.autofire()
                enemy1.automove()
                enemy1.display()
               #开场动画
                star(hero)
               #更新显示内容
                pygame.display.update()
               #方位控制
                key_control(hero) 
               #子弹运动
                Bullet.move(hero,enemy1)
               #子弹碰撞判定
                hit(hero,enemy1) 
               #机体碰撞判定
                if enemy1.x<hero.x+51<enemy1.x+57 and enemy1.y<hero.y<enemy1.y+43:
                    enemy1.hp -= 100
                    hero.hp -= 20
                
                #延时防止卡顿
                time.sleep(0.01)

if __name__ == "__main__":
        main()
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